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Release Tradeskill Construction Set NeXt 4.1991b

When selecting a recipe (standard) it would calculate based on the total amount wanted but never took into account the amount of that recipe in inventory, which would erroneously provide false responses as to your ability to make the recipe. This has been rectified.

The craft button was calculating correctly all along so no worries there.
 
pre-schooler school code graduating to kindergarten code , coming...

as the crow flies math is flying out the window..
 
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Is there a way to mark certain items to not be pulled in with Auto-Bank? There is always 2-3 items I have to pull back out after depositing trade skill items and I don't know if I am just being dumb!
 
Is there a way to mark certain items to not be pulled in with Auto-Bank? There is always 2-3 items I have to pull back out after depositing trade skill items and I don't know if I am just being dumb!
It works on the principal of returning leftovers to the bank as to not clutter bags, my way of being helpful, but apparently not.

Also,, there is auto-deposit.. which u can turn off.. in the global settings..

Auto-Bank -- grabs from bank
Auto-Deposit -- puts it back in the bank

both can be toggled.
 
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Tools have been pissing me off, I am going to take care of them..

If it is not a tool in a tool then I can get it to work great but I am going to have to take more drastic measures.
 
Finally... no more buying and trying to make more rollers, I know, not a big deal right, only applies to a handful of recipes.

1649292151322.png
1649292187838.png
Might as well work on collapsing recipes and counts.. because , it couldn't possibly be that hard..
 
Because more information is always better and less confusing.. behold.. a bank list window to tell you what it will grab from the bank if you have that option turned on for standard crafting:

1649371221445.png
 
The mass merchant mode should be added to the trophy quests. I decided to start Fletching (it took me too many times to type that right) because I couldn't sleep. Was looking at the farm list and it calls for 100 of these?

That are used in one recipe that turns into these:

But according to Adetia's guide and ZAM none of these fletching combines count towards 350 skill? Maybe these should be removed?
 
The mass merchant mode should be added to the trophy quests. I decided to start Fletching (it took me too many times to type that right) because I couldn't sleep. Was looking at the farm list and it calls for 100 of these?

That are used in one recipe that turns into these:

But according to Adetia's guide and ZAM none of these fletching combines count towards 350 skill? Maybe these should be removed?

That info comes directly from here.. which is an output recipes files dump of learned recipes that count towards 350.


The fletching shopping list for this:


specifically calls for the bones..

It states DNC in the master list, which means they were not able to make it, which means they wouldn't be able to tell if it would count. I spot checked a few EQTC recipes and they do not indiciate there are any issues with the combine, but some do not have a Recipe ID which would indicate it does not count.

However,

20727 CLASS 1 Drakebone Point Arrow (Large Groove)
20728 CLASS 1 Drakebone Point Arrow (Medium Groove)
20730 CLASS 1 Drakebone Hooked Arrow (Large Groove)
20731 CLASS 1 Drakebone Hooked Arrow (Medium Groove)
20732 CLASS 1 Drakebone Hooked Arrow (Small Groove)
20733 CLASS 1 Drakebone Silver Tip Arrow (Large Groove)
20734 CLASS 1 Drakebone Silver Tip Arrow (Medium Groove)
20735 CLASS 1 Drakebone Silver Tip Arrow (Small Groove)
20739 CLASS 1 Drakebone Discord Tip Arrow (Large Groove)

This is a partial from my own fletching dump, and if these don't count, I need some validation for it. Alternativelty, You can manually modify the prize.db and mark them all to be skipped.

I have observed 'learning' recipes and they don't end up in the recipe dump which makes me believe they do not count towards 350, but makes me believe these do.
 
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Ah, 2am mistakes. ZAM says that they don't count but you're right- they do seem to.
Though Drake and DragoRn != Dragon. The Mass Shopping module is calling for 100 Dragon Wing Bones but you'd need a max of 13 to do the Dragon->Drake and all 126 recipes. Though if this drop/respawn rate is any indicator it's probably faster to farm the 126 Drake Wing Bones in Accursed Nest. I also got yelled at by a French player for killing quest NPCs.
 
The mass merchant mode should be added to the trophy quests. I decided to start Fletching (it took me too many times to type that right) because I couldn't sleep. Was looking at the farm list and it calls for 100 of these?

That are used in one recipe that turns into these:

But according to Adetia's guide and ZAM none of these fletching combines count towards 350 skill? Maybe these should be removed?

Ah, 2am mistakes. ZAM says that they don't count but you're right- they do seem to.
Though Drake and DragoRn != Dragon. The Mass Shopping module is calling for 100 Dragon Wing Bones but you'd need a max of 13 to do the Dragon->Drake and all 126 recipes. Though if this drop/respawn rate is any indicator it's probably faster to farm the 126 Drake Wing Bones in Accursed Nest. I also got yelled at by a French player for killing quest NPCs.

Sacre Bleu!
 
I look through the thread and maybe I missed it, but I was looking for something on how to edit or add recipes to this. I can find the magically delicious sweetwater, but not the cookies. Is this something I can add/edit ?
 
