RoboClaptrap4
Member
- Joined
- Feb 14, 2018
- RedCents
- 181¢
I have been consistently having issues with using KISS on an entire group where one of the following can happen:
1. Tank races out to engage a mob that is farther from camp than I would like, melee DPS either don't come out to assist him, or end up being stuck because they're outside the camp return radius after the mob dies
2. Tank and melee DPS end up so far from camp that they don't return after the mob dies, so when the puller comes into camp, he's stuck basically soloing the mob with the aid of the ranged DPS
If I set the tank's engage radius too low, he'll sit at the camp while other people engage the mob farther out. If I set the tank's radius too high, he'll engage too far from camp and other DPS won't assist. If I set the DPS radius too low, they won't engage outside camp, if I set the DPS radius too high, they engage early and sometimes the tank doesn't actually tank. I basically have a contradictory and conflicting set of settings. Every permutation I can think of results in some undesired behavior. Can anyone recommend a strategy for how to configure my distances/radiuses in KISS so that the tank and melee DPS aren't constantly causing problems for each other?
1. Tank races out to engage a mob that is farther from camp than I would like, melee DPS either don't come out to assist him, or end up being stuck because they're outside the camp return radius after the mob dies
2. Tank and melee DPS end up so far from camp that they don't return after the mob dies, so when the puller comes into camp, he's stuck basically soloing the mob with the aid of the ranged DPS
If I set the tank's engage radius too low, he'll sit at the camp while other people engage the mob farther out. If I set the tank's radius too high, he'll engage too far from camp and other DPS won't assist. If I set the DPS radius too low, they won't engage outside camp, if I set the DPS radius too high, they engage early and sometimes the tank doesn't actually tank. I basically have a contradictory and conflicting set of settings. Every permutation I can think of results in some undesired behavior. Can anyone recommend a strategy for how to configure my distances/radiuses in KISS so that the tank and melee DPS aren't constantly causing problems for each other?

