Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

Automated release. Commit hashes:
vv: 5d1341ac671d6f07d5f51cb39ba895e0ae05194d
cwtn: 6b90a77641661956037b70416f3aba4bfd83e2cd
eqlib: d2b515276fd756622f8c888ba039f27ba638a1d0
Automated release. Commit hashes:
vv: 5da5ebc6bed3bc4b8ce176f10282871e87d663e6
cwtn: aaba81254932a9207146e66424f85ebe59db2138
eqlib: d2b515276fd756622f8c888ba039f27ba638a1d0
Automated release. Commit hashes:
vv: fc6f333a1032bcc365931296dee565fbb0e7fbb1
cwtn: 40b157dfc3dd61f2986634841465c7f6115cd86f
eqlib: d2b515276fd756622f8c888ba039f27ba638a1d0
Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<<Is class Plugins working on eqemu yet? i know a while ago they didnt, but it was said at one point it was being worked on

So did you click it and go to the part that answers your question? Or nah? :PTake it that a yes then? i know how to use them etc, used them alot on Live just last time i wanted use them it was on the merge to mq2next and the plugins wasnt ready at that time
well downloaded eqemu Mq2, and they dont have them in the plugin folder so guess no?
Jul 8, 2023:
Fix PackageMan issue with loading submodules in a single line
Jul 6, 2023:
- Fix scoping issues in PackageMan causing lua errors (#731)
Jun 26, 2023:
- Fix CTextureAnimation (#729). This should fix ImGui drawing of game icons
- Fix MQMouseInfo, should fix crashes with /mouseto (#698).
- Fix overlay blocking input while it is hidden (#699).
- lua: Disallow the use of mq.delay while a module is being imported (#730)
- Add spell.MinCasterLevel to report the minimum class level of...
Jul 19, 2023:
- Add FreeGrab to AdvLootType (#733)
- Hotkey will now restore minimized window (#735)
Jul 10, 2023:
- test: updated for test patch
Jul 8, 2023:
- Fix PackageMan issue with loading submodules in a single line
Jun 29, 2023:
- test: updated for test patch


