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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
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Release Tradeskill Construction Set NeXt 4.1991b

Hey JB - I know you get bored and are always looking to add more things to your already super Resource, so I thought I'd throw this out there.

Like most people - I have a guild full of bots with multiple housing estates full of Items - both trash and treasure!

If the Database knew about these trash and treasure repositories then it could do a search and go get the treasure to use? Not really much different to Navigating to the Bank In principle.

So the problems would really only be getting a complete /Find list of every item from every person, concatenating them together and adding them to the SQL Database, and maybe a way to update this on a periodic basis.

That sounds easy doesnt it?

Oh then we would need nav spots for each of the Housing plots - 101 Terminus Way and all that mumbo jumbo - just so you could nav to them to fetch that treasure!

Of course they might surprise us and the new feature they are giving us in NOS might actually give us the central repository we all need, and hopefully we wont need 400 Houses to hold our shite.

Anyway...food for thought


PS Troll Shaped Cookies > Fish Rolls
Does every house have a shabby lobby door? That is a must, if not, think of all the time...

Searching ain't hard as it is already built into the 'Find Item' window..

It would require an ersatz array from the requesting toon..

example local string = "123,1,1122,4,1443,5" - the item id and the count needed and send that string via dannet. However that is done, I think I did it, or
dreamt about it, this is when I was first making ToonShop a long time ago.

You cannot send arrays via dannet unless something has changed that I am unaware of.

You would have to iterate over the list and if it has anything make an array locally on that toon and add to the list and grab the stuff and then deliver


OR

It would require a dynamic list, but how would they all create that one list.. and where would it reside...

once again would still have to ask all toons one by one what they have in some sort of string and as the toon gets responses back to speed it up rather than ask if they have each item in a dannet for loop

create a master list of who has what and who has the extra 1 of whatever

Once it has a list of who has what and who has that extra what, then it can start a request process and wait for every toon to go to every plot and grab everything and bring it back..


OR

Some magic where they can all dump their Plot inventories to disk and then copy them to MQ2FTP (which I don't see as a plugin RN) server

The requesting toon can get all the data from each file

alternatively
I dunno the string char limit for Lua but that is another "magical" way.

moving right along.. The list quantities are determined and assigned to each toon and then the string or whatever is sent back to each toon one by one to go get stuff and bring it back

The toon would have to hang out in the guild lobby most likely but maybe not an absolute but for time sake..

Basically I am openly hinting at some place to put files to work with that may come from other toons on other pcs. If every toon ran on a single pc. oh ya , easy street!

Most of the people always gripe about
time, so I will let you know this will add lots of time... current state you could be sitting around for.. awhile waiting for the magic

Multi-plot shopping I am only imagining would be a nightmare.. and a time sink..

If I can get a single file, it would be beneficial, otherwise, I would have to say I need these items to each toon, wait for each toon to tell me what they got , then make a list and then break it down for each toon to give back..
It is shorter to say what I need rather then tell me you everything you got...



Anyways before anyone else has any bright ideas

These are already on the road map and most have been there since the beginning:


Bazaar Shopping with plat limits and parcel delivery - Ballers only
Sell facility for vendor items, crafted items, etc...
Plot Shopping - yeah I already had the idea...
Drone DND crafting , tell the other toons to do your bidding, someone go make royal mints, you over there, make picnic baskets, and you make frosting..
Tradeskill Depot ,
since I found out about it..
Assembly line dronage...
Forage/Fish facility
Farm facility most likely using pocketfarm or maybe the plugin


This list is not exhaustive nor coherent.
 
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So I get 250 depot slots which hold , let's say 10K each, or whoever knows the answer

or I can use a toon with 24 + 6 slots x 32 which gives me 960 slots, make it make sense.. plus whatever they have on inventory let's say 9 x 32 , 288 slots

so potentially circa 960 + 288 = 1248 slots which hold 100 - 1000

Can I put a tradeskill bag in a Tradeskill Depot Slot? if so then 250 x 32 = 8000 slots?

8000 * 10000 = 80,000,000 items?

If it is like GH or DH then I will say nope..


"How hard is it to make a screen with 250 boxes like a bank? About as hard as it is to edit a tweet.."

Yeah, No... I just bought a lobby door and it doesn't work inside my house, so uh. yeah.. I am not sure I would do a mass plot shopping, maybe self single plot, but if this doesn't allow a door, I can imagine all the running round, or trying to figure out the transporters..
 
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It is a good idea if you can watch the resource and then install it from the launcher under the Lua scripts..
Okay I watched it and it won't let me install it on the launcher, I feel like such a noob...It shows it on the launcher, but pressing install does nothing.
 
So I get 250 depot slots which hold , let's say 10K each, or whoever knows the answer

or I can use a toon with 24 + 6 slots x 32 which gives me 960 slots, make it make sense.. plus whatever they have on inventory let's say 9 x 32 , 288 slots

so potentially circa 960 + 288 = 1248 slots which hold 100 - 1000

Can I put a tradeskill bag in a Tradeskill Depot Slot? if so then 250 x 32 = 8000 slots?

