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Patch - Veils of Alaris Release and MQ2

Maskoi

old and salty
Joined
Sep 28, 2005
RedCents
82,796¢
The Veil of Alaris.

This means MacroQuest2 and our Warlander Compile will be down until the devs at MacroQuest2.com update the core source code for the new expansion.

Last year this was approximately 2 weeks with all changes House of Thule made to EverQuest. It maybe 1 day or 2 weeks so be prepared.

We will keep you updated daily as to the progress.

Still waiting on MQ2 Source Code as of Friday November 18, 2011 7am EST

 
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*** EverQuest: Veil of Alaris Features ***

The following features are available to players who have purchased Veil of Alaris:
- The level cap is now 95, with hundreds of new spells and alternate advancement abilities available.
- Items can now be activated inside of containers (backpacks, pouches, crates, etc.) as long as the item is not flagged "must equip."
- Customizable guild plots and guild halls are now available. To purchase one, go to the neighborhood door in the guild lobby. Your guild must have at least ten members to purchase a plot (unless you own a guild neighborhood).
- Custom guild halls can be furnished with equivalent items from the old guild hall as well as some new additions. Anyone who owns Veil of Alaris can place items (if your guild permissions allow it).
- Guilds can now place special guild trophies that will give tribute-style benefits to members who have opted in.
- Several creature types from the continent of Alaris can be stuffed and crafted into mounted heads for placement in your home.
- 12 new zones contain thousands of new creatures to encounter and hundreds of new items to obtain.

*** Guilds and Guild Halls ***

The following features are available to all players:
- Guild permissions are now customizable per guild rank, and the number of ranks has been increased to 8.
- The default guild rank permissions are based roughly on the current guild rank permissions.
- Added in new guild permissions, such as Speak In Guild Chat, that can be assigned to the different ranks.
- Rank names can now be customized per guild.
- Members no longer need to be online when you promote or demote them.
- Added new real estate access tab: Owner's Associations. This will allow players to modify the permissions of the owner's guild ranks and the owner's fellowship.
- Added two new real estate access groups: Co-Owner and Acquaintance.
- Made numerous minor enhancements to the UIs for guild management, guild banking, and real estates.
- The left-hand door from the guild lobby will take you to the new guild hall (if your guild has a custom guild hall). The right-hand door will always take you to the standard guild hall.

*** Parcel System ***

The following features are available to all players:
- Added an items and money delivery system.
- When you have a new parcel, an icon will appear in your player window.
- Players can have a maximum of 50 items in their mailbox. Items will only remain in your mailbox for 30 days before they are deleted!
- Items can be sent to other players (or yourself) from certain merchants. These are available in major cities.
- Items are delivered to their target player whether that player is online or offline.
- Stacks of items may be sent and count as one item in the mailbox, but they may only be retrieved as one stack (you can't split stacks from the mailbox).
- The following NPCs are parcel NPCs. The word "Parcel" will be added to their alt tag for easy finding in a future patch.
---Plane of Knowledge: Caden Zharik
---Surefall Glade: Grathin Nilm
---Crescent Reach: Merchant Rehema
---Paineel: Henly Nictropus
---Oggok: Klob Pulp
---Neriak - Commons: Lynsalai T`Nyal
---Grobb: Grallvek
---East Cabilis: Klok Faziz
---Ak'Anon: Zenrel Ottonoggin
---East Freeport: Lindie Rains
---South Qeynos: Ren Pinemyer
---Shar Vahl: Laanas Sejiir
---The Erudin Palace: Sparlus Penfold
---Northern Felwithe: Laernian Caelael
---Halas: Grots
---North Kaladim: Marsha Stonepenner
---Greater Faydark: Merchant Vaelias
---Rivervale: Teelie Meegles
---Rathe Mountains: Zok Malka
---Sunrise Hills: Postmaster Aric Songfairer

