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Release Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister [Deleted]

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/Mac tsc shop smithingtrophy
/Mac tsc make smithingtrophy

I have been using /mac tsc gettrophy smithing

for the command to get the trophy after you make the items, not sure if both commands work for this.
 
I didn't figure out how to get the TSC mac to acknowledge DoSkillUps=TRUE so I went back to the original tradeskill.mac for this. You can still run
/mac tsc shop to create a supply list, but you will have to run /mac tradeskill smithing to perform the combines. Also, you will need to update your smithing.ini - BlacksmithingMod=Expert Smith Trophy - with your level of trophy (Apprentice, Beginner, etc.) to use the trophy.

After you run the freebies and get the trophy here is my smithing to 300 files. You will need the aa to advance past 200.
Here are the items you need to buy from bazaar or farm. Each one uses a Smithy Hammer. You could just buy a 1000 stack of scorched Ore and skip the rest to 282, might be less expensive to get a little of each and work your way up. :)

Smithy Hammer
Thalium Ore (Trivial 62)
Fulginate Ore (Trivial 112)
Rhenium Ore (Trivial 184)
Cobalt Ore (Trivial 222)
Titanium Ore (Trivial 242)
Tantalum Ore (Trivial 255)
Vanadium Ore (Trivial 268)
Scorched Ore (Trivial 282)
Tungsten Ore (Trivial 310) You will also need to purchase additional items from the vendor (Shopping List) (Blacksmith Gerta)
*Metal Tempering Chemicals
*Chainmail Bracer Template Pattern
*Lustrous Black Coal

Place the tradeskill.mac in your macro folder and the smithing.ini in the tradeskill folder. run /mac tradeskill smithing

Here is the brewing file , you will need to buy or farm Corn Rose in Oceangreen Village or Oceangreen Hills.

Also, forgot if you are going to do the shop command you need the updated TS_VendorFile.ini in your TSC folder
 

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usage: /mac TSC ShopMakeSkill potterytrophy

Description: Makes a shopping list if not already created and goes from vendor to vendor and buys every vendor buyable item.
AND starts crafting the items in the containers! AND turns on skill up mode AND auto-swaps trophies
 
usage: /mac TSC SkillUp alliance

Description: This will skill up on recipes in TS_Alliance.ini and skip that recipe once you reach the trivial
 
Thanks, I missed that command in the mist of everything else haha.

The issue I run into now though is need a component to make that is already trivial to make my last component, clear absinth to make rose absinth.

Like I want to make 100 clear absinth that is already trivial, and then skillup on the rose absinth.
I also took advice from a previous post and added /stopforage to my TSC file. :)
Be nice if it would skillup on items that are marked to make at 0 and then make the items that are already trivial if you put like makeitems 100.
INI:
[General]
TotalRecipeNumber=2
DoSkillUps=TRUE
UseTrophies=TRUE
BlacksmithingMod=NULL
BakingMod=NULL
JewelcraftMod=NULL
BrewingMod=Expert Brewer Trophy
TailoringMod=NULL
ResearchMod=NULL
FletchingMod=NULL
PotteryMod=NULL
FishingMod=NULL
TinkeringMod=NULL
PoisonMod=NULL
[Recipe1]
Recipe1ItemName=Clear Absinthe
Recipe1ItemID=37979
Recipe1Container=Brewing Barrel
Recipe1Known=TRUE
Recipe1Trivial=250
Recipe1SkillType=Brewing
Recipe1MakeTotal=100  <----------- IF Trivial and above 0 make this amount.
Recipe1Items=5
Recipe1Item1=Water Flask
Recipe1Item2=Anise
Recipe1Item3=Fennel
Recipe1Item4=Grande Wormwood
Recipe1Item5=Bottle
[Recipe2]
Recipe2ItemName=Rose Absinthe
Recipe2ItemID=37983
Recipe2Container=Brewing Barrel
Recipe2Known=TRUE
Recipe2Trivial=300
Recipe2SkillType=Brewing
Recipe2MakeTotal=0 <---------- IF 0 make until trivial or 0 doesn't make it and <- IF 1 make until trivial.
Recipe2Items=2
Recipe2Item1=Clear Absinthe
Recipe2Item2=Corn Rose
 

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To implement a feature of making a mass of items and then skipping to the next recipe and doing skill ups sounds doable. I like using switches in the mac to make things happen but that is static and assumes nothing changes from recipe to recipe. This particular use case doesn't work with switches which will need a little finagling.

