Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

This could be achieved in a couple of ways..With the batch mode, would it be possible to have multiple saved batch lists? Would be nice to setup "common orders" and just load a list and hit go.
Can you SS this for me so I can what it is doing?This utility is awesome. It's worked quite well on a new character. However I've encountered several tool recipes that, when loaded in the Standard crafting interface, don't execute when clicking Craft and I can't figure out the reason. One example is Sewing Needle. Am I possibly doing something wrong with these low trivial tool crafting recipes?

In my use case I am frequently given large orders for ToV, CoV, ToL (I am sure future expansions will follow suit) armor/aug sets. While there are groups of the armor that can be grouped such as CoV T3 Priest or Caster, there are however, melee types that are quite a bit more segmented, at least in the weapon section.This could be achieved in a couple of ways..
1) Increment a counter and keep the filename the same and add the counter and then provide a list to choose from similar to shop buddy tab.
But, it would need a preview mode to show the contents. We wouldn't know what each file contains.
2) Typing filenames to save and then picking from similar to shop buddy tab, hoping you know what the filename means. Typing is bad mmm-kay. I am anti-typing with regards to usage, if one hadn't noticed.
3) Have a list to choose from: (i.e. BlacksmithSOV01 , BakingTOV01, JewelryCOV01) as a save filename.
4) other option.
When the craft button is yellow you are missing something, and if you look at the Missing Recipe Items window it says you are missing ore and steel, so there is no way it will make it. You need farmed components to complete the craft, this doesn't cheat materials, you have to get them yourself.Here are my screens. When I click "Craft" for Sewing Needle, nothing happens that I can see (i.e. no messages or other feedback).
View attachment 39747
If it crashes and there is a bunch of red text, I can usually infer from that (typically something is NIL). If I get screenshots, I can infer operational issues, they tell me if something is missing or not working right. I designed TCSNeXt to be modular so I can zero in on a specific area to add to or fix, or remove as needed.Forgive me if this is a stupid question, I don't know much about lua. But would it be difficult to implement logging and a way to turn on a "debug" mode that would increase the log level? Seems very difficult to try to find a bug by looking at screen shots.
I understand now. It worked successfully after I picked up the ingredients. I wasn't sure how much "prep" the script would do in terms of buying/combining the base ingredients. Sorry for the confusion and thanks again for making this.When the craft button is yellow you are missing something, and if you look at the Missing Recipe Items window it says you are missing ore and steel, so there is no way it will make it. You need farmed components to complete the craft, this doesn't cheat materials, you have to get them yourself.
Most changes are bleeding edge and happen as the project progresses, the answer is in the update entries. When we get to end game or close enough, documentation will be revisited and bolstered. Continue - does everything to make that one recipe, or die trying over and over. Frugal- does it the old way as in buy some materials, make a sub recipe, and repeat, if at any time it fails any recipe, it fails the whole recipe saving you money and bag space.I think some documentation or editing is needed- what does Frugal mode do? Continue? They have popup text and likely an explanation somewhere in this 24 page thread but no simple FAQ area.
Are the vendor/bank/etc routines different between the standard/artisan/batch modes?
Two things about the 30 recipes and the slider next to it (artisan mode):
1- could we get the 30 to be adjustable? 20-100ish. - 10,20,30,40,50,75,100 - Coming Next Release
2- If you have the 30 selected then the slider won't start at the selected recipe and the script will start at Recipe1. - Coming Next Release
It'd be fantastic if the Generate Mass List only picked up vendor items that the script finds non-vendor items for. "Only buy vendor items for combines I have a chance of completing" to cut down on running around and buying items that potentially won't ever get used and just take up space.
5/5/2022
2.65b - Changelog
Artisan Crafting:
Changed: Select a specifed amount of recipes to attempt or generate lists using a specific start recipe.
Changed: Ability to generate lists or attempt 10, 20, 30, 40, 50, 75, or 100 recipes at a time.
View attachment 39765...