*** Hot Bars and Hot Buttons ***

The following features are available to all players:
- Hot bars are now resizable and can be resized to horizontal, vertical, or tiled.
- Increased the number of hot bar buttons to 12.
- Added more hot button bars. There are now a total of 10 hot button bars available.
- Added the ability to link items on hot bars (instead of just slots). An item link will always activate that item regardless of its position in your inventory. Slots can still be linked by holding the alt key while clicking and holding on the item.
- Hot buttons now have right-click and hold menus to allow for customizations in size, icon, labels and more.
- Added visible cool down timers for buttons that have a time period before the next allowable use. The color for this can be set in the options window under the "Colors" tab. The color that is set for the cool down is called "Cooldown Overlay".
- Added the ability to display key mappings in the top right corner of a hot button.

*** Tradeskills ***

- New recipes are available for fletching, poisions, tinkering, food and drink.
- More than 50 new potions are available to be crafted.
- New ornamentations are available for crafting. Some are new, and some use classic weapon appearances from the past.
- Research recipes are now available for 372 level 81-85 spells.
- New sets of Glorious cultural armor can now be crafted. Only new Numinous or Veiled seals can be used in the new armor!
- Jewelcrafters can now make jewelry from enchanted Alaran metal.

*** Items ***

- Created a new augmentation slot type (20) that is used for ornaments.
- The Veilbreaker Executive Escape Device's recast time has been reduced to two hours.
- Fixed an issue with the winged mounts not summoning the high speed version of the mount for those who qualify.

*** Quests & Events ***

- The Essence of Dreams - Corrected a reset problem in Sanctum Somnium raid #2.
- Corrected an error in the "Dreadslayer" server first title for House of Thule.
- Shared tasks in House of Thule and Veil of Alaris will now grant experience to players who are present in the zone when their final chests are opened or final dialogs are triggered. Be sure to wait for your companions before you finish your task!

*** Spells ***

- Druids - Moved the damage absorption portion of the Adrenaline line to slot 11 in order to minimize conflicts.
- Rogues - Corrected a problem causing the smokescreen line of traps to be triggered by non-combat NPCs (such as mounts).
- Shadowknights - Removed the cast times of Despairing Darkness and Insidious Blight and increased the recast times.
- Wizards - Corrected a problem that was causing Vortex Effect counters to be used by spells that were not enhanced by them.
- Corrected a bug that was causing cure spells to ignore the number of counters on detrimental spells. They will now only cure spells when they remove more counters than the spell has on it.

*** Miscellaneous ***

- Improved fog and blending of fog in certain areas.
- Social hotkeys can now be aborted by right clicking them.
- Added a key binding option to the commands section of the key maps called "Stop Action". This functions as /stopcast, /stopsong, and cancels the most recently-run social (if it's still running).
- Fixed various minor bugs relating to languages.
- Fixed many issues with boats.

*** UI ***

- Container windows will also now allow for resizing in all directions before snapping back to the closest fit.
- Added the ability to define which borders are sizable to the UI XML. Hot button bars are using these properties.
- Added "Style_ClientMovable" to "Screen" that allows resizable windows with no title bar to be moved by dragging from any non-occupied bit of client area. The new hot bars use this to allow them to be moved while being resizable as well.
- Added the "HotButton" type that defines the composite 3 button structure of the new hot buttons.
- Added "SnapToChildren" to TileLayoutBox that marks the box to first lay out UI elements normally then extend the non-primary axis to encompass all of the children (including padding). This has been applied to the hot button windows.
- Added "UseInLayoutVertical" and "UseInLayoutHorizontal" to "ScreenPiece". This removes a UI element from being considered in a window that resizes to the size of its children and implemented them in the container window.
- Added "AutoStretchVertical" and "AutoStretchHorizontal" to "ScreenPiece". This breaks apart the "AutoStretch" variable into the two axes for better control of the window. The container window now uses this technology.
- Added "Style_TransparentControl" to "Control" that allows events sent to a window to pass through them (but not the things inside of them). Hot button bars and the spell gem window have been updated to use this.
- Fixed some typos that were causing UIErrors.txt to get filled with invalid errors.
- /copylayout now has three new checkboxes that allow you to specify copying hot buttons (not just their layouts, but their actual contents), hot button loadouts, and socials. The copies for all three of these are actually merges such that they only overwrite buttons, loadouts, and socials if they already exist on a slot by slot basis.
- Added EQTypes for hot buttons and the pet's target hit point percentage label.
- Fixed many long standing minor UI bugs.

