• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release Tradeskill Construction Set NeXt (1 Viewer) 4.1991b

Sometimes, I randomly get a recipe that doesn't populate fast enough or, if ever, in the window, so the Lua does it all manually, which takes forever. Is it possible to add the recipe to the Favorites list in the container and have the Lua check that before searching for it?
 
Sometimes, I randomly get a recipe that doesn't populate fast enough or, if ever, in the window, so the lua does it all manually, which takes forever. Is it possible to add the recipe to the Favorites list in the container and have the lua check that before searching for it?
will decode when I return


ok so when using the UI, have it click favorites (correct) and select from there, probably would need to make that a checkbox option..

if I recall correctly, I "wait" for it to populate using checks for windows and stuff, I don't believe I just say delay 5000 and pray...

Code:
    while not mq.TLO.Window('TradeskillWnd').Open() do mq.delay(1) end
 
Last edited:
Well, does it work?
Made a thing tonight and seemed to go correct-like.


[TCSNeXt] [Crafting] [Reflective Emberquartz Lumber]
[TCSNeXt] Missing: [Reflective Emberquartz Lumber] Have: (1) Need: (2)
can't make (39201) notification (out of materials (Ignored Feeder)
[TCSNeXt] Missing: [Reflective Emberquartz Lumber] Have: (1) Need: (2)
[TCSNeXt] [Missing Recipe] [Reflective Emberquartz Lumber] Count: [2]
[TCSNeXt] Craft Results:
[TCSNeXt] Wanted: 1 Have: 0
[TCSNeXt] Batch Continue: ON
[TCSNeXt] Recipe (Fading Memory Riding Bow) Processed In: (1) Seconds
[TCSNeXt] Recipe (Fading Memory Riding Bow) Processed In: (0) Seconds
[TCSNeXt] Recipe (Fading Memory Riding Bow) Processed In: (1) Seconds
[TCSNeXt] [Vendor Shopping]
 
will decode when I return


ok so when using the UI, have it click favorites (correct) and select from there, probably would need to make that a checkbox option..

if I recall correctly, I "wait" for it to populate using checks for windows and stuff, I don't believe I just say delay 5000 and pray...

Code:
    while not mq.TLO.Window('TradeskillWnd').Open() do mq.delay(1) end
Yes, I know the recipe and the search button comes back, but there is nothing in the window.
I can hit search a few times, and it will come up. I can save it on Favorites, so it's there when it opens.
 
Yes, I know the recipe and the search button comes back, but there is nothing in the window.
I can hit search a few times, and it will come up. I can save it on Favorites, so it's there when it opens.
Is this a DBG thing? or a recent thing because of DBG, or would you say it might be DBG?
 
JB, when you have the chance, are you able to expand what the numerical code is on crafting failures? Really it's simply curiosity on my part.

This one for example:
can't make (39201) notification (out of materials (Ignored Feeder)
 
JB, when you have the chance, are you able to expand what the numerical code is on crafting failures? Really it's simply curiosity on my part.

This one for example:
can't make (39201) notification (out of materials (Ignored Feeder)
It means it does a check of the main recipe to see if it has everything to make it, but it is not recursive.
 
when working on artisan, i think it counts earring, ring, and bracelet molds as reusable, when they are consumed in the recipes they are used in

edit: also veil mold

edit to edit, they are not consumed on some recipes and are on others. Some recipes can consume it on fail, but less commonly on success.
 
Last edited:
another note, when it makes silver conduit (2) and silver conduit (3) recipes, it sells them to the merchant when it needs them for later recipes

I assume it does it on iron and gold conduits, but not sure.
 
another note, when it makes silver conduit (2) and silver conduit (3) recipes, it sells them to the merchant when it needs them for later recipes

I assume it does it on iron and gold conduits, but not sure.
Sell is an option that can be turned off or on in the settings.

Many moons ago I did a function to identify recipes used in other recipes for Artisan specifically, some may have fallen through the cracks. TLDR: it checked for the recipes used in that recipes not all the sub-recipes.
 
Last edited:
so, still working jewelery artisan and it made all these... what is it doing with them? I didn't learn any recipes from them, and it didn't do anything with them other than fill my bank up with trash. I have 102 of them for some reason. I combined a bunch of the things you make from them and didn't learn any recipes from those either.

1743102961541.png
 
so, still working jewelery artisan and it made all these... what is it doing with them? I didn't learn any recipes from them, and it didn't do anything with them other than fill my bank up with trash. I have 102 of them for some reason. I combined a bunch of the things you make from them and didn't learn any recipes from those either.