I look through the thread and maybe I missed it, but I was looking for something on how to edit or add recipes to this. I can find the magically delicious sweetwater, but not the cookies. Is this something I can add/edit ?
Well.. It wasn't on EQTC so it never got added, but, it has been added to the database... in the next version.

If you want to add it manually you need to add to the mastercomptable and masterrecipetable

You will need to know item ids, trivial, yield, item counts, and make up a unique recipe ID..
 
Well.. It wasn't on EQTC so it never got added, but, it has been added to the database... in the next version.

If you want to add it manually you need to add to the mastercomptable and masterrecipetable

You will need to know item ids, trivial, yield, item counts, and make up a unique recipe ID..
Thank you
 
The same thing goes for Dragon Fin Bones and Drake-Spikes. You either need 13 of the Fin Bones or 126 Drake-Spikes. If I had to farm 130 of these drops I'd quit EverQuest.

Added: Frugal Mode to 350, which is basically the old way of doing things, the new way will do all the shopping and bank grabbing AIO.
This allows flexibility for the new way to turn continue on or off.

Would it be too much to request a Semi-Frugal mode? There are some of the Farm items that I'm never going to get so it's useless to buy the vendor items for those combines. Maybe a mode that scans inventory for farm items you DO have and then buys the vendor mats for those?
That's complicated. Ignore me. Hope you had a great weekend!
 
The same thing goes for Dragon Fin Bones and Drake-Spikes. You either need 13 of the Fin Bones or 126 Drake-Spikes. If I had to farm 130 of these drops I'd quit EverQuest.



Would it be too much to request a Semi-Frugal mode? There are some of the Farm items that I'm never going to get so it's useless to buy the vendor items for those combines. Maybe a mode that scans inventory for farm items you DO have and then buys the vendor mats for those?
That's complicated. Ignore me. Hope you had a great weekend!
cue prize.db , allows you to forever set recipes to skip from all the tradeskills to reach 350. you just edit it and change the 0 to 1 to skip the recipe.. forever..

1649702384957.png
 
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Files attached to import or handjam for Anniversary Jimothy ,Fancy Feast.

Anniversary Recipe Table:

913091​
89943​
Magically Delicious Cookies
30​
1​
OvenBaking
0​
30​
913092​
105989​
Fancy Feast
175​
1​
OvenBaking
0​

Anniversary Comp Table:

913091​
Almonds
30521​
0​
1​
Magically Delicious Cookies
913091​
Bottle of Milk
13087​
0​
1​
Magically Delicious Cookies
913091​
Butter
29742​
0​
1​
Magically Delicious Cookies
913091​
Cup of Sugar
15961​
0​
4​
Magically Delicious Cookies
913091​
Dried Vanilla Beans
72090​
0​
1​
Magically Delicious Cookies
913091​
Phoenix Dough
29745​
2277​
1​
Magically Delicious Cookies
913092​
Plump Spiroc Meat
105985​
0​
5​
Fancy Feast
913092​
Plump Shark Meat
105987​
0​
1​
Fancy Feast
913092​
Plump Streamer Meat
105986​
0​
2​
Fancy Feast
 

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Can I get the Vegetable Oil to select making (4) at a time instead of (1) :)
This can be an all or none, or one... I can change it for specific recipes or all of them.

It can also be made en masse prior, and I am looking at which expansion has it so I can add it to batch also.
 
This can be an all or none, or one... I can change it for specific recipes or all of them.

It can also be made en masse prior, and I am looking at which expansion has it so I can add it to batch also.
Just the ones that require more than 1 vegetable oil or when you make 1000 items that require 1000 vegetable oil, 4x faster making 4 than 1 . lol
 
Just the ones that require more than 1 vegetable oil or when you make 1000 items that require 1000 vegetable oil, 4x faster making 4 than 1 . lol
There are 66 recipes that need Vegetable Oil, they either need 1 or 3 per recipe. If the recipe calls for 3 it makes 3, so making 4 doesn't seem like it helps too much.

The yield doesn't change if you make 1 or 4, so it doesn't speed anything up really. It would reduce the number of sets but still do 1000 combines..


Either:
1 x 1000
Or
4 x 250

so not seeing much of a benefit there. Also, it would buy for 1000 and if you were doing recipes that called for 750 you would end up with 250 combines worth of extra materials in your inventory.

 
There are 66 recipes that need Vegetable Oil, they either need 1 or 3 per recipe. If the recipe calls for 3 it makes 3, so making 4 doesn't seem like it helps too much.

The yield doesn't change if you make 1 or 4, so it doesn't speed anything up really. It would reduce the number of sets but still do 1000 combines..


Either:
1 x 1000
Or
4 x 250

so not seeing much of a benefit there. Also, it would buy for 1000 and if you were doing recipes that called for 750 you would end up with 250 combines worth of extra materials in your inventory.