A preferred way would be something like this:

/mac tsc make drunkardsbrew recipe 1 100
It would make 100 of recipe 1..
/mac tsc skillup drunkardsbrew
it would skip over the 100 just made based on the trivial and make the next..

This would be a two-stepper..

the one stepper would be along the lines of maybe flipping known recipe to false.. and using that as the trigger to make the 100 and if true follow the skill up..
 
Great work on this, you brought the original idea way beyond expectations. The original tradeskill.mac was set up to do the amount specified even if it was trivial and skip it if I think it was listed a 1 or 0. I see what your saying with the way you have designed this, it's probably a little more complicated than that. I love the trophy swap. I found a couple files that had some things missing and fixed them, couple of the trophy turn-ins and a bad item number on one of the quests. If you like I can send you the files or make a list of what I have found. It is nice to collaborate rather than overwriting files. :) Thanks again for all you have done on this.

Would something like adding to the check for trivia if trivia = maxtrivia and RecipeMakeTotal > 50 then make total? (obviously im not a coder, but it makes sense to me) haha. Not many instance you would have the total set over 50 unless you were wanting to do something like what I am trying to do.

INI:
the one stepper would be along the lines of maybe flipping known recipe to false.. and using that as the trigger to make the 100 and if true follow the skill up..
Yeah, that sounds good too. lol
 
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Great work on this, you brought the original idea way beyond expectations. The original tradeskill.mac was set up to do the amount specified even if it was trivial and skip it if I think it was listed a 1 or 0. I see what your saying with the way you have designed this, it's probably a little more complicated than that. I love the trophy swap. I found a couple files that had some things missing and fixed them, couple of the trophy turn-ins and a bad item number on one of the quests. If you like I can send you the files or make a list of what I have found. It is nice to collaborate rather than overwriting files. :) Thanks again for all you have done on this.

Would something like adding to the check for trivia if trivia = maxtrivia and RecipeMakeTotal > 50 then make total? (obviously im not a coder, but it makes sense to me) haha. Not many instance you would have the total set over 50 unless you were wanting to do something like what I am trying to do.

INI:
the one stepper would be along the lines of maybe flipping known recipe to false.. and using that as the trigger to make the 100 and if true follow the skill up..
Yeah, that sounds good too. lol

Yeah code changes would be tres helpful.. I have 3.0 on the burner.. and the main code to be worked on is the shopping, making, re-making, and turn-in for trophies.. the rest of the code is 3.0 (whatever that means :) )
 
Added vendor stuff
in the trophyquest file there were two turn ins that were missing items to turn in
in the tsgodalch file the red dye had the wrong item number for turn in.
Line 566 in the TSC.mac (found medicine bag seemed to work)
/if (${FindItemCount[=Medicine Bag]} < 1 && ${FindItemCount[=Reinforced Medicine Bag]} < 1 && ${FindItemCount[=Foldable Medicine Bag]} < 1)
added the trophy files for
TS_tailoringtrophy
TS_smithingtrophy

Made a file to buy the containers and tools needed to run the freebies, you can ignore it as well as the other tradeskill files in the zip smithing, jewelry, etc. those were files I used with the old tradeskill.mac to get to 300 , they need a little work and vendor stuff added to be used with the shop feature.

Also note: had issues with troll getting stuck doing some of the freebies, specifically on a table in one of the rooms, i used shrink on him and all was good after that, might be something to look into, but not that important. haha. Other than that he ran every freebie and got all the trophy quests without a hitch. even the one in crescent reach. aside from getting slaughtered on the way back to pok by the militia in west freeport.
 