8000 * 10000 = 80,000,000 items?

If it is like GH or DH then I will say nope..


"How hard is it to make a screen with 250 boxes like a bank? About as hard as it is to edit a tweet.."
I use 8 Tradeskill mules. Each one holds certain tradeskills. I farm all day then run my version of itemsort.mac set to pretty much parcel everything tradeskill related to my tradeskill mules. I run a Lua script on my mules that automatically runs to the parcel vendor in the guild hall and collects all parcels as they are received.
Another Lua script on the mules that autobanks all the tradeskills when my bags get full. I only have one mule that fills up constantly and that is the miscellaneous mule. I probably could use two more of them.
I found myself yesterday using the sellstuff.mac to sell off over 5000 diamonds, blue diamonds, and destroy.Lua to burn off several thousand roots and other non sellable items that I will never use in my life time.
 
Hi All,
Are there any known bugs to poison making?
My situation today was as follows (as a rogue)
- I have two Refined Grade AA Taipan Venom in the bag, want to make "Anger of the Shissar XII"
- TSS shows a green "CRAFT" button, but nothing happens when I click on it
- the TSS info shows that I need 4 components total, 3 are vendor bought in POK, one I have and is green. But I am not going to shop them
- Then I manually shop 2 of each of the three missing components, so now in the info screen all shows green. Still doesn't do a combine
- I try manually at the poison table putting all for items in there, won't let me do the combine
- I try in a mortar and pestle manually, same thing, no combine

This happens not only on this recipe, but on a couple other more. Any idea?

edit - in eqtrades it says trivial 260, but required 286. That might be it. Is that a normal thing for poison making? Doesn't make any sense to me. My skill at this moment of the comine was 272
 
So far I have been doing single recipes and I love this tcg! How do I use it for leveling though? Is there a way to like get a low lvl fletcher and have tcg do bone arrows until trivial and then do another recipe until trivial and so on? I know I can tell it to do 200 of the recipe and call it a day, but that can end up being wasteful. Does this make sense?
 
@Berkz the way I do it, is research the internet for how to level a certain tradeskill to 300, then load up the respective recipe using the craft menu, and estimate the combines. As a rule of thump, 1 to 200 gets reasonably fast, maybe a skill every 10 combines, and the last bit from 270 to 300 is more like 50-100 combines per skill point.
 
Thanks FB, I have been doing that. I was wondering if tcg had some built in process to allows you to continue buying and crafting stuff until you reach trivial

Also, I started getting this error today almost every time I try to craft something. Usually happens after it opens the tradeskill table. Is it the UI that is causing that? Using Sparxx
1666696520761.png
 
Hi All,
Are there any known bugs to poison making?
My situation today was as follows (as a rogue)
- I have two Refined Grade AA Taipan Venom in the bag, want to make "Anger of the Shissar XII"
- TSS shows a green "CRAFT" button, but nothing happens when I click on it
- the TSS info shows that I need 4 components total, 3 are vendor bought in POK, one I have and is green. But I am not going to shop them
- Then I manually shop 2 of each of the three missing components, so now in the info screen all shows green. Still doesn't do a combine
- I try manually at the poison table putting all for items in there, won't let me do the combine
- I try in a mortar and pestle manually, same thing, no combine

This happens not only on this recipe, but on a couple other more. Any idea?

edit - in eqtrades it says trivial 260, but required 286. That might be it. Is that a normal thing for poison making? Doesn't make any sense to me. My skill at this moment of the comine was 272
The checking mechanism has always been there, but only paid attention to non race/class specific recipes, if you know for sure there is no skill requirement then I can remove it.
If it is a hard requirement (this was obtained from EQTC) it won't combine so I don't even allow the attempt,,


1666713311356.png
So I modified the code for this..
 
Thanks FB, I have been doing that. I was wondering if tcg had some built in process to allows you to continue buying and crafting stuff until you reach trivial

Also, I started getting this error today almost every time I try to craft something. Usually happens after it opens the tradeskill table. Is it the UI that is causing that? Using Sparxx
View attachment 43059
Custom UIs are verboten and they definitely cause errors because the script tries to open a window that it can't find.

I use the default UI for crafting... always, I *Can* add or think I can add a list of 'working' UIs and anything else I can put in a notification that you can't use those

Per the overview for this resource : Custom UI's not currently supported. They might work, but some may have issues.

Of course it can skill up!


1666713973153.png

Selecting skill, continue, and destroy will keep the process going.. You can also try sell instead of destroy..

The count is the tricky part, if you have that amount in inventory it will just keep buying 1 set and trying to make 1.. which is why I use destroy.. this is a safety mechanism, so you don't buy another 1000 platinum bars or whatever, and then have to launder them, not because I am teh suck scripter..

The work around is to set the count to 100 or 1000 or something you know it won't easily reach..

which is why I use destroy :p

Basically it will do what you want but also try to maintain the goal count as well..
 
