I actually don't have much of a clue how to do any of this stuff, but search around a lot and copy. I have my warrior doing this. Probably a better, cleaner way to do it, but this seems to work fine. Although at first it was glitching.....however, seems solid now.
Rich (BB code):
downshit1=/if (${Me.CombatState.NotEqual[Combat]} && ${Me.Inventory[11].Name.NotEqual[Hak'ouz Visions]}) /bandolier activate range
"range" is what I am using for pulling. I have it check for slot [11] which is the range slot, because when I go into combat and /bandolier to my combat stuff, I no longer have my bow in the range slot. So when I am out of combat and that downshit happens, it'll see I
don't have Hak'ouz Visions in my range slot and will /bando act range. I switch to my range bando, have Hak'ouz Visions equipped and it stops at seeing I have the bow equipped.
Rich (BB code):
holyshit7=/if (${Me.Combat} && ${Me.Inventory[11].Name.NotEqual[Blade of Protection]}) /bandolier activate DPS
To switch to my DPS set up (duel wield...you could do 2hander), I have a holyshit check if I have Blade of Protection in my range slot. Since till now, I was out of combat, my range slot will have Hak'ouz Visions and it will /bando act DPS (my duel wield set-up)
And if I get a named, low hitpoint or multiple mobs, I go to my normal set-up which is sword and board
Rich (BB code):
holyshit8=/if (${Me.Combat} && ${Me.Inventory[14].Name.NotEqual[Skyiron Kite]} && (${Target.Named} || ${Me.PctHPs}<35 || ${Me.XTarget}>=2)) /bandolier activate normal
This checks my secondary to see if I have my shield and if I am fighting a named, got low hitpoints or have 2 or more mobs, it will /bando act normal.