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Added more vendor stuff, redid some of the tradeskill.mac for visual purpose and changed the trophy call for jewelry. Also cleaned up some more of the tradeskill.mac recipes jewelry|smithing|tailoring|baking|brewing|pottery ini files. Still using the TSC to shop my supplies and the tradeskill.mac to skill up to 300.
 

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The trophy changes names as it levels up, does tsc call the trophy with a wild card or specific to have to change the name each time it evolves?
 
The trophy changes names as it levels up, does tsc call the trophy with a wild card or specific to have to change the name each time it evolves?

It will swap any trophy no matter what level up to grandmaster.. at least that is my belief :).. it uses partial name matching so just the skill and trophy.. it doesn't care about expert, beginner, etc...

/if (${auto_trophy_skill.Equal[Jewelry Making]}) {
/varset trophy_item Jeweler Trophy
}
/if (${auto_trophy_skill.Equal[Brewing]}) {
/varset trophy_item Brewer Trophy
}
/if (${auto_trophy_skill.Equal[Fletching]}) {
/varset trophy_item Fletcher Trophy
}
/if (${auto_trophy_skill.Equal[Blacksmithing]}) {
/varset trophy_item Smith Trophy
 
Yeah, I kinda figured as much looking at the code, was trying to replicate that in the original tradeskill.mac for fun. I like the partial name idea. I am trying to incorporate a few things without really messing with what you have going on here. I am going to load up a toon and try the other freebies that I havent tried yet. I know the 8 i ran already worked from start to finish. Then I will go back to the stuff going from trophy to 300. :)

Alchemist|Baker|Brewer|Fletcher|Jeweler|Potter|Researcher = All tested and worked great. I guess I got Poison and Tinkering? hmm I guess a gnome/rogue it is. LOL
 
Yeah, I kinda figured as much looking at the code, was trying to replicate that in the original tradeskill.mac for fun. I like the partial name idea. I am trying to incorporate a few things without really messing with what you have going on here. I am going to load up a toon and try the other freebies that I havent tried yet. I know the 8 i ran already worked from start to finish. Then I will go back to the stuff going from trophy to 300. :)

Alchemist|Baker|Brewer|Fletcher|Jeweler|Potter|Researcher = All tested and worked great. I guess I got Poison and Tinkering? hmm I guess a gnome/rogue it is. LOL

They gotta be lvl 34 or whatever that level is to get 50 skill (shammy, rogue).. tinkering should/does work at lvl 1
 
I got tooonz galore hehe. I was also thinking about writing something that checks for items that have to be farmed and compiles a list for the tradeskill files. Most of what I have done for those only requires one or two farmed items but it's almost impossible to get to 300 without some type of farming.
 
Yea I thought about the MQ2events. The ultimate way.. you would run the TSC mac it would make a list of items to farm with zone and creature name and then it would kick off a travel mac and farm mac.. It would have to settle on a farmer mac.. and then either mod the existing file or create a whole new one.. or make one specific to the tradeskill set. The magic would be if it could use mq2 events to realize it has farmed enough and then go back to the TSC mac.. standalone macs tailored could do this, but was wondering if MQ2Events could just keep count of pelts farmed using pocketfarm.mac and then run TSC?

Lotta assumptions tho, can the toon get there from here.. is the toon a dru or wiz.. etc..
 
In a perfect world of eq haha. I forgot I already did the Poison freebie and it worked. Testing out the last one, tinkering. am i missing any?
Alchemist|Baker|Brewer|Fletcher|Jeweler|Potter|Researcher |Poison = Tinkering

I also noticed and assumed the only freebie for research is for spellcasters? I couldnt find anything for hybrid or tank classes.
 
You guys are rocking the shit outa this Mac! I’ve run it a few times and the biggest challenges I have seen are combine failures and famed mats.

combine failures - is there a way to have it check that an item is already made and in inventory so it won’t remake Every item again when I rerun it to get the combines I still need?

farmed mats - that MQEvents talk looks sexy! Other than that just having a list of needed items in the file would be a good idea. I’d rather farm the mats before I run the trophy Mac so my inventory stays somewhat sane. I put the tailoring mats in a previous post. I could compile lists for the other if needed. Would I need Lucy numbers as well as item names?
 