So what your saying is making the vegetable oil 1 at a time is same amount of time as making 4 at a time. My calculations came out a little different. It took me 5 minutes to make 1000 vegetable oil 4 at a time. It took me 20 minutes to make 1000 one at a time.

I see your point on the recipes. I was just thinking about mass making the vegetable oil. haha
 
So what your saying is making the vegetable oil 1 at a time is same amount of time as making 4 at a time. My calculations came out a little different. It took me 5 minutes to make 1000 vegetable oil 4 at a time. It took me 20 minutes to make 1000 one at a time.

I see your point on the recipes. I was just thinking about mass making the vegetable oil. haha
1649799055212.png
 
One combine takes the same amount of time. One makes 1 vegetable oil and one makes 4 vegetable oil. Who gets to 1000 first? hehe
 

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Once again EQ has thrown a wrench in the mix. The idea to lookup known recipes from and ID database is fine and dandy except for those 20K+ recipes that don't count that don't have a recipe ID in the outputfile... so that is a bit of a bummer... for the UI.. which means it has to revert to the 'typing' the recipe in to see if we know it in the UI.
 
Not sure what happened trying to make a single firehide bracer, as that's all I had the magma crystals for, but it looks from this output that it's trying to access my inventory slot 35, which doesn't exist on Rizlona yet.

I did update the recipe database per the instructions in the download, was there something else I needed to tweak for Rizlona so it has the right inventory and bank tracking pieces?
1649821464347.png
 
Not sure what happened trying to make a single firehide bracer, as that's all I had the magma crystals for, but it looks from this output that it's trying to access my inventory slot 35, which doesn't exist on Rizlona yet.

I did update the recipe database per the instructions in the download, was there something else I needed to tweak for Rizlona so it has the right inventory and bank tracking pieces?
View attachment 39291
Looks like I have to re-tool the Grabbing from bank routine.

I think I got a fix..

if you go into the TCN_library.Lua and find this text: -- Open Finditem window

Replace what is directly below with this:

Code:
    if not mq.TLO.Window('FindItemWnd').Open() and mq.TLO.MacroQuest.Server() ==
        "rizlona" then
        mq.cmd('/notify BankWnd BW_FindItemButton leftmouseup')
        mq.delay(1000)
    else
        if not mq.TLO.Window('FindItemWnd').Open() then
            mq.cmd('/notify BigBankWnd BIGB_FindItemButton leftmouseup')
            mq.delay(1000)
        end
    end

It should open the Find Item Window and grab items accordingly for Rizlona.
 
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UI finally gets a little love..

the recipe search and selection have been combined and sped up, it will now only try to craft if it can find the recipe in the recipe list, otherwise it will try to learn it.

Should also break out under the following conditions:

User aborts, out of materials, recipe learned..

will destroy and sell after UI crafting complete, most likely will destroy and sell if we have non-stacked that fills up our bags and aborts the UI to do as such.. maybe, probably, logic dictates so. This is best used with continue otherwise it will break out and not return regardless of skill or inventory goals.
 
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Thanks, that fixed the bank issue, but I'm still getting errors about inventory slot 35:
1649881063058.png

This is sometimes an issue and sometimes not. I tried just one bracer first, and my toon went to the bank and extracted tools, then did some of the sub-combines to make a bracer, for the temper and studs needed, then crafted 1 bracer. Then when I re-ran it again to execute for 5 more bracers it choked at the forge step with the above output on the first combine attempt, with nothing ever actually placed into the forge. But it's spreading out my stack of items into single item stacks in my own inventory as it tries to get to it's count total. Any total count of final product above 1 seems to cause this when I try.
 
Thanks, that fixed the bank issue, but I'm still getting errors about inventory slot 35:
View attachment 39303

This is sometimes an issue and sometimes not. I tried just one bracer first, and my toon went to the bank and extracted tools, then did some of the sub-combines to make a bracer, for the temper and studs needed, then crafted 1 bracer. Then when I re-ran it again to execute for 5 more bracers it choked at the forge step with the above output on the first combine attempt, with nothing ever actually placed into the forge. But it's spreading out my stack of items into single item stacks in my own inventory as it tries to get to it's count total. Any total count of final product above 1 seems to cause this when I try.
Do you have perks?

When I put out the next release try this recipe using the UI..
 
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I do not think so if you're referring to the "buy additional whatever" subscription from dpg.
to TS it I have to recreate it, or at least have a good understanding of the why. I will give it a go...

We are working with 2 things here, one, it is a different server, but that shouldn't matter, two, no one else has said anything..

but then again..no one said anything about grabbing items from the bank on Rizlona or I was just blind..
 
to TS it I have to recreate it, or at least have a good understanding of the why. I will give it a go...

We are working with 2 things here, one, it is a different server, but that shouldn't matter, two, no one else has said anything..

but then again..no one said anything about grabbing items from the bank on Rizlona or I was just blind..

Does your recipe list look sort of like this?

1649914287928.png
 
Release Tradeskill Construction Set NeXt

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