Observed off behavior today with 4.09b, upgraded to 4.12b and had the same issue.
One character is acting particularly dumb, and I'm unsure what could be causing the problem.
Six characters are all set to make 'Runic Parchment Solution ID:33149'. We're leveling research skill (144 to 243) using the Craft -> Standard tab. Settings as following:
Sell: Check
Skill: Check
Continue: Check
Qty: 50
Select: Runic Parchment Solution
Five characters race around, buy appropriate quantities of materials, craft subcombines, craft until they hit Inv (50), then go sell. Unless they hit 243 first, then they sell and hang out with their buddy Dogle Pitt.
Character 6 was dropped on its head as a child. It buys the required amount of materials for 50 combines. It creates the subcombines for ONE attempt. Crafts until we have Inv (1), Triggers Inventory Threshold:Selling. Then sells the 1 item, goes and buys 1 combines worth of materials and repeats this process indefinitely. The only way I have convinced it to correctly craft all is by removing Skill, Continue, and Sell checkmarks, telling it to make 50 at a time. IIf I check Sell of Continue by itself, it crafts 1, then engages auto continue or sell, thinking the threshhold is set to 1 (it's 50, i want 50). The actual "Threshold" slider is set to 0 for all 6 toons.
I Suppose Im asking here, why is this working for 5 toons, and number 6 is acting like it ate paint chips? Same PC, same settings in TCN. What could cause it to derp out like that?
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Update - Paint Chip Eater was set to a threshold of 500 (from 0) and seems to be acting right. Not sure why setting the maximum threshold to 500 causes the idiot child to act right when the others were acting correct otherwise.
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Kidding. it did one cycle with a thresh of 500, qty of 50. then went back to making 1, selling one, buying parts for 1, but qty was 50. This one just ate paint chips. I don't understand why it wants to be different than the other 5.