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Request - trying to Get my sk to sutomaticall switch bandoilers

damination

Well-known member
Joined
Apr 12, 2015
RedCents
363¢
Hi, I am currently trying to make my sk switch between bandoilers for pulling with bow and then with sword and board for tanking, can anyone point me in right direction to get this done please

- - - Updated - - -

Here is what i go so far does this look correct?
downshit1=/if (${Me.CombatState.NotEqual[Combat]} && ${Me.Inventory[11].Name.NotEqual[Hak'ouz Visions]}) /bandolier activate range
holyshit0=/if (${Me.Combat}) /bandolier activate normal
 
try

Rich (BB code):
holyshit0=/if (${Me.Combat} && ${Me.Inventory[11].Name.Equal[Hak'ouz Visions]}) /bandolier activate normal
downshit1=/if (${Me.CombatState.NotEqual[Combat]} && ${Me.Inventory[11].Name.NotEqual[Hak'ouz Visions]})  /bandolier activate range
 
I actually don't have much of a clue how to do any of this stuff, but search around a lot and copy. I have my warrior doing this. Probably a better, cleaner way to do it, but this seems to work fine. Although at first it was glitching.....however, seems solid now.

Rich (BB code):
downshit1=/if (${Me.CombatState.NotEqual[Combat]} && ${Me.Inventory[11].Name.NotEqual[Hak'ouz Visions]})  /bandolier activate range

"range" is what I am using for pulling. I have it check for slot [11] which is the range slot, because when I go into combat and /bandolier to my combat stuff, I no longer have my bow in the range slot. So when I am out of combat and that downshit happens, it'll see I don't have Hak'ouz Visions in my range slot and will /bando act range. I switch to my range bando, have Hak'ouz Visions equipped and it stops at seeing I have the bow equipped.

Rich (BB code):
holyshit7=/if (${Me.Combat} && ${Me.Inventory[11].Name.NotEqual[Blade of Protection]}) /bandolier activate DPS

To switch to my DPS set up (duel wield...you could do 2hander), I have a holyshit check if I have Blade of Protection in my range slot. Since till now, I was out of combat, my range slot will have Hak'ouz Visions and it will /bando act DPS (my duel wield set-up)

And if I get a named, low hitpoint or multiple mobs, I go to my normal set-up which is sword and board
Rich (BB code):
holyshit8=/if (${Me.Combat} && ${Me.Inventory[14].Name.NotEqual[Skyiron Kite]} && (${Target.Named} || ${Me.PctHPs}<35 || ${Me.XTarget}>=2)) /bandolier activate normal

This checks my secondary to see if I have my shield and if I am fighting a named, got low hitpoints or have 2 or more mobs, it will /bando act normal.
 
This works for me
Holyflag2=1
holyshit2=/if (!${Me.Buff[Darkened Yaulp XIII].ID} && ${Me.Inventory[13].Name.NotEqual[Darkened Brell's Keg Popper]}) /bando activate Yaulp
holyflag1=1
holyshit1=/if (${Me.Buff[Darkened Yaulp XIII].ID} && ${Me.Inventory[13].Name.Equal[Darkened Brell's Keg Popper]}) /bando activate 1hs

Make sure it's in your Mqmelee File at bottom

- - - Updated - - -

Use the /Bando activate It will be Much easier. You just need a condition Like mine... If The Keg Popper Proces "Darkened Yaulp" It switches to my 1hs Bando
 
Why do you have to switch bandoliers? Sword in Primary, Shield in Secondary, Bow in Range. Isn't there a section in Kiss which indicates "pull with" and you set that to your arrows or your bow name?
 
Request - trying to Get my sk to sutomaticall switch bandoilers

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