It is by design, missing list does not take into account banked items, the banked list is for that. Once you get the banked items it should update the missing list counts. If it isn't doing that I need to know..It looks like when you are generating the Mass List for Artisan crafting you are not counting items in your bank for the list of what you have. Is this because you are creating the Mass Bank Shopping List last? To work around this, I have to generate the list. Do the Bank Shopping, then generate the list again.
As an example I am doing the Blacksmithing. I have 22 Chips of Granite in bank but the mass list says I need 33 and have 0.
View attachment 39779
It is by design, missing list does not take into account banked items, the banked list is for that. Once you get the banked items it should update the missing list counts in the farm list. If it isn't doing that I need to know..
There should be no ..workaround.. for this
Fixed..When crafting in the guild hall, you can get stuck selling to a Parcel person.
View attachment 39787
What do you think of forcing small guild hall instead of greater guild hall or as another option? It has parcel that also sells and I believe all the crafting stations and bank.Fixed..
I addressed this before, either I coded the fix out, or never fixed it in the first place even though I thought I did, but I tested it in the GH and in POK so I am pretty confident.
Good ol' EQ allows you to sell to parcel merchants in POK but not in your GH, of course.
Since it has been fixed, I don't see a need to operationally change it. the standard GH does not have all the crafting stations, it has the basics like you would find in any city (it is missing alchemy, research, tinkering, poison crafting, fishing table, ice cream churn), so it would not work for that purpose.What do you think of forcing small guild hall instead of greater guild hall or as another option? It has parcel that also sells and I believe all the crafting stations and bank.
5/10/2022
2.66b - Changelog
Changed: Movement to Bank, if we are not in a banking zone when we want to go to a bank, it will go to POK, and then go to the nearest banker.
Note: Limited movement from outer zones.
Changed: Converted most Disk I/O SQL queries to Memory SQL Queries...
) I'm trying to craft in research the item "Song: Chorus of Marr" and it's trying to buy "Fine Vellum Parchment Solution" from the vendor "Maree Rasumus", who doesn't exist on the server yet. I acquired it elsewhere, in this case back in neriak, because there's no vendor in PoK at this point that sells them.Did you overwrite the Artisan.DB with the supplied Riz_artisan DB file? It does not have that vendor and would not do that.When looking for a vendor that doesn't exist, the lua crashes out. On Rizlona again () I'm trying to craft in research the item "Song: Chorus of Marr" and it's trying to buy "Fine Vellum Parchment Solution" from the vendor "Maree Rasumus", who doesn't exist on the server yet. I acquired it elsewhere, in this case back in neriak, because there's no vendor in PoK at this point that sells them.
Rathe Mountains may be a candidate which is friendly to all.. checking with toons..hmm, I did do some updating recently, and have been computer hopping, so it's possible that I had forgotten to fix that on this computer. I'll see what I can figure out.
Yes.Do this work on live server?
If everything has been set up.. '/Lua run tcg' .. we can go from there.. if it spits out some text or errors we can also go from there.iam totaly confused... didnt know how to start anything...
The current work-around is to just craft scales using that specific type. It was a toss-up based on ease of fishing is how the recipe was originally set. Seeings how it is fished in ME.Is it possible to have the Recipe for Bloodied Luclinite Fish Scale line of crafts check for Luclin Flame Angel or Luclin Dragon Blood Cichlid? I have the Luclin Dragon Blood Cichlid but it fails due to only looking for Luclin Flame Angel.
View attachment 39991View attachment 39992View attachment 39993
5/24/2022
2.67b - ChangeLog
Added: Will now run complete chain or individual TSS freebie quests, if your skill level is too high it will automatically run to each NPC and request recipes (46 free recipes...
Rizlona users.. yeeshDoN cultural crafting really makes the Lua upset. So, for instance, as an ogre I have to buy an Ogrish Smithing hammer, which comes from only one mob in the game, Puglala in Oggok, but the lua can't find it, or doesn't know where to look maybe. But I went and bought it, fine. The lua won't run while you're in Oggok however, and the Ductile Cold Iron also comes from Puglala (also Gralbek I think), both in Oggok.
So I run back to PoK, and proceed to craft, which works ok for the subs, until the final combine, which it tries to combine in the generic forge by Caden, but the combine can actually only be done in Oggok, in an ogre forge.
I presume this challenge is going to exist for all of the cultural combines. Is it monumental to adjust for these items?
As an aside, the recipe list for the cultural gear is rather obscene, just due to the shear number of "elaborate blah blah blah" for instance. So, if it's race restricted, maybe you don't have it in the db, but it would be nice to filter out things I flat out can't make if I'm not the right race/diety.

