I'm running into an issue where my Zerker and Beastlord will move into melee range once for a fight but only assist from a distance after the first kill. I tried switching their stickselection options but that didn't work. I did notice that switching stickselection during a fight would get them to melee for an additional kill but then they would return to camp and assist from range again on subsequent pulls.
They are both using an identical setup for CampRadius/StickHow as the bard in the group but the bard does not suffer from this issue and performs as expected. Any suggestions? Thanks in advance!
Zerker setup for reference:
View attachment 76229
mod edit: i edited your text to try and remove toon names in the background
howdy mako,
I'm not sure this is really enough information to help answer you, but i'll give it a whirl.
we assist on mobs that are within your camp (60 in this image), at or below your assistat (100), that are being engaged by your group's MA (and ma close to the mob fighting them).
since you're using "assist mode" you should look on your map (on the toon not engaging) and ensure the mob is coming within your camp. it would be the map dot within your campradius (red circle). if the mob isn't in your red circle we're not going to fight it.
i suspect you switching stickselection is a coincidence, as we stick after we navigate to the mob anyhow, so if we're not engaging to the mob for some reason, we'd never stick.
if you're doing "static camping" like this, i suggest using 80 for the boxes and 60 for the tank.
/cwtn campradius 80
it *sounds* like the mob is within your bard's assist (camp radius), but not your zerker or beast - like maybe just a few feet in distance apart enough to be out of range.
if everyone has the camp campradius, the tank might be fighting at 60 from his camp center, which might be 61+ from your zerker/beast
also: if you are levitating, you should
/dgga /makemefall, and then
/cwtna resetcamp - you might be in a situation where you're actually trying to return to a camp made in the air and unable to do so.
fwiw, you would probably have a much better experience using sictank/huntertank on your group ma/mt and then everyone else in chase - for many situations doing a static camp is antiquated and less efficient
I imagine it is either an issue with the camp itself (levitation), or the campradius (most likely imo)
@Trevocalpse i deleted your reply, nothing personal but not only was it bad advice, it was unhelpful to the "cwtn experience".