Scatter function would do perfectly well as you can set a position to each char within camp radius facing a direction you set , tho i have no clue how to make this work did some reading last night and tried a few things its not working little unclear how to tweak this scatter.... im still learning how mq2 works and have found 0 examples how to change the values.
all i see on mq2wiki is /makecamp options how to actually change the settings is my problem looked at MQ2moveutils.ini and changed them in there under each char section but it keeps reverting back to default values
UseScatter=off
Bearing=0.00
ScatDist=10.00
ScatSize=10.00
il read more about it today thx Pete
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Thats a good question, not going to fool many that will be standing and watching. However it may cause the casual passer by to not pay attention to your 'afking'.
It was something I was thinking about but was feeling I may be asking too many nooby questions.
Thanks M0ntana, and Pete.
what i want to do is for example when im running a HA i set camp clear area , then hit my chase macro team follows to next camp but at this point team is stacked on top of each other untill i manually move them myself , this what i want it to do chase me to next camp when i hit my chase off/camphere macro have the team scatter in position & setting camp so i can resume pulling and repeat process till im done.without them being stacked nothing to do with afk botting fooling anyone coming around camp.
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ok well took a few mins to get it cleared out this morning as scatter looked like it could perform movement actions for me it doesnt
usescatter
If enabled, camp returns will use scattered return locations instead of default behavior
Note: Default behavior attempts to get back within camp radius
See scatter numerical settings for more information
looks like this scatter function only is used when a char returns to camp he will move to a specified location in camp correct me if im wrong , was worth a shot thx anyways folks.