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Very Vanilla MQ (Emulated servers)

Vanilla - Very Vanilla MQ (Emulated servers) (1 Viewer) 3.1.52474.5

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Is class Plugins working on eqemu yet? i know a while ago they didnt, but it was said at one point it was being worked on
 
Take it that a yes then? i know how to use them etc, used them alot on Live just last time i wanted use them it was on the merge to mq2next and the plugins wasnt ready at that time :)

well downloaded eqemu Mq2, and they dont have them in the plugin folder so guess no?
 
Take it that a yes then? i know how to use them etc, used them alot on Live just last time i wanted use them it was on the merge to mq2next and the plugins wasnt ready at that time :)

well downloaded eqemu Mq2, and they dont have them in the plugin folder so guess no?
So did you click it and go to the part that answers your question? Or nah? :P
 
Redbot updated Very Vanilla MQ (Emulated servers) with a new update entry:

20230713

Jul 8, 2023:
Fix PackageMan issue with loading submodules in a single line
Jul 6, 2023:
- Fix scoping issues in PackageMan causing lua errors (#731)
Jun 26, 2023:
- Fix CTextureAnimation (#729). This should fix ImGui drawing of game icons
- Fix MQMouseInfo, should fix crashes with /mouseto (#698).
- Fix overlay blocking input while it is hidden (#699).
- lua: Disallow the use of mq.delay while a module is being imported (#730)
- Add spell.MinCasterLevel to report the minimum class level of...

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Not sure if this is the right place to post this or not but ive been playing on a few EMU servers using RG EMU MQ and I get crashes on zone..almost constantly. Ive used other versions of MQ2 just to make sure it wasnt a problem with my game install and i dont get any crashes when i zone..

Screenshot 2023-08-10 095010.png

This is the error i get. I can include the .dmp file if needed.
 
Crash dumps are auto submitted to the devs unless you SPECIFCALLY opted out. however, to help them look up the issue, it helps to have that CrashID copy and pasted here so they dont have to try to decode and type it in :)
 
Crash dumps are auto submitted to the devs unless you SPECIFCALLY opted out. however, to help them look up the issue, it helps to have that CrashID copy and pasted here so they dont have to try to decode and type it in :)
Well i dont see the option to opt out in the launcher so they should have literally hundreds from me over the past few weeks lol

And heres the crash ID as requested 309cc130-8cd7-4db2-8950-520bf792d413
 
Well i dont see the option to opt out in the launcher so they should have literally hundreds from me over the past few weeks lol
Crashes get aggregated, they don't look at them individually (usually/specifically) without being asked/given a crash id.

32bit eq has memory crashes that some have posted solutions for
 
Crashes get aggregated, they don't look at them individually (usually/specifically) without being asked/given a crash id.

32bit eq has memory crashes that some have posted solutions for
All good ill see if i can find said posts on the forums and see if they help at all.
 
Redbot updated Very Vanilla MQ (Emulated servers) with a new update entry:

20231108

Nov 7, 2023:
- Added support for datatypes implemented in lua scripts. This includes support
for lua tables in lua datatypes. See examples and definitions for details.
Detailed documentation coming soon. (#716)
- Added preliminary support for actors in c++ plugins. (#674)
- Exposed ConsoleWidget to c++ and lua (see definitions for details)
- lua: Added Set helper class (#770)
Oct 21, 2023:
- tlo: Add Inventory TLO (currently only has the Bank datatype)
- Inventory.Bank has members...

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Redbot updated Very Vanilla MQ (Emulated servers) with a new update entry:

20231121

Nov 19, 2023:
- Add ability to create textures from image files. See examples/texture.lua for example usage.
Nov 15, 2023:
- live: Fix spell display window (#782).
- autologin: Enable /camp fast when switching characters
- live: Updated for latest patch
Nov 11, 2023:
- test: Fixed some crashes involving the buff window
Nov 8, 2023:
- Fixed some issues with autologin
- Fixed some crashes related to target window
- test: Updated for latest patch

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Sorry for posting this here. I'm looking for an emu package for 32 bit windows. I've got some old computers that won't run 64 bit but will run 32 bit fine and EQ fine, if I can pull it together. I don't have access to a 64bit machine right now either...
 
