• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release VitXP 03/12/2024

No permission to download

a_moss_snake

kicks you for 69420 points of dmg!
Creator
Joined
Oct 22, 2022
RedCents
7,272¢
a_moss_snake submitted a new resource:

VitXP - stop the leaky vitality xp bucket!

Ever got that feeling that vitality xp is a tad too slow, when running 2 groups of 5 125 war beasts + 2 freeloaders to level up 2 monk personas? Look no further, this puts some patches on the leaks in your vitality xp bucket, as soon on TV!

Read more about this resource...
 
Ty for the resource Moss ! I am a dummy that has never really been successful in understanding the proper setup for this type thing. May I ask for a small guide if possible..such as is their level ranges that have to go together, same zone for xp..etc. In any case ty, love new luas.
 
Ty for the resource Moss ! I am a dummy that has never really been successful in understanding the proper setup for this type thing. May I ask for a small guide if possible..such as is their level ranges that have to go together, same zone for xp..etc. In any case ty, love new luas.

Thank you for the kind words :-)

Basically, this caters for the situation where you have one guy getting powerleveled in each group of two. The basis of fellowship powerleveling is to have your buff guys capped in XP so they don't take any xp from the guy getting powerleveled. If you run 11guys +1, you lose the xp of the 5 in the group with the +1, though. So, for me, the best setup is to run 5+1 in each group. Problem with this is, that now the +1 will share xp with the other +1 in the other group, and since that vitality bucket is leaky (less goes out than what goes in), the individual xp gain for the +1 is less than if the guys in fellowship outside group are all capped. My Lua does change the fellowship sharing just before your group is about to make a kill, and turns it on again after the kill. Assuming that the kills between the 2 groups are spaced out, you should always get full xp+vitality for the kill, then leech the xp of the other 5 from the other group when they kill.

So basically if all the other members of the fellowship are capped, VitXP won't do you any good. If there is another fellowship member taking xp, this should maximize the xp gained for everyone.

The groups don't have to be in the same zone. The level distance is "Normal level restrictions apply. The receiver must be within the normal group experience sharing level range. (Receiver must be 2/3 level of the donor.)" (from https://everquest.fanra.info/wiki/Fellowships#Fellowship_Experience_Sharing)
 
Looking forward to putting this one to good use. Thanks for the hard work you put into creating it!
 
Sorry guys, git integration was borked a git/bit :-D Redbot fixed it, should be good to download in a hour or so with next update!
 
Release VitXP

Users who are viewing this thread

Back
Top
Cart