In a perfect world of eq haha. I forgot I already did the Poison freebie and it worked. Testing out the last one, tinkering. am i missing any?
Alchemist|Baker|Brewer|Fletcher|Jeweler|Potter|Researcher |Poison = Tinkering

I also noticed and assumed the only freebie for research is for spellcasters? I couldnt find anything for hybrid or tank classes.

The new version 3.0 will buy the appropriate spell kit for the class or tell you, you need it. It will auto-magic select the right one..
 
The new version 3.0 will buy the appropriate spell kit for the class or tell you, you need it. It will auto-magic select the right one..
Nice, that is how I set up the buykits.mac

Not sure if you already spent the time on it or not, might find something useful here haha.
 

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@cannonballdex do you have anything for the Artisan Wares Quests?
I need to do it on my tanks, and it looks really annoying.
I tried to create a script but the navigation in those zones is terrible, so I am not sure how to do it.
 
You guys are rocking the shit outa this Mac! I’ve run it a few times and the biggest challenges I have seen are combine failures and famed mats.

combine failures - is there a way to have it check that an item is already made and in inventory so it won’t remake Every item again when I rerun it to get the combines I still need?

farmed mats - that MQEvents talk looks sexy! Other than that just having a list of needed items in the file would be a good idea. I’d rather farm the mats before I run the trophy Mac so my inventory stays somewhat sane. I put the tailoring mats in a previous post. I could compile lists for the other if needed. Would I need Lucy numbers as well as item names?


for mats.. names always work fine until there is a situation where you need a 'dragon tear' in WL and you need a 'dragon tear' in EK.. then you got problems then you need numbers..

I know with 3.0 for TSC general use it will ensure that what is in the TS_baking.ini file is the count it adheres to.. it will not make over.. Can you elaborate on combine failures,, as in the specific use case..?

The buying section as it is was made for mass shopping for materials for the whole recipe file.. I worked on it a bit for the trophy makes to buy only what you need to make the item instead of a mass shop..
 
Nice, that is how I set up the buykits.mac

Not sure if you already spent the time on it or not, might find something useful here haha.

Well if we can turn buykits.mac into buykits.inc we are in business.. right? make everything as modular as possible without muddying the waters or wrecking performance..
 
Well if we can turn buykits.mac into buykits.inc we are in business.. right? make everything as modular as possible without muddying the waters or wrecking performance..
Yah, I need to learn how to do that, most of the files I made was easiest for me to call a mac from another mac, yes messy but doing the only thing I knew at the time. Learning a lot from the way you set up tsc to use inc files and call other files. good stuff.

@cannonballdex do you have anything for the Artisan Wares Quests?
I need to do it on my tanks, and it looks really annoying.
I tried to create a script but the navigation in those zones is terrible, so I am not sure how to do it.

No I haven't really got into anything to do with Artisian Wares yet.
 
I know with 3.0 for TSC general use it will ensure that what is in the TS_baking.ini file is the count it adheres to.. it will not make over.. Can you elaborate on combine failures,, as in the specific use case..?

combine Failures - when you fail to make the item.
a specific instance was the smoker for the smithing trophy. It requires 2, my character failed 1 so it wasn’t complete. I went back and manually made one to complete the quest. @cannonballdex changed it to make 4 instead of 2 because the trivial is in the 80s and most people running thr Mac will be around 53. I ran it again on another toon and sure enough, he failed it 3 times! Since there were a couple of other items missing, I reran the shopmake Mac and he remade every item it asked for instead of just what was missing.
 
That might be on me, I think I did that baking.ini anyway, goes back to the discussion previous about failing on items and coming up short because you only purchase enough supplies to make a certain amount hehe. I mean you could change the amount higher even, but where do you draw the line between overspending on something. When we are taking information from the tradeskill ini file to do purchasing and then trying to use that same file to make a certain amount of items its really hard to predict if you are going to fail or not. The only other thing I can think of is a check to see if the items failed and then return to the vendor for more supplies and rinse and repeat, but that just makes my head spin... haha.
 
