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Problem - Trouble with Sticking on targets

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I'm running into an issue where my Zerker and Beastlord will move into melee range once for a fight but only assist from a distance after the first kill. I tried switching their stickselection options but that didn't work. I did notice that switching stickselection during a fight would get them to melee for an additional kill but then they would return to camp and assist from range again on subsequent pulls.

They are both using an identical setup for CampRadius/StickHow as the bard in the group but the bard does not suffer from this issue and performs as expected. Any suggestions? Thanks in advance!

Zerker setup for reference:

1773979149106.png
mod edit: i edited your text to try and remove toon names in the background
 
I'm running into an issue where my Zerker and Beastlord will move into melee range once for a fight but only assist from a distance after the first kill. I tried switching their stickselection options but that didn't work. I did notice that switching stickselection during a fight would get them to melee for an additional kill but then they would return to camp and assist from range again on subsequent pulls.

They are both using an identical setup for CampRadius/StickHow as the bard in the group but the bard does not suffer from this issue and performs as expected. Any suggestions? Thanks in advance!

Zerker setup for reference:

View attachment 76229
mod edit: i edited your text to try and remove toon names in the background
howdy mako,

I'm not sure this is really enough information to help answer you, but i'll give it a whirl.

we assist on mobs that are within your camp (60 in this image), at or below your assistat (100), that are being engaged by your group's MA (and ma close to the mob fighting them).

since you're using "assist mode" you should look on your map (on the toon not engaging) and ensure the mob is coming within your camp. it would be the map dot within your campradius (red circle). if the mob isn't in your red circle we're not going to fight it.

i suspect you switching stickselection is a coincidence, as we stick after we navigate to the mob anyhow, so if we're not engaging to the mob for some reason, we'd never stick.

if you're doing "static camping" like this, i suggest using 80 for the boxes and 60 for the tank.

/cwtn campradius 80

it *sounds* like the mob is within your bard's assist (camp radius), but not your zerker or beast - like maybe just a few feet in distance apart enough to be out of range.

if everyone has the camp campradius, the tank might be fighting at 60 from his camp center, which might be 61+ from your zerker/beast

also: if you are levitating, you should /dgga /makemefall, and then /cwtna resetcamp - you might be in a situation where you're actually trying to return to a camp made in the air and unable to do so.

fwiw, you would probably have a much better experience using sictank/huntertank on your group ma/mt and then everyone else in chase - for many situations doing a static camp is antiquated and less efficient

I imagine it is either an issue with the camp itself (levitation), or the campradius (most likely imo)

@Trevocalpse i deleted your reply, nothing personal but not only was it bad advice, it was unhelpful to the "cwtn experience".
 
I'm not sure this is really enough information to help answer you, but i'll give it a whirl.

we assist on mobs that are within your camp (60 in this image), at or below your assistat (100), that are being engaged by your group's MA (and ma close to the mob fighting them).

since you're using "assist mode" you should look on your map (on the toon not engaging) and ensure the mob is coming within your camp. it would be the map dot within your campradius (red circle). if the mob isn't in your red circle we're not going to fight it.

i suspect you switching stickselection is a coincidence, as we stick after we navigate to the mob anyhow

if you're doing "static camping" like this, i suggest using 80 for the boxes and 60 for the tank.

/cwtn campradius 80

it *sounds* like the mob is within your bard's assist, but not your zerker or beast.

also: if you are levitating, you should /dgga /makemefall, and then /cwtna resetcamp - you might be in a situation where you're actually trying to return to a camp made in the air and unable to do so.

fwiw, you would probably have a much better experience using sictank/huntertank on your group ma/mt and then everyone else in chase - for many situations doing a static camp is antiquated and less efficient

@Trevocalpse i deleted your reply, nothing personal but not only was it bad advice, it was unhelpful to the "cwtn experience".
Map shows that mobs are well inside the camp circle. To be clear... they are always assisting. They just refuse to move into melee range.
 
Map shows that mobs are well inside the camp circle. To be clear... they are always assisting. They just refuse to move into melee range.
they are well within your ber/beast camp circle?

then i would suggest checking the lev thing i mentioned.

other than that only thing i can suggest is disbanding your group and reforming it - sometimes eq group window bugs out (would explain why ok on some and not on others).

also, just to cover all bases - ensure new ui engine is not turned on for anyone (we give you a popup warning)
 
they are well within your ber/beast camp circle?

then i would suggest checking the lev thing i mentioned.

other than that only thing i can suggest is disbanding your group and reforming it - sometimes eq group window bugs out (would explain why ok on some and not on others).

also, just to cover all bases - ensure new ui engine is not turned on for anyone (we give you a popup warning)
Yeah it's persistent across regroups and restarts. No levitating camp, but they dont have any issues going back to camp when melee works under conditions I described. New ui engine is off.
 