Redbot updated Very Vanilla MQ (Emulated servers) with a new update entry:

20231220

Dec 18, 2023:
- Update ImGui to 1.90
- Update ImPlot to 0.17
- lua: ImGui and ImPlot lua bindings fully refreshed with 100% coverage of definitions.
- lua: mq-definitions VSCode extension available at https://marketplace.visualstudio.com/items?itemName=ZenithCodeForge.mq-defs
- datatypes: add TradeskillDepot.DepositItem
- datatypes: add Type.InheritedType
- datatypes: add Me.LaurionInnVoucher, Me.ShalowainsPrivateReserve
Dec 12, 2023:
- live: Updated for latest patch
- live...

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Redbot updated Very Vanilla MQ (Emulated servers) with a new update entry:

20240115

Jan 15, 2024:
- Update CrashDetected popup with reminder that text can be copied and also add PID (#765).
- Update faction names by using dbstr_us.txt (#806)
- Fix Me.Origin (#807)
- Fix several window properties that had been swapped (Click Through, Show Border, Escapable)
Jan 11, 2024:
- Prospective fix for map crash (#798)
- PackageMan now accepts the debug parameter (see docs)
- luarocks cache has been moved to the modules folder
Jan 8, 2024:
- Fix clipping of ImGuiConsole, add opacity...

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Redbot updated Very Vanilla MQ (Emulated servers) with a new update entry:

20240121

Jan 20, 2024:
- Fix Mercenary.State reporting unknown when mercenary is active (#811)
- Fix Heading.Name/Heading.ShortName potentially going out of bounds (#813)
- Change Me.BoundLocation.Heading to return heading type instead of a 512 unit float
Jan 19, 2024:
- Fix mq.pickle not properly escaping backslashes and not properly serializing numbers. (#815, #771).
Jan 18, 2024:
- Fix issue where textures would not draw if they had not already been preloaded.
- Fix FPS plot in benchmark window to...

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Redbot updated Very Vanilla MQ (Emulated servers) with a new update entry:

20240328

March 27, 2024:
- Updated emu client to catch it up with the latest features
March 13, 2024:
- Update for live patch
March 7, 2024:
- Update for test patch
Feb 29, 2024:
- autologin: Fix bug causing the wrong account to be assigned to characters at character select.
- autologin: Fix bug causing blank password to be assigned to accounts at character select.
- autologin: Add error message when launching game if everquest path is invalid.
Feb 28, 2024:
- test: Updated for latest patch
Feb 26...

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Redbot updated Very Vanilla MQ (Emulated servers) with a new update entry:

20240704

July 3, 2024:
- Fix EverQuest.Ping, add EverQuest.ConnectionStrength - these are the value from the net meter.
- Fix UI not working after persona swap (#797).
July 1, 2024:
- emu: Fix CTAFrameDraw, fixes several issues with window inspector (#871)
- emu: Fix CBazaarSearchWnd, fixes several issues with /bzsrch (#872)
June 24, 2024:
- Update for live hotfix patch
June 20, 2024:
- Fix a bug in EverQuest so the window doesn't constantly resize/restore
itself whenever common system events...

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Redbot updated Very Vanilla MQ (Emulated servers) with a new update entry:

20240714

July 7, 2024:
- Add new HotButton window type: ${Window[HotButtonWnd2/HB_Button6].HotButton}
- See docs at: https://docs.macroquest.org/reference/data-types/datatype-hotbuttonwindow/
- Me.CombatState no longer depends on the player window being visible (#123).
July 5, 2024:
- emu: Fix RaidMember accessors (#685), (#861)
July 4, 2024:
- emu: Fix Spell.Inspect (#831).

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Redbot updated Very Vanilla MQ (Emulated servers) with a new update entry:

20241001

Sep 18, 2024:
- live: Update for live patch
Sep 12, 2024:
- test: Update for test patch
Sep 7, 2024:
- emu: Fix bug that kept OnBeginZone events to fire. This fix will
resolve severael bugs, including nav not stopping when zoning.
- emu: Added new Emu Extensions section in settings, with new option
to automatically set cpu affinity. This is on by default.
Sep 5, 2024:
- lua: events can now preserve links:
- mq.event('linkDetector', '#*#', linkDetector, { keepLinks = true })
- lua...

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Vanilla - Very Vanilla MQ (Emulated servers)

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