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Very Vanilla MQ (Test Server)

Vanilla - Very Vanilla MQ (Test Server) (19 Viewers) 3.1.52472.1

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oh him? he's just a bot
I am trying to be nicer to our future electronic overlords. I have started to thank the atm as well. Just hoping for goodwill in the future. Not like those guys bulling them in the labs. Those guys are the first to go.
 
I know ever since the DX11 update there has been a lot of back end stuff that had to be updated. I was signing in just to test on test and seems kiss now works and /nav seems to work but I was just trying to pull up some luas that I have gotten used to on live since test has been wonky (like boxhud and cbb) and nothing seems to come up. I just wanted to check and see if this is still expected after the update or if there is something I am missing on my end?
Example of boxhud comes back with :
Running Lua script 'boxhud' with PID 3
PackageMan: Using LuaRocks repository
'https://luarocks.macroquest.org/2.0.5/'
Failed to load package luafilesystem with required lfs
Ending Lua script 'boxhud' with PID 3 and status -1

If we are still in kind of a holding pattern with Test waiting for the back end updates to be compatible with DX11 I wish there was a better way to let us know that status.
 
noticed the ice cream is up! than realized the test build is still down lol. just thought id mention it here. hopefully dpg is done with all there dx11 bugs and the next build will be back in full force. as always thanks to all you creators/devs/people in charge here for keeping eq fun for this old man
 
noticed the ice cream is up! than realized the test build is still down lol. just thought id mention it here. hopefully dpg is done with all there dx11 bugs and the next build will be back in full force. as always thanks to all you creators/devs/people in charge here for keeping eq fun for this old man
thanks, i flipped the ice cream
 
I dont know if its just me but my MQ patcher wont seem to update:
1697111556143.png

Shouldnt it say that the Macroquest version is for Oct 5th since that appears to be the latest update?
 
Is there any ETA when test might be back up and working?
What to expect on patch days?
When eq patches MQ has to be rebuilt. (you also have to patch EQ --- this way you avoid "Version Mismatch" issues)

once mq is built RG can build - we now have an automated system that rebuilds RG as soon as it is updated - which means our previous method of "let's give it a quick test" is no longer there, and sometimes there ends up being another smaller patch later to correct if something got missed - so re-check on patch days if you are having issues.

eq could change literally anything and it would require the way MQ interacts with that portion of EQ to be completely reworked. It is normally just offsets, sometimes struct changes --- with the large changes eq has been making over the past few months (updates and backend improvements) there are more things than just offset changes that are happening, so it can certainly be a lot of work for the devs.

Curious when Very Vanilla will be updated?
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MacroQuest for Live servers:
MacroQuest for Test server

EQ patches go like this: (in theory)
2nd* tue/wed = test "real" patch
3rd* wed = live patch
4th* tue/wed = test "true up

the tue over the wed is a more recent thing (I suspect klanderso has more to do with that, and having time to ensure working stuff before the weekend and upset people - klanderso is pretty awesome)
* holidays subject to cause shifts in days or even week

test is notorious for being like "oops we forgot the 'dont crash plz' file, gotta patch again", or "woops we added +1 to crashing, we meant -1", so "on paper" it is double the patches, but very frequently ends up being more than double the work (i imagine, I'm not doing the work - I'd love to learn enough at some point to help facilitate doing so, however)

Mq itself is open source and by volunteer(s) - RG which builds and distributes that is obviously paid for.
If you wanted to show your appreciation to the MQ devs for their volunteer work:

Tip the MQ Developers HERE:
brainiac:
https://www.redguides.com/tip/brainiac
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dannuic:
Reply to this thread after for your :dannuic:
 
Seems like this is one of the more difficult patches. Wishing the devs good luck, and thanks for the hard work.
the last couple of months have had very substantial changes each test patch (not including true-ups) and we're likely to continue seeing that
 
Yeah, I was aware of the process and flow I was just curious if there as any estimated time. It does appear patches have become more complicated and I am sure more headaches as well. Thanks SIC and I appreciate everyones effort. I am hoping to get some grind in while double exp is going on test etc. I been playing on test to help give feedback and help to the community.
 
Yeah, I was aware of the process and flow I was just curious if there as any estimated time. It does appear patches have become more complicated and I am sure more headaches as well. Thanks SIC and I appreciate everyones effort. I am hoping to get some grind in while double exp is going on test etc. I been playing on test to help give feedback and help to the community.
no, there is almost never an estimated time - it is back as soon as it possible.

sometimes if there ends up being substantial delays, i'll update with a msg from one of the devs (usually brain) that it is going to take longer, but no, there is not usually an estimated time

which is why i have this thing in the blurb as that would be your best bet

Curious when Very Vanilla will be updated?
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Click to watch
MacroQuest for Live servers:
MacroQuest for Test server
 
Any chance we can get a "working" compile, it's bonus xp right now? Would greatly appreciate this.
I know braniac is aware of whats going on but keep in mind it takes time to sort out what DBG did to the packets every time they do a patch and how they have to reorganize each and every bit of data that changes. Think of all the different variables that the client sees each time it sees a zone and then imagine them encrypted and scrambled and not in a nice neat organized order. Now try to decipher that each time a patch happens and you get an idea of what they are going through. It takes time for them to crack the packet and get all the variables correct. It's not something that you can just rush through and put out a build otherwise 99% of what mq does wouldn't work. That's why they say it will be done when it is done.
 
appreciate the attempt, butthe packets are not scrambled every patch, nor are they even relevant (MQ does not rely on packets for its operation).

No, the issue is related to the graphical changes the game has undergone with implementing DX11 support, which really has a wierd twist of its own. Turns out the game is still implemented as if it were against DX9, but the graphics engine has its own "fake" DX9 which is really DX11 under the hood. This complicates things, because DX11 types that can be interacted with by MQ are not actually easily available.

Now throw the new UI on top, and the fact that we actually have a lot of stuff that depends on DX9, and you get something that just takes a lot of time. Add to that the new UI changes, its enough to keep anybody busy, and I don't have unlimited amounts of free time.

The priority is having this ready before the live patch. It will be released when it is ready to release and not a moment sooner.
 
Many, many thanks to the devs for their hard work!

I get this error whenever I login to Test:

1697656536722.png

Evreything has updated correctly adn as faras I can tell everything works jsut fine. I simply have to stop and restart my Lua scripts. How can I fix this?
 
Many, many thanks to the devs for their hard work!

I get this error whenever I login to Test:

View attachment 51662

Evreything has updated correctly adn as faras I can tell everything works jsut fine. I simply have to stop and restart my LUA scripts. How can I fix this?
it means there is something wrong in cbb.Lua

what is cbb.Lua?
 
Vanilla - Very Vanilla MQ (Test Server)

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