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Question - unstack team

m0ntana

New member
Joined
Apr 28, 2016
RedCents
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looking for a way to spread out my team by issuing maybe an eqbc command or another method to take a step back strafe left or right etc... i just dont like having my team stacked on top of each other after i stop temporarily in chase i like to spread the team out keeping my weaker chars inside the group away from adds.
previously was using isboxer formation if you are familiar to this , but i run into issues with it now and took it down is it possible for mq2 to perform such actions ?
 
Thats a good question, not going to fool many that will be standing and watching. However it may cause the casual passer by to not pay attention to your 'afking'.

It was something I was thinking about but was feeling I may be asking too many nooby questions.

Thanks M0ntana, and Pete.
 
m0ntana,
Sometimes the question asked is worth as much as the answer given.

whoa that was zenish

What I mean is I would never have thought to ask about what Pete answered... "scatter". So thanks.

Playbetter
 
another option would be to /stick at different ranges with your tankiest characters in the front and back.
 
Scatter function would do perfectly well as you can set a position to each char within camp radius facing a direction you set , tho i have no clue how to make this work did some reading last night and tried a few things its not working little unclear how to tweak this scatter.... im still learning how mq2 works and have found 0 examples how to change the values.

all i see on mq2wiki is /makecamp options how to actually change the settings is my problem looked at MQ2moveutils.ini and changed them in there under each char section but it keeps reverting back to default values

UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00


il read more about it today thx Pete

- - - Updated - - -

Thats a good question, not going to fool many that will be standing and watching. However it may cause the casual passer by to not pay attention to your 'afking'.

It was something I was thinking about but was feeling I may be asking too many nooby questions.

Thanks M0ntana, and Pete.

what i want to do is for example when im running a HA i set camp clear area , then hit my chase macro team follows to next camp but at this point team is stacked on top of each other untill i manually move them myself , this what i want it to do chase me to next camp when i hit my chase off/camphere macro have the team scatter in position & setting camp so i can resume pulling and repeat process till im done.without them being stacked nothing to do with afk botting fooling anyone coming around camp.

- - - Updated - - -

ok well took a few mins to get it cleared out this morning as scatter looked like it could perform movement actions for me it doesnt


usescatter
If enabled, camp returns will use scattered return locations instead of default behavior
Note: Default behavior attempts to get back within camp radius

See scatter numerical settings for more information


looks like this scatter function only is used when a char returns to camp he will move to a specified location in camp correct me if im wrong , was worth a shot thx anyways folks.
 
Are you are using a macro dedicated to having your group follow you using the /stick command?

Find the /stick command and change it so each character uses a random stick distance, something like /stick ${Math.Calc[${Math.Rand[12]}+40]} That will set the follow distance to 40 plus random 1 to 12.

You could just post the macro and maybe someone will fix it for you.


If you are using kissassist could try changing the setting
ChaseDistance=25
to
ChaseDistance=${Math.Calc[${Math.Rand[12]}+20]}

not sure how kissassist will react though, as I do not use kissassist
 
Are you are using a macro dedicated to having your group follow you using the /stick command?

Find the /stick command and change it so each character uses a random stick distance, something like /stick ${Math.Calc[${Math.Rand[12]}+40]} That will set the follow distance to 40 plus random 1 to 12.

You could just post the macro and maybe someone will fix it for you.


If you are using kissassist could try changing the setting
ChaseDistance=25
to
ChaseDistance=${Math.Calc[${Math.Rand[12]}+20]}

not sure how kissassist will react though, as I do not use kissassist

yea i am using a stick command to follow when out of combat

when fighting on the move il use these 2 keys

1- /bcg //chason

2-/bcg //chasoff
/bcg //camphere

il just have to settle for them being lined up rather then stacked if changing chase distance individualy works , ty
 
Question - unstack team

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