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Release Tradeskill Construction Set NeXt 4.1991b

Just an insight into general calculations for the depot for standard

Code:
                    -- Bank and inventory have something and depot has more than both
                    if l_tot_count > 0 and tsd_count > l_tot_count and tsd_count +
                        l_tot_count >= z_count then
                        l_calc = tsd_count - l_tot_count
                    end
                    -- Bank and inventory have something and depot has less than both
                    if l_tot_count > 0 and tsd_count < l_tot_count and tsd_count +
                        l_tot_count >= z_count then
                        l_calc = l_tot_count - tsd_count
                    end
                    -- Bank and inventory have something and depot has an equal amount
                    if l_tot_count > 0 and tsd_count == l_tot_count and
                        tsd_count + l_tot_count >= z_count then
                        l_calc = z_count / 2
                    end
                    -- Nothing in Bank or Inventory, but we meet or exceed needed count
                    if l_tot_count < 1 and tsd_count >= z_count then
                        l_calc = z_count
                    end

Yes there are better ways I am sure, but I am bludgeoning the feline , not finessing it.
 
heh, its easier to just fix it than it is to remove it from the documentation. but still, why does this exist if it was never implemented? LOL
 
So, I need to get mass depot going, but I have depot shopping for batch, standard and artisan, and remote depot.. right now, other than the standard window, the others won't show any info about the depot, but they will use the depot in regular shopping..

In other news the coolest thing I have seen with TSD is the ability to click a TS bag on the window and it will empty the bag..
 
So, I need to get mass depot going, but I have depot shopping for batch, standard and artisan, and remote depot.. right now, other than the standard window, the others won't show any info about the depot, but they will use the depot in regular shopping..

In other news the coolest thing I have seen with TSD is the ability to click a TS bag on the window and it will empty the bag..
an aside Under Siege, and When One Door Closes, and Mean Streets, are these done? because a lot of us are walking in and walking right out with a sack full of loot.
 
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So, I need to get mass depot going, but I have depot shopping for batch, standard and artisan, and remote depot.. right now, other than the standard window, the others won't show any info about the depot, but they will use the depot in regular shopping..

In other news the coolest thing I have seen with TSD is the ability to click a TS bag on the window and it will empty the bag..
that was neat, ty :)
 
Trying to make Faded Bloodied Luclinite Earring of Vigor...

Moves to Dogle, grabs items, says Vendor Shopping, opens faction window and hangs.

EDIT: Exited, and restarted with same issue. I manually bought a stack of Cleaning Solution and restarted and it worked...
 
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Trying to make Faded Bloodied Luclinite Earring of Vigor...

Moves to Dogle, grabs items, says Vendor Shopping, opens faction window and hangs.

EDIT: Exited, and restarted with same issue. I manually bought a stack of Cleaning Solution and restarted and it worked...
Ok, please use 3.28 for now. I will go on the hunt... I presume you were using standard crafting or batch?
 
How do I revert to 3.28? I'm not finding how.
Just for my info , for my own info, you are running NOS, correct, and when you went to the info tab, did the depot tab have anything in it?

The faction window opens waits for population and then is supposed to close.. prior to going to a vendor..

I am wondering if it gets hung on the code or the commands I am using..

mq.cmd('/squelch /windowstate FactionWnd close')

guessin the hangage is this

Code:
    while l_faction_index == 0 do
        -- print(l_faction_index)
        l_faction_index = mq.TLO.Window('FactionWnd/FAC_FactionList').Items()
        mq.delay(300)
    end

It goes from depot window to faction window in rapid succession, or in EQ terms wondrous rapidity..

I slowed it down since they are really only done once per session and gave it time to 'register' and used mq.tlo window close instead of windowstate..

The Lua code can move faster than EQ can react..
 
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If you are unable to manually download and extract the 3.28b version, don't DL the 3.3b it is for testing..

shoulda put in the caveat also that the launcher will update the Lua even if you didn't ask it to, which is a gift and a curse...
 
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Of course everything works for me in my white room environment, but does it work for you, is the question.

Specifcially... if you go to standard and the depot tab has items and you shop for them, does it work?

Also, if you use batch or artisan does it use the depot for recipes?
 
Hey @jb321

Will also under most circumstances allow the user to ask their fellow logged in characters if they have an item they are missing, and it will request it and deliver

How does this work? If I have a mule logged on, does it send dannet commands or something? And deliver via parcels or in person?
 
I'm not sure if it's just my dannet crapping out. When I hit request in the info window, it does a "Macroquest caught a crash:" C:\Windows\system32\KERNALBASE.dll. Then the eq instance crashes.
 
Using default UI, Craft Tab, Artisan.
While generating mass list the Faction window is opened and the script halts.
 
Release Tradeskill Construction Set NeXt

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