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Could the Batch mode be updated to use the Standard mode's query search? I don't understand why one lets me look at every recipe and the other is based on expansion- it's missing older expansions.
I will take a look at it and see how it operates, I can see a single mass shop prior, but a mass shop based on all the batches each time would require batch recipe iterations over and over after every run through AND continue.... which some would like and some wouldn't, of course.Also need to mass vendor+bank+list for batch mode because it's using the old behavior of running around like a madman!
Personally, I am amused at all the attention batch gets, but then again, it must be a money maker..Maybe the Standard mode could have an "Add to batch" button to streamline it away from Expansions. It's hard to figure out what to pull out of the bank, buy, or farm with the way that the script currently outputs missing materials in Batch mode. A checkbox could disable the mass shopping for people that want to struggle with it manually.
huh? don't you check the Info box to the side? it tells all? or are you glomming and saying that needs to be in batch mode?I mean, batch mode is useful for making gearsets (conflagrant!) and recipes like this:
Because if I search for the end product in Standard mode "Craft" turns yellow and I don't know what to do with that or what's missing to finish the combine (sans log.)

mq.TLO.MacroQuest.Path() .. '\\lua need to be changed to use mq.luaDir instead. mq.luaDir will point to the correct Lua folder location if you've configured it to be elsewhere. I concur with the above. Additionally, not sure if this is possible, or I am stupid and just not seeing it. Is there a way to put in a search for an TS mat I might have an abundance of, and see all of the recipes associated with that mat? Then I cross reference with other mats and make/learn items I do not already know?
Particularly research. I need 325 skill native to make Conflag gems. Thats all I want, I have all of these mats, but it is difficult to find what my next path, or farm area is because nothing is really searchable.
I am reading old posts about ppl buying every ink, quill, some other stuff and making spells, but that must before changes or something? Plus, I cannot go back and search for batch recipes to make all of the old school inks, etc.
Love the script, hate the tradeskills. I don't want to be handed 350 on a silver platter, but their current system is absolutely one of the dumbest things I have ever seen.
Everything is set to bought for all inks, solutions, quills, etc.. you can manually change this in the DB if you so desire.. I try to make it so it works for the many instead of the few, This is the reasoning for setting them to be purchased vice crafted.I'm running into a frustrating problem. It tries making subcomponents in a recipe when I already have the components on me. I try making Fine Runic Sortilege Sheet Solution, and I have plenty of VENDOR BOUGHT aqua regia on hand. It won't make my solution because it says I am missing saltpeter (dropped) for the aqua regia. So I MANUALLY do the combines and MANUALLY make my fine runic sorteledge sheets. Now I try using your program to auto make some spells and it says I need to have the Fine Runic Sortilege Sheet Solution and stained fine runic sorteledge sheet. I don't have it because I manually made the fine runic sorteledge sheets for the spell recipes and it's sitting in inventory. I bought your program so I can automatically make everything and I have in the past. I reset your program, reloaded LUA, and even camped and restarted my toon
(edit) I switched to default UI, same problem
That's not how it's working for me. Aqua Regia is store bought (or crafted), yet even with it in my inventory, it tries to craft it. I have fine runic sorteledge sheet, that I just made, in my inventory. That is a component of making a spell, yet tcg says I need the component to make fine runic sorteledge sheetEverything is set to bought for all inks, solutions, quills, etc.. you can manually change this in the DB if you so desire.. I try to make it so it works for the many instead of the few, This is the reasoning for setting them to be purchased vice crafted.
Can you provide the 'info' screenshot so I can see what it is doing?
That's not how it's working for me. Aqua Regia is store bought (or crafted), yet even with it in my inventory, it tries to craft it. I have fine runic sorteledge sheet, that I just made, in my inventory. That is a component of making a spell, yet tcg says I need the component to make fine runic sorteledge sheet


If you could, please provide this SS:That's not how it's working for me. Aqua Regia is store bought (or crafted), yet even with it in my inventory, it tries to craft it. I have fine runic sorteledge sheet, that I just made, in my inventory. That is a component of making a spell, yet tcg says I need the component to make fine runic sorteledge sheet