- Added -
EQUI_IconSelectionWnd.xml
EQUI_SendMoneyWnd.xml

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_BuffWindow.xml
EQUI_CastSpellWnd.xml
EQUI_Container.xml
EQUI_GuildBankWindow.xml
EQUI_GuildManagementWnd.xml
EQUI_HotButtonWnd.xml
EQUI_Inventory.xml
EQUI_LayoutCopyWnd.xml
EQUI_LootWnd.xml
EQUI_MarketplaceWnd.xml
EQUI_MerchantWnd.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RealEstateItemsWnd.xml
EQUI_RealEstateManageWnd.xml
EQUI_RealEstateNeighborhoodWnd.xml
EQUI_RealEstatePlotSearchWnd.xml
EQUI_RealEstatePurchaseWnd.xml
EQUI_SocialEditWnd.xml
EQUI_Templates.xml
EQUI_TributeBenefitWnd.xml
EQUI_TributeMasterWnd.xml
EQUI_TributeTrophyWnd.xml
SIDL.xml

- Removed -
EQUI_GuildTributeMasterWnd.xml
 
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Oh my god I'm having withdrawals! I tried to get on and xp last night and I just can't handle it, I need some MQ in my life! I also had a question for well everyone.. It's probably the wrong spot for it but, I read the ISboxer thing on lavish softs' website. They said something about WoW having a warden type checker that would look and see what programs you had running on your computer at the same time as their game, thus catching people cheating. Do you think SoE has something like this now, alerting their GM's to possible suspects then checking them out? If so, I'm definitely going to be scared to use MQ. I was also reading the other topic in the forum about the supposed new tools they're using on fippy, that's where I got the idea to check out ISboxer and ask this question.
 
There are rumors or a new system but so far everyone I have talked to and read about the suspensions points to the crack down still being due to reports from other players. The TLP servers have a much smaller player population and named/camp selection so MQ2 use is much easier to see. Some people were just fucking stupid with the blatant and obvious active hack use as well. Its still our opinion SoE cracked down on the TLP servers to show a visible response to some very vocal players on those servers.

Still after MQ2 and our compile is back up and running some caution could go a very a long way. Our devs while upgrading the actives hacks we use are always looking at any new changes and have not seen anything to indicate a new detecting method with the release of VoA. We won't know for 100% until MQ2 is up and running. Since MQ2 came out years ago the Macroquest2 devs have always said straight up if SoE wanted to detect MQ2 use they have the capability to program it in at any time and yet we are all still around.

The last 2 weeks as a test on the live servers I have been running a group of 5 toons minimum 12-16 hours a day semi afk xping my alts to lv 90. I ran the entire gamut of HoT T4 flagging on these sames toons.

I did the majority of this in t2 Hot zones running kissassist. I was piggyzoning and warping daily. I wasn't stupid. I checked my maps and I had the afktools of kiss going within a 100 radius of my camp so I wasn't warping in front of other players. None of those accounts have been hit yet with any suspensions but time will tell.

No matter what SoE says if they shut down MQ2 I personally believe it would end any profitability of EQ for Sony.

Hope that helps
Maskoi
 
well info i got on it was they were busting folks using piggyzone by zoning too fast but again thats just a rumor
 
well info i got on it was they were busting folks using piggyzone by zoning too fast but again thats just a rumor

if this is true then they are only running said tool on the TLP. im a blatant abuser of piggyzone and never zone anywhere the legit method and have been doing so consistently for the last month however i never group and am in my own guild so no real way for any one to spot me.