Well i dont see the option to opt out in the launcher so they should have literally hundreds from me over the past few weeks lolCrash dumps are auto submitted to the devs unless you SPECIFCALLY opted out. however, to help them look up the issue, it helps to have that CrashID copy and pasted here so they dont have to try to decode and type it in![]()
Crashes get aggregated, they don't look at them individually (usually/specifically) without being asked/given a crash id.Well i dont see the option to opt out in the launcher so they should have literally hundreds from me over the past few weeks lol
All good ill see if i can find said posts on the forums and see if they help at all.Crashes get aggregated, they don't look at them individually (usually/specifically) without being asked/given a crash id.
32bit eq has memory crashes that some have posted solutions for
Took me a min to find via phone butAll good ill see if i can find said posts on the forums and see if they help at all.
Automated release. Commit hashes:
vv: 7a693fa1004f706146f4b5b04299faec70ade3d6
cwtn: 224b1306e030f3c15fc329adfc6167de99702c17
eqlib: d2b515276fd756622f8c888ba039f27ba638a1d0
Nov 7, 2023:
- Added support for datatypes implemented in lua scripts. This includes support
for lua tables in lua datatypes. See examples and definitions for details.
Detailed documentation coming soon. (#716)
- Added preliminary support for actors in c++ plugins. (#674)
- Exposed ConsoleWidget to c++ and lua (see definitions for details)
- lua: Added Set helper class (#770)
Oct 21, 2023:
- tlo: Add Inventory TLO (currently only has the Bank datatype)
- Inventory.Bank has members...
Automated release. Commit hashes:
vv: eb6f3c7fcd359ed30a884fd4d54629685b963789
cwtn: 8092a300b9e52a797442e0d329d32e649fa3a935
eqlib: 386f019bb1a2cffcaee0697999b269561dd09531
Nov 8, 2023:
- Fixed some issues with autologin
Nov 9, 2023:
- Lua modules will no longer be loaded relative to the lua folder.
- Developers should use PackageMan or (for their own internal use) the modules folder.
Automated release. Commit hashes:
vv: 5d63a77759b15ec3266f851cf385223df4617840
cwtn: 695c6140e94d8c3f0a579573f5fa4ea4992c47a2
eqlib: d2bb619a7dc1d01792e2cc153688763d3ffc8b85
Nov 19, 2023:
- Add ability to create textures from image files. See examples/texture.lua for example usage.
Nov 15, 2023:
- live: Fix spell display window (#782).
- autologin: Enable /camp fast when switching characters
- live: Updated for latest patch
Nov 11, 2023:
- test: Fixed some crashes involving the buff window
Nov 8, 2023:
- Fixed some issues with autologin
- Fixed some crashes related to target window
- test: Updated for latest patch
Nov 22, 2023:
- Update vcpkg dependencies
Dec 18, 2023:
- Update ImGui to 1.90
- Update ImPlot to 0.17
- lua: ImGui and ImPlot lua bindings fully refreshed with 100% coverage of definitions.
- lua: mq-definitions VSCode extension available at https://marketplace.visualstudio.com/items?itemName=ZenithCodeForge.mq-defs
- datatypes: add TradeskillDepot.DepositItem
- datatypes: add Type.InheritedType
- datatypes: add Me.LaurionInnVoucher, Me.ShalowainsPrivateReserve
Dec 12, 2023:
- live: Updated for latest patch
- live...
Automated release. Commit hashes:
vv: 07d26d5b6aa4a3eddc25f85d55c11a4bf6358823
cwtn: 5e0124151186d2e373959e5691a2c1157d2f9a73
eqlib: fb36e099adde21f11fc5f3a9a3e6faed2feeb6ae
Jan 15, 2024:
- Update CrashDetected popup with reminder that text can be copied and also add PID (#765).
- Update faction names by using dbstr_us.txt (#806)
- Fix Me.Origin (#807)
- Fix several window properties that had been swapped (Click Through, Show Border, Escapable)
Jan 11, 2024:
- Prospective fix for map crash (#798)
- PackageMan now accepts the debug parameter (see docs)
- luarocks cache has been moved to the modules folder
Jan 8, 2024:
- Fix clipping of ImGuiConsole, add opacity...
Jan 20, 2024:
- Fix Mercenary.State reporting unknown when mercenary is active (#811)
- Fix Heading.Name/Heading.ShortName potentially going out of bounds (#813)
- Change Me.BoundLocation.Heading to return heading type instead of a 512 unit float
Jan 19, 2024:
- Fix mq.pickle not properly escaping backslashes and not properly serializing numbers. (#815, #771).
Jan 18, 2024:
- Fix issue where textures would not draw if they had not already been preloaded.
- Fix FPS plot in benchmark window to...
Automated release. Commit hashes:
vv: d724ef832ccf41535987da1464b00f6ac9d3309d
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: 04fa23a86b6664ae3d57b2b145b1ad4469aec6e7
Automated release. Commit hashes:
vv: e28bc89a702cb4d89cf458f9ef3b82c765cc034b
cwtn: a3d9f2d910e991b0badc43df4b5310c134f76693
eqlib: 04fa23a86b6664ae3d57b2b145b1ad4469aec6e7
March 27, 2024:
- Updated emu client to catch it up with the latest features
March 13, 2024:
- Update for live patch
March 7, 2024:
- Update for test patch
Feb 29, 2024:
- autologin: Fix bug causing the wrong account to be assigned to characters at character select.
- autologin: Fix bug causing blank password to be assigned to accounts at character select.
- autologin: Add error message when launching game if everquest path is invalid.
Feb 28, 2024:
- test: Updated for latest patch
Feb 26...
Automated release. Commit hashes:
vv: 56d2733124f2742e249ccef5f15788ab5fa4fe9e
cwtn: 536cffd32501970ffb0bf8a3d974a94bb04e69c5
eqlib: 3b55b568e7491a5f6162696c9f97370cb422fe34
July 3, 2024:
- Fix EverQuest.Ping, add EverQuest.ConnectionStrength - these are the value from the net meter.
- Fix UI not working after persona swap (#797).
July 1, 2024:
- emu: Fix CTAFrameDraw, fixes several issues with window inspector (#871)
- emu: Fix CBazaarSearchWnd, fixes several issues with /bzsrch (#872)
June 24, 2024:
- Update for live hotfix patch
June 20, 2024:
- Fix a bug in EverQuest so the window doesn't constantly resize/restore
itself whenever common system events...
July 7, 2024:
- Add new HotButton window type: ${Window[HotButtonWnd2/HB_Button6].HotButton}
- See docs at: https://docs.macroquest.org/reference/data-types/datatype-hotbuttonwindow/
- Me.CombatState no longer depends on the player window being visible (#123).
July 5, 2024:
- emu: Fix RaidMember accessors (#685), (#861)
July 4, 2024:
- emu: Fix Spell.Inspect (#831).
Automated release. Commit hashes:
vv: bd720519ee46a9b61b42af72210fe281627b25b3
cwtn: b6bb1dd7a0ff145e8df3d65bd6595a8d15966270
eqlib: 3c77e79f2cbabb9db59a2eaca0bb486e6491295b
Automated release. Commit hashes:
vv: 81c3a445fff5ab64fe23d8ea015e857a276ccd5d
cwtn: 80d5985aacf1999850b2329529baa46d47629561
eqlib: 3c77e79f2cbabb9db59a2eaca0bb486e6491295b
Sep 18, 2024:
- live: Update for live patch
Sep 12, 2024:
- test: Update for test patch
Sep 7, 2024:
- emu: Fix bug that kept OnBeginZone events to fire. This fix will
resolve severael bugs, including nav not stopping when zoning.
- emu: Added new Emu Extensions section in settings, with new option
to automatically set cpu affinity. This is on by default.
Sep 5, 2024:
- lua: events can now preserve links:
- mq.event('linkDetector', '#*#', linkDetector, { keepLinks = true })
- lua...