That might be on me, I think I did that baking.ini anyway, goes back to the discussion previous about failing on items and coming up short because you only purchase enough supplies to make a certain amount hehe. I mean you could change the amount higher even, but where do you draw the line between overspending on something. When we are taking information from the tradeskill ini file to do purchasing and then trying to use that same file to make a certain amount of items its really hard to predict if you are going to fail or not. The only other thing I can think of is a check to see if the items failed and then return to the vendor for more supplies and rinse and repeat, but that just makes my head spin... haha.

Hah! It sounds easy as a non coder. Just put in a check/repeat line and move on! I'd like to say someday I'll figure out coding and do it myself but I'll likely just pay the $ for this program once you kids get it all fleshed out lol
 
combine Failures - when you fail to make the item.
a specific instance was the smoker for the smithing trophy. It requires 2, my character failed 1 so it wasn’t complete. I went back and manually made one to complete the quest. @cannonballdex changed it to make 4 instead of 2 because the trivial is in the 80s and most people running thr Mac will be around 53. I ran it again on another toon and sure enough, he failed it 3 times! Since there were a couple of other items missing, I reran the shopmake Mac and he remade every item it asked for instead of just what was missing.


So... it's coming.. for trophies.. it will make the items for the trophy, if it fails, it will buy the components and make it again til it has the amount required by the task..

with regards to artisan wares.. that will be doable as well.. it will be handled just like the trophies.. I have built a system around doing task based tradeskills.. so will work with all.. save for raw materials that are farmed.

I tried a few different ways, one just went through all the recipes and then started over..

the way I want to do it now is to go through the tasks and make the item, if it has a sub-task make that so you can make the main. If it completes and no items are farmed, turn it in and get the trophy. If it doesn't have everything, turn in what it can.
 
I see the failed item thing being a little more of an issue when your only trying to do one trophy and all of your other skills are still at 25, when I ran all of the freebies before trying to make the trophies I didn't have an issue.

In your video, it was so fast, what just happened? LOL Did he not have the items to turn in and went back to make them?
 
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I see the failed item thing being a little more of an issue when your only trying to do one trophy and all of your other skills are still at 25, when I ran all of the freebies before trying to make the trophies I didn't have an issue.

In your video, it was so fast, what just happened? LOL Did he not have the items to turn in and went back to make them?


It did the fletching freebie, and then got the fletching trophy quest, then it shopped and made all the fletching items..

Then it turned them in, and I had to fix some code rq so it would finish and go back to POK with trophy in inventory.
 
I just ran the tinkering, did the freebie and got the trophy quest without any issue.
I don't know how anyone ran the /mac tsc shop tinkeringtrophy with any success, half of the items were missing from the vendor list.
I added the vendors and items to the vendor list and all went good up to the point of only needing one farmed item. "Raw Dark Matter"
Supposedly drops in Barindu or Natimbi
Here is the updated files. :)

Updated again.
 

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I see the failed item thing being a little more of an issue when your only trying to do one trophy and all of your other skills are still at 25, when I ran all of the freebies before trying to make the trophies I didn't have an issue.

In your video, it was so fast, what just happened? LOL Did he not have the items to turn in and went back to make them?
On each toon I did all the freebie quests first. It took around 7hrs per toon. They all have at least 54 skill and they are in their 60's as far as game level so their stats are 255+ if that matters. I think only 1 run of any trophy has been 100% successful on all combines.
 
Coffee. haha.

Yeah, the fail on combines for the trophy quests is a pita. Maybe add a trigger #You lack the skill to fashion# or a count #created something new#

No need. It will make items based on the task amount. It will then keep buying the amount needed to make that item, once it is made, it will no longer buy that recipe and skip to the next task. In 3.0.. of course..
 
Release Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister [Deleted]
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