In my opinion the only people getting banned are people being reported and i have a suspension that most of the reports come from other macroquest users to weed out the competition.

As a macroquest user you can see when some one zones and and if they zone out immediately thats a pretty good indication of some one piggy zone. And this can easily be followed up on and confirmed
 
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Yeah sounds true, I don't know what to think either and I really hope I don't get whacked with a ban stick. I use piggyzone a lot too, but I will not warp in a zone with other people in it. instance, yes, alone in a zone, yes.. but I don't trust anyone and I stay under the radar most of the time I hope. I will probably be even more cautious now. Thanks maskoi and everyone else who gave their opinion.


P.S. I feel a patch coming, emergency type.. my friends account, that doesn't have VOA yet the potion belt is not working, it gives an error saying you can't click items from inventory unless you own VOA. They are reportedly going to fix this, and HoT tasks are giving NO xp at all currently, I tested it myself. Even in the reward window that is in a task completed after the expansion went live the words, a fair amount of experience is not even in there. It just gives you coin, flag, dream motes. Looks like more headaches in the near future.. quick someone find some bugs to exploit before then! :)
 
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If any of you think it will help I am willing to quest for the blood of a virgin whore to sprinkle on the alter of the great diety emque.

I tried to play EQ today without emque's blessing for the first time in... I don't know how long.

The first challenge was how do you range attack without /range? Took me several minutes to work out that bit of forgetfullness.
Actually killing the creature took an incredable amount of time. What idiot decided that swinging the sword, club, or fist should be automatic but everything else like kick, bash, or strike requires a mouse click or key press? Nevermind, it's probable too late to beat intelligence into them anyway. (My poor overworked finger)

The next big challenge was trying to loot the creature. /target corpse... invalid command. Are you kidding me? You can't simply /target the corpse and /loot the thing. It's hard enough trying to remember if Bloodstone is worth selling to a vender for few pieces of plat or should just be destroyed to make room in my limited inventory for Amber.

It took less then 30 minutes for me to give up. I can not play EQ without MQ. I doubt I will ever understand why the devs at SOE don't implament some of the more basic functions of MQ. They could at least make them an option that could be turned off/on.

And so I repeat... If any of you think it would help I shall be happy to begin a quest for the blood of a virgin whore...
 
Yeah, I'll never understand them really. The game has a button system that lets you set up multi-line actions to happen, weather it be to kick, disc, use aa abilities all on the same button, or cast several spells in succession. I just wish they would add bigger buttons that had at least 12 lines for plenty of /disc /cast /alt activ /pause commands. I guess it would border on bot boxing at that point. I know they will never introduce any more automation than already exists in the game so MQ is the way to go if you want to save yourself from carpal tunnel and very well, insanity. As for the /tar command, you can target stuff, just type /tar a, or /tar an, if it's a named you usually have to type out most of the name or all.. like /tar a soulmage servant's corpse which is really annoying. Have you ever tried to loot those hand models in thule mission or in MC? or fae drixie things.. OMG. Nightmare without the /tar corpse command.

"Virgin Whore" is kind of an.. "Oxy moron".. yeah do it... Can you get me a large coffee while you're at it? lol To take up time while I wait for MQ I have been watching livestreams of the Occupy Wall St. movement, I'm actually impressed with it but not sure it will bring about anything meaningful. I really hope things change in this country but it will likely take generations.. I do think it's wrong for people to bid up oil and soybean futures.. making people who had nothing to do with growing/producing something rich is just wrong. Unless you're the store selling it for them.. That's obviously your profit to have. They say they aren't mad at successful people, just greedy people and Traders who get rich off other people's backs. Probably not the place for this topic but hey.. I am really getting into it. I'd be out there too if I didn't have court in dec. for a mist. against my brother who isn't even pressing charges, he has PTSD and other brain injuries and attacked me in my room so I fought back.. my lawyer is going to file for dismissal since I didn't really do anything.