Yeah it's persistent across regroups and restarts. No levitating camp, but they dont have any issues going back to camp when melee works under conditions I described. New ui engine is off.
I'm kind of at a loss then.

You have a "traditional" group with a tank in melee, not a ranger or something "tanking" out of range?

Mob in your campradius, at or below assistat value, targeted by your assigned group main assist who is meleeing on the mob this is basically it. We keep it real simple.

Unless you are doing something super weird like /rootme on those toons so they can't nav. Or you're fighting in a potentially weird area where the might be off mesh - like shards landing where the snakes are, those bushes have "no mesh" patches.

I guess it might be possible you made your restick delay real high and I'm misunderstanding your situation

Do a /cwtn restickdelay 2
 
some things to check
1. the group role for your MainAssist (MA) tank is set ?
2. your zerker isn't fixed place because of Frenzied Resolve Discipline?
3. you don't have follow /afollow, chase Lua, or something else interferring with toons moving per CWTN automation
4. your tank's MA camp circle is overlapping your assist toon's camp circle.

check the above and revert with results
 
I'm kind of at a loss then.

You have a "traditional" group with a tank in melee, not a ranger or something "tanking" out of range?

Mob in your campradius, at or below assistat value, targeted by your assigned group main assist who is meleeing on the mob this is basically it. We keep it real simple.

Unless you are doing something super weird like /rootme on those toons so they can't nav. Or you're fighting in a potentially weird area where the might be off mesh - like shards landing where the snakes are, those bushes have "no mesh" patches.

I guess it might be possible you made your restick delay real high and I'm misunderstanding your situation

Do a /cwtn restickdelay 2
Pal, cleric, mag, bst, zerker, bard. All CWTN plugin driven. MA is paladin.

Tried restickdelay but no go.

I'll add that sticking doesn't work in chase mode either. Similar situation, they'll assist but never stick to the targets.
 
some things to check
1. the group role for your MainAssist (MA) tank is set ?
2. your zerker isn't fixed place because of Frenzied Resolve Discipline?
3. you don't have follow /afollow, chase lua, or something else interferring with toons moving per CWTN automation
4. your tank's MA camp circle is overlapping your assist toon's camp circle.

check the above and revert with results
1. Yes
2. No
3. Not to my knowledge, not using anything outside of vanilla plugin set from redfetch and CWTN.
4. This would imply that assist isn't working. Assist has worked fine but moving with the stick conditions is broken on the 2 characters in question. To elaborate, they'll assist, turn on auto attacks, use abilities, but never move into range of the target. The result is the beastlord sending pets and casting as normal but no melee; the zerker is just occasionally attacking with whatever it is zerkers can do from range.
 
Back up your CWTN config.ini files, or rename them to something else so the next time the plugin loads it builds fresh configs. I've had some weird problems go away by letting the plugin rebuild the default ini. Might not fix your issue, but worth a try.
I'll give this a try, thank you.
 
I'll give this a try, thank you.
Please don't. This has nothing to do with it. Sticksettings and usestick and stick delay are the only things for sticking.

There's not some random setting in there.

People who say "weird stuff" means they adjusted settings without know what/why and the plugins are doing what it was adjusted to do

I've deleted a few replies that are unhelpful or even damaging. You could also do a /ber default if you really wanted to reset your settings to default.

You're welcome to try that, but no sticking is very suspect
 
I found the root cause of the issue I believe. The "RestickDelay" on both characters was set to 5000 in their respective .ini's. The command Sic gave me didn't appear to correct that for some reason. I manually corrected it down to a value of 2 for both directly in the .ini and sticking is working again after reloading the plugins.

Why the values were set so high to begin with I can not begin to say. Doesn't look like that value is exposed in-game via the plugin GUI where I might have accidentally changed it. In fact I have zero interest in tinkering with the default load-out for CWTN plugins as the out of box experience is adequate for my purposes.

Thanks Sic and everyone who made suggestions. I'll update in the future if I figure out what my mistake was or what else might have caused the change.
 
I found the root cause of the issue I believe. The "RestickDelay" on both characters was set to 5000 in their respective .ini's. The command Sic gave me didn't appear to correct that for some reason. I manually corrected it down to a value of 2 for both directly in the .ini and sticking is working again after reloading the plugins.

Why the values were set so high to begin with I can not begin to say. Doesn't look like that value is exposed in-game via the plugin GUI where I might have accidentally changed it. In fact I have zero interest in tinkering with the default load-out for CWTN plugins as the out of box experience is adequate for my purposes.

Thanks Sic and everyone who made suggestions. I'll update in the future if I figure out what my mistake was or what else might have caused the change.
ok thanks, i'll take a look - we shouldn't allow that sort of value and the command should have fixed it gonna lock this thread since asked/answered

yeah it isn't something we have in the ui on purpose.
 
Problem - Trouble with Sticking on targets
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