I just tried it myself and it is working. However, I can 0 out Aqua Regia and Vial Of Muriatic Acid and Oil of Vitriol so they are purchased.OK, it's working now. All I had done was zone out of POK, then went back to POK for the combines. Earlier camping and logging back in didn't help.
Now EQ crashed...UGH
POK had crashed or reset on a server earlier today at least one I was on, or option C reason why I was booted..I just tried it myself and it is working. However, I can 0 out Aqua Regia and Vial Of Muriatic Acid and Oil of Vitriol so they are purchased.
Well, thanks for the help. I had a few more crashes during the combine at the research table, so I did the combine all on the table and went thru the stack. I need to farm plat and I'll reboot and try again later.POK had crashed or reset on a server earlier today at least one I was on, or option C reason why I was booted..
while true do
local guild_item_grab_index = mq.TLO.Window('GuildBankWnd').Child(
'GBANK_ItemList')
.List('=' .. ItemToGrab, 2)()
mq.delay(1)
local guild_item_current_count = tonumber(mq.TLO.Window('GuildBankWnd').Child(
'GBANK_ItemList')
.List(guild_item_grab_index, 3)())
mq.delay(1)
if guild_item_current_count <= need then
grab_count = guild_item_current_count
end
if guild_item_current_count > need then
grab_count = need
end

4/26/2022
2.64b - Changelog
Batch:
Added: TSS Baking, Brewing, Jewelcraft, Pottery, Tinkering
Added: POR Baking, Brewing, Fletching, Jewelcraft, Pottery, Tinkering
Added: DODH Baking, Brewing, Fletching, Pottery, Research ,Tailoring, Tinkering
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Read the rest of this update entry...


There are instances where an item is 'obtainable' but it is in a different zone with the issues of race/faction or loss of/navigation/meshes. In the case of Shard's Landing you have to get there using something or porting or running (blimp) and not dying along the way. Would be way better if the port in/clicky spot was the camp instead of near the ZI.for this recipe:
View attachment 39683
under the tailoring option, and probably for others as well, it requires a store bought item: Blessed Water of Cazic-Thule, TCG has it listed as Unknown in the Db, but it can be found here, at least on EQT anyway:
View attachment 39684
I can buy it manually and complete the combines, but thought I'd update for future inclusion?
I just fixed the recipe it was not making the e'cian as part of the combine. It is supposed to observe what is in inventory and calculate accordingly. The exception being, if you start a recipe, pause it, and then hand it some stuff, it won't re-calc.So, I wanted to be clear, if you have some of the subcombines already done for a multistage craft already in your inventory, it ignores them in favor of crafting everything from scratch?
Case in point:
I'm on Riz, nowhere near the stage of caring about making TS's on all toons for quite a few expansions, as it's useless at this stage.
However; I have one toon that works smithing, but another gnome toon that does tinkering, but has crap for smithing skill. So I'm trying to make Primordial Driftwood Bows, and in order to do that I make the gears and bolts on my smither, and hand them to the gnome to do the rest of the tinker combine for the e'cian ice bow cams, and hand those back to the smither/fletcher for the final bow combine. Unfortunately, the lua doesn't allow me to do that. When I try to get the tinker to make the E'Cian bow cam, with the ice gears and bolts already in her inventory the lua doesn't care about those sub combines already being present, it's looking for the raw materials to make the gears and bolts from scratch before it tries to make the final combine. Is that the intended function? If so, I guess I'm going back to manual/macro style combines unless my primary TS toon is doing all of the sub and main combines.
If it is what I think you are going for then I need to do a hierachy matrix of this trophy level is less than that item modifier chart and if I have trophy grab it, unless the item modifier is greater than the trophy level. Basically, everyone should have trophies, unless the modifier is that much better or a specialized requirement.Side request: There're limited TS boosting items, could they be coded to be equipped automatically when doing combines? I'm using a hammer of ironfrost for my smithing currently, but geerloks for everything else at the moment. Right now I have to speed swap during the TCG routines if I want to switch boosts while doing sub combines, or just pre-equip manually for the primary combine and let it run.
Yes I refer to this as the Curse of Rizlona..no trophies exist on Riz yet. There's the hammer and a set of shears from Ssraeshza that give +15% mod, otherwise I think it's mostly geerlok's for 5% bonus at this point in the expansions.
Thank you for fixing the recipe. I thought it was supposed to check for existing items, but wasn't sure. If I ever hand something over, I abort the sequence and requery before starting again, as I I presumed it was running of a snapshot query of components when the combine sequence was started/last queried.
Sounds like a good name for a Shammy spell.Yes I refer to this as the Curse of Rizlona..
Artisan's Baking mode doesn't call out that it needs a Non-Stick Frying Pan. It doesn't have the Frying Pan Mold in the Vendor or Farm area.
This is the story of how I kept farming additional materials and now know >720 of the 754 baking recipes.
Because of a virtual frying pan. Once I manually crafted one I cleared out 40 recipes and hit 350 about 8 in....
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