View attachment 69136
In the prize.db file I have these set to skip (on mine) so that they are only made when the parent recipe is created, so these are all used in a "upper" recipe but depending on the settings in the prize.db file they may or may not be made ahead of time.
 
In the prize.db file I have these set to skip (on mine) so that they are only made when the parent recipe is created, so these are all used in a "upper" recipe but depending on the settings in the prize.db file they may or may not be made ahead of time.
Can you make it so the taafiette combines happen before all those rings? they'll end up making them anyhow.
 
Can you make it so the taafiette combines happen before all those rings? they'll end up making them anyhow.
this is what mine looks like

RecipeID RecipeName RecipeSkill RecipeSkip
36400 Square Cut Taaffeite Jewelry Making 1
36401 Round Cut Taaffeite Jewelry Making 1
36402 Oval Cut Taaffeite Jewelry Making 1
36403 Half-Moon Cut Taaffeite Jewelry Making 1
36404 Trillion Cut Taaffeite Jewelry Making 1
36405 Pear Cut Taaffeite Jewelry Making 1
36406 Marquise Cut Taaffeite Jewelry Making 1
 
this is what mine looks like

RecipeID RecipeName RecipeSkill RecipeSkip
36400 Square Cut Taaffeite Jewelry Making 1
36401 Round Cut Taaffeite Jewelry Making 1
36402 Oval Cut Taaffeite Jewelry Making 1
36403 Half-Moon Cut Taaffeite Jewelry Making 1
36404 Trillion Cut Taaffeite Jewelry Making 1
36405 Pear Cut Taaffeite Jewelry Making 1
36406 Marquise Cut Taaffeite Jewelry Making 1
not sure what this implies, I filled my inventory and bank up with rings I didnt need to learn recipes and then it made them all as Taaffeite rings. It did all the precombines first, and filled by inventory up with junk and cause it to pause a couple times while i looked for room to put them.
 
not sure what this implies, I filled my inventory and bank up with rings I didnt need to learn recipes and then it made them all as Taaffeite rings. It did all the precombines first, and filled by inventory up with junk and cause it to pause a couple times while i looked for room to put them.
if you open your prize.db file with dbbrowser or something else that reads sqlite, and you type in jewel for the skill and 1 for skip , are there a whole lot of things listed?

I can't see it filling up with stuff normally as I modified the prize.db to assist with things that are made and things that are made prior that will be used later.
 
Are the last two expansions stuff in the artisan prize routine? I have ran it a couple times and havent made anything from it, just didnt know if i hit 350 too early or the database needs to have stuff added to it.
 
I think I asked about that before, and he deliberately doesn't have those in the Artisan prize list. What I did to get around it was use eqrecipes.fr to find out what recipes I was missing in those expansions, add them to a batch list, then make them as a batch run.

I wonder if you can reset the flags in the prize database so it does include them? If so, you would probably have to re-do it when there is an update I imagine. Just some random thoughts.
 
 
1743697839598.png

Click request or Request missing components and i get nothing
1743697865844.png

as you can see i definitely have them. Did characters become disconnected from each other or is it just not seeing it?
 
View attachment 69222

Click request or Request missing components and i get nothing
View attachment 69223

as you can see i definitely have them. Did characters become disconnected from each other or is it just not seeing it?
I am thinking of adding a Dannet viewport or tab to see who is "seen" . Before I had it cycle but after changes to Lua and other things it started to crash, so I was probably doing something in a non-programmatic way at the time.

I know there is a "convergence" time to see and be seen for toons.
 
Last edited:
another issue i havent had before where it wasnt easily solvable

1743705674222.png

What inventory slot? I have an entire empty bag and upper level inventory slot free. It wont unpause. Normally i clear out a bag and it works
 
I am thinking of adding a Dannet viewport or tab to see who is "seen" . Before I had it cycle but after changes to Lua and other things it started to crash, so I was probably doing something in a non-programmatic way at the time.

I know there is a "convergence" time to see and be seen for toons.
this would be great in combination with something like check only bank or inventory or avoid depot for those characters. possibly a do not search option so you dont steal mats from other characters doing work.
 
for batches with tools, the tools are generally made as part of the process, so they are generally not needed to be added to the batch.
I needed to make the tools themselves for other characters. Other characters aren't tinkers and were busy doing combines.
 
I needed to make the tools themselves for other characters. Other characters aren't tinkers and were busy doing combines.
only 1 tool is made at a time and no more than 1 is allowed, unless you drop it to another toon or hoard. I may revisit but TCN is not a mass tool maker, but someday it may be.
 
Release Tradeskill Construction Set NeXt

Users who are viewing this thread

Back
Top
Cart