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I'm not the brightest crayon in the box. That being said, I still feel like I'm missing a LOT of something.
I cranked this bad boy up and went to trophy quests. So far, it did 100% of the fletching trophy quest (yay) and it looks like almost all of the smith test was done. Baker, brewer, and jeweler so far....not so much. It's doing jeweler atm, if that's what you'd like to call it. My toon went to Abysmal and started making clasps, which he's been happily doing for hours now with no end in sight. He did something similar with baking and brewing.
Why would my experiences be such a mixed bag of failure and success? As I said, I make no claims to being bright.
 
I'm not the brightest crayon in the box. That being said, I still feel like I'm missing a LOT of something.
I cranked this bad boy up and went to trophy quests. So far, it did 100% of the fletching trophy quest (yay) and it looks like almost all of the smith test was done. Baker, brewer, and jeweler so far....not so much. It's doing jeweler atm, if that's what you'd like to call it. My toon went to Abysmal and started making clasps, which he's been happily doing for hours now with no end in sight. He did something similar with baking and brewing.
Why would my experiences be such a mixed bag of failure and success? As I said, I make no claims to being bright.
Tradeskills are long process. Sit back and relax. You'll get there. Oh yeah, don't forget to farm them TS Supplies.
 
I'm not the brightest crayon in the box. That being said, I still feel like I'm missing a LOT of something.
I cranked this bad boy up and went to trophy quests. So far, it did 100% of the fletching trophy quest (yay) and it looks like almost all of the smith test was done. Baker, brewer, and jeweler so far....not so much. It's doing jeweler atm, if that's what you'd like to call it. My toon went to Abysmal and started making clasps, which he's been happily doing for hours now with no end in sight. He did something similar with baking and brewing.
Why would my experiences be such a mixed bag of failure and success? As I said, I make no claims to being bright.
Per the FAQ

Why does the GOD quest keep making the same thing over and over?

It needs 100 successes of each thing it is trying to make to move on to the next one, so if there are 4 recipes you need a total of 400 good combines.
 
Per the FAQ

Why does the GOD quest keep making the same thing over and over?

It needs 100 successes of each thing it is trying to make to move on to the next one, so if there are 4 recipes you need a total of 400 good combines.
Understood, thanks. When he finished those, he went back to pok and stopped. I left him sitting there for a few hours in case I was missing something. I suppose I was expecting it to be more like the fletching quest where it eventually completed and got the trophy. Lazy me :)
 
Understood, thanks. When he finished those, he went back to pok and stopped. I left him sitting there for a few hours in case I was missing something. I suppose I was expecting it to be more like the fletching quest where it eventually completed and got the trophy. Lazy me :)
If you run all of the GOD quests, it will take about 8-10hrs give or take.. then they will just hang in POK..
 
I just did the Freshman Smith Test quest. It completely left out the Forged Velium Shuriken requirement. It requires 60 to be made.
 
jb321 updated Tradeskill Construction Set NeXt with a new update entry:

Skill checking for Rogue, Shaman, and Mechanist for Standard Recipes

10/26/2022

3.13b - ChangeLog

Added: Skill required checking for Shaman, Rogue, and Gnome when selecting a standard recipe
If your skill isn't high enough based on information from EQTC it will not allow you to attempt the recipe, doesn't apply to recipes that just have a trivial and not a required skill value to have.

Fixed: [COLOR=rgb(0, 168...[/quote]

Read the rest of this update entry...
 
I just did the Freshman Smith Test quest. It completely left out the Forged Velium Shuriken requirement. It requires 60 to be made.
When you generate farm list, is there any data there?

When you hit alt-q does it show up in the list?

If something has been working or I think it has been working and an EQ update just came out, I prefer to let it breath before I get too far down the rabbit hole. EQ has had issues after updates in the past, too numerous to count..
 
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There is no data for it in the farm list and it does show up in alt-Q, plus it shows in uncompleted tasks. I started on that test before the patch and finished it by hand. It was on an fairly new 100 heroic, they start with 150 skills.
 
There is no data for it in the farm list and it does show up in alt-Q, plus it shows in uncompleted tasks. I started on that test before the patch and finished it by hand. It was on an fairly new 100 heroic, they start with 150 skills.
I looked it up , the recipe is there and it is #5 on the list for making it..

If it doesn't show up in the "requirements" then it may be fixed by zoning, ,rebooting, etc...

if none of those things work then it is not able to 'see' the requirement in the quest journal..
 
I just finished it by hand, it didn't take long. I did try to look it up in craft but nothing came up. Pretty new to using it so may have fouled it up, lol.
 
is this a setting error on my part? In PoK doing tailoring skills out of small bank ill be at forge and get an error that the brew barrel is too far away
 

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Jb... wife asked.... "Does he (meaning you) ever find time to actually play ? He is the update king !"

lol
 
is this a setting error on my part? In PoK doing tailoring skills out of small bank ill be at forge and get an error that the brew barrel is too far away
This is a sub-recipe to making the cap: Airstrand Curing Agent and this requires the use of a brew barrel. There are a couple of scenarios, one you don't have 'focus' on the character and it has NAV issues from time to time or 2 it is not LOS'ing to the Barrel..

Ran the simulation...and of course it worked..

1666916856756.png
 
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Release Tradeskill Construction Set NeXt

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