For those of you that care I found this on Tentonhammer:
Ruleset is a bit pussified. Basically WoW PvP with coin loot and durability loss for anyone within 20% of your level. At least you can kill anyone over level 7 I guess. With this ruleset I think there will be an assload of ganking as there is no real penalty for death if you bank your coin (which isn't implemented yet). Oh well at least it's something different I guess~
Annatar said:Hi everyone-
Here it is, the much awaited announcement of the specific rulesets. We apologize for not getting this to you sooner, but there were some things we needed to nail down that took some time.
Free for all server:
Minimum level 7
20% soft level difference (explained below)
15% coin loot
PvE item durability is disabled on ability activation and PvP death causes a chance for each equipped item to take a large hit
Releasing your spirit after a PvP death takes you to your bind point. You will not drop a corpse.
Team server:
Minimum level 7
20% soft level difference
15% coin loot
Durability is no different than a PvE server
Releasing your spirit drops a corpse (with no experience loss) and transports you to the nearest altar
Defensive targeting and grouping is restricted
The teams
Shadows of Kaerellun
Dark Elf
Kurashasa
Varanthari
Orc
Goblin
Vulmane
Varanjar
Lesser Giant
Order of Alurad
Wood Elf
Raki
Dwarf
Halfling
High Elf
Half Elf
Qaliathari
Mordebi
Gnome
Kojani
Thestran Human
We have support for additional teams, but we feel this is the best initial setup that supports the content and has people able to find opponents from a fairly low level.
The soft level difference means, while your ability to attack someone above the minimum level is unrestricted, if you are more than 20% of their level higher than them, they suffer no penalty and you gain no reward.
The percentages are easily adjustable and we will be enabling coin banking for PvP servers.
EDIT: European server will be a team server
Ruleset is a bit pussified. Basically WoW PvP with coin loot and durability loss for anyone within 20% of your level. At least you can kill anyone over level 7 I guess. With this ruleset I think there will be an assload of ganking as there is no real penalty for death if you bank your coin (which isn't implemented yet). Oh well at least it's something different I guess~