Peace.. `Infiniteye.
 
There's always an emergency patch to fix the expansion.. I knew they'd need one. I could have been 93 by now :/ Thanks for the hot tip! I had checked their sites earlier but found no word of a patch yet.
 
this is a lot better then i thought it would be. Usually it is 5 or 6 patches by the Friday following the expansion release. If only i could play now damn RL.
 
Argath is so over crowded they need to do something about the pathing and lag.... wish they would up the spawn times on mobs too doesnt help having 100 people in the zone going after the same mobs you are
 
I am not even playing right now cuz I dont wanna deal with the mass amounts of ppl..I play on the top server in game so fml
 
Still waiting on MQ2 Source Code as of Friday November 18, 2011 7am EST

MQ2Melee Veil of Alaris updates 85% done.
  • Updating all existing AAs/Spells/Discs for VoA
  • Downshit/Holyshit numbers increased from 15 to 20.
  • Slap in the Face zerker disc fixed
  • Steely Stance, Stubborn Stance, Stoic Stance line added for Pally/SKs
    steely=0|1 [off|on] Activate defensive spells.​
  • Opportunistic Strike, Strategic Strike, Vital Strike for warriors added and fixed was listed as an AA and non functional
    opportunisticstrike=[0-100] Use ability when endurance above [X]% (0=off).​
  • Shared Bloodlust, Shared Brutality, Shared Savagery line added for zerkers
    bloodlust=[0-100] Use ability when endurance above [X]% (0=off).​
  • Vigorous Axe Throw, Energetic Axe Throw, Spirited Axe Throw has been changed from vig to vigaxe.
    vigaxe=[0-100] - Use ability when endurance above [X]% (0=off).​
  • Vigorous Shuriken changed from vig to vigshuriken
    vigshuriken=[0-100] Use ability when endurance above [X]% (0=off).​
  • Vigorous Dagger-Throw, Vigorous Dagger-Strike, Energetic Dagger-Strike changed from vig to vigdagger
    vigdagger=[0-100] Use ability when endurance above [X]% (0=off).​
 
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Not locking zones is stupid they were stupid for letting everyone go to the top zones

Problem is not everyone is running to the top zone ... our number one raid guild is mostly hanging out in the tier 3 zones. Argath is the first zone in the expansion and everyone and their mom hangs out in the zone trying to get the tasks done for the alaran language because you get your first 70 language skill points from there
 
Problem is not everyone is running to the top zone ... our number one raid guild is mostly hanging out in the tier 3 zones. Argath is the first zone in the expansion and everyone and their mom hangs out in the zone trying to get the tasks done for the alaran language because you get your first 70 language skill points from there

Thats because most people don't realize that you can get your first 70 from the 2nd t1 zone too...
http://home.comcast.net/~mathadon/Guides/VoA/Lang.html
 
Honestly i read that page twenty times and didnt realize it said regardless of which zone you start in rofl nice to know after i already did the kill tasks and the partisan and got my 70 skill
 
yeah really, I spent some time in argath doing a bunch of hails on that first quest.. I didn't know it didn't matter where we started.. well we started doing a kill quest in that second zone anyway.. when I get MQ back up and running I'll be doing whatever I can, whenever. I play on Maelin so I feel your pain, do you also play here or are you talking about the server ROI is on? I honestly don't know what the most crowded server is but mine is fooking packed...
 
The first release MQ2 Source code is still buggy. Issues are just beginning to get posted now. MQ2Melee and MQ2cast not working. I will get a vanilla compile for those that need the map.
 
No problems here but none of our activate hacks are working yet. meh
 
After reaching Alaran 70 on three toons with no mq i can honestly say this expansion sucks...
 
Patch - Veils of Alaris Release and MQ2

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