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Release Tradeskill Construction Set NeXt (1 Viewer) 4.1991b

URL unfurl="true"]http://www.eqtraders.com/items/show_item.php?item=67994&menustr=035000000000[/URL]

cant craft this, it tries to use 8 silk instead of the hide
Corrected, will be in next release.

I got all this data from eqtc at launch so there will most likely be a couple of other things to correct as well. There were a couple of same named items that will most likely have a new name and or ID.
 
Faded Bloodied Luclinite of Resilience name has been corrected and will be in next release, previously at launch it was Proficiency, but there is already one of those.
 
I like your style. Too bad it's vodka, but to each our own =)

Found a broken recipe for action.. at a later time and date. Unfired Star Ruby Encrusted Stein seems to fail to combine so far. Rather the subcombines are having a fit. Subcombine is a Large Block of Magic Clay (3 regular blocks + water). I gave the toon a few thousand regular sized blocks of magic clay, told it to go make steins. It bought the vendor things (water mostly), ran to a potter and the console output was "[TCSNeXt] [Crafting] [Large Block of Magic Clay]" however it was crafting SMALL blocks, instead of large, then when it was done making big things into little (instead of big into bigger), it decided it was done and banked things.

I noticed this after about 2000 combines, so once the little things are reconsitited into big big things ill see if it gets fussy with having large blocks already on hand. I thinkt he covnersions might be wonky. But enjoy the vodka for now!

I took a look

1553 Block of Magic Clay 16897 0 1 Large Block of Magic Clay
1553 Water Flask 13006 0 1 Large Block of Magic Clay

The issue is the amount of blocks.. it should be 3.

and ... Corrected , will be in next release..
 
Keeps saying: We don't have a mixing bowl in bank or inventory, while I have one in inventory and one in bank??
Put the other one in the hoard for now.. I believe it says if you don't meet both condtions (it is assuming you only have 1 mixing bowl)

I will get this fixed up in the next release.
 
Is it possible to scan the dragon hoard? I have a ton of trade mats in mine.
 
Is it possible to scan the dragon hoard? I have a ton of trade mats in mine.
I am not aware of a TLO that can accomplish that currently, unless someone knows it..

I think you have to be in the bank and click on dragon hoard when you have the find items window open for it to work, so the whole pre-cognition thing doesn't work. It would be akin to GH bank searching, unless I am incorrect.

I am currently working on batch mode.. so I could revisit at a later date. My opinion of course, mq.TLO.FindItemHoard would be sweet.
 
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I noticed this too, but it still used the mixing bowl in pok to make the items.
If anyone is feeling froggy before I put out the release..

TCN_feeder line 1371 remove mixing bowl


local chk_portables = {
"Coffin Poison Bottle", "Reinforced Jeweler's Kit", "Mixing Bowl",

"Copy paste, killing your code since the 60's"
 
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Note: for those about to start on Research, this thing goes on for days doing research from ~314 and up to 330 has been going better part of 4 days now lol.
 
I apologize if I am missing it. Is there a way to do a custom list of recipes to be crafted?
Batch crafting is coming.. thinking of how I want to do it and what features to give it, it will be similiar to the standard crafting search method but select will most likely be 'add' and each add will use the quantity count as it is changed or not.

We have the technology, we can make it bigger, faster, stronger.. this will be the 1st bionic.. wait.. that is a tv show..nm
 
jb321 updated Tradeskill Construction Set NeXt with a new update entry:

Quick Update for Mixing Bowl

12/26/21

2.1022b - ChangeLog

Fixed: Will no longer squawk about a mixing bowl while you are in POK. This was part of an array of containers that were checked to determine if one should go forward with a recipe, There was no need to go forward if you didn't have the container to begin with. However, I need to add a recipe cycle to check everything associated in the...

Read the rest of this update entry...
 
Batch crafting is coming.. thinking of how I want to do it and what features to give it, it will be similiar to the standard crafting search method but select will most likely be 'add' and each add will use the quantity count as it is changed or not.

We have the technology, we can make it bigger, faster, stronger.. this will be the 1st bionic.. wait.. that is a tv show..nm
Being able to have saved lists would be cool. Thinking of those who craft armor sets for profit.
 
If anyone is feeling froggy before I put out the release..

TCN_feeder line 1371 remove mixing bowl


local chk_portables = {
"Coffin Poison Bottle", "Reinforced Jeweler's Kit", "Mixing Bowl",

"Copy paste, killing your code since the 60's"
works! now making a lot more recipies! <3
 
It keeps asking me to find "Marr Cherries", even though I have 25 in my bags
It keeps asking me for "Pod of Blood" even though I have 18 in my bags

When I say "keep asking" it pops up in the missing items list.

Also the list should contain where to get the stuff, as you do in game, would be good to be able to sort it in a spread sheet so I would be able to get all I need from one zone and then move on :) (Not mentioning any stupid otter in CS here)...

Trying to finish baking :D

Great script though!
 
It keeps asking me to find "Marr Cherries", even though I have 25 in my bags
It keeps asking me for "Pod of Blood" even though I have 18 in my bags

When I say "keep asking" it pops up in the missing items list.

Also the list should contain where to get the stuff, as you do in game, would be good to be able to sort it in a spread sheet so I would be able to get all I need from one zone and then move on :) (Not mentioning any stupid otter in CS here)...

Trying to finish baking :D

Great script though!

When you finish a run, it generates a list, the list won't change unless you load recipes or do a drop down and pick that tradeskill. Adding an auto-load after a run is a possibility. So if you click go, it will run the same list it just ran, it isn't updated until it generates a new one from the eq DIR. When you click save it writes a .csv file that you can sort in the shoppinglists directory under TCN.

1640719722772.png

It does tell you where.. unless I am missing something..

1640719558095.png

The CSV needs to have a couple of more data items that are displayed but not written. that is an action item.
 
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When you finish a run, it generates a list, the list won't change unless you load recipes or do a drop down and pick that tradeskill. Adding an auto-load after a run is a possibility. So if you click go, it will run the same list it just ran, it isn't updated until it generates a new one from the eq DIR. When you click save it writes a .csv file that you can sort in the shoppinglists directory under TCN.

View attachment 36320

It does tell you where.. unless I am missing something..

View attachment 36319

The CSV needs to have a couple of more data items that are displayed but not written. that is an action item.
Yeah, it is the CSV that needs the same "Action" and "zone" field :)

Ahh, so if I delete the list it will then try to make what I have added?
 
Yeah, it is the CSV that needs the same "Action" and "zone" field :)

Ahh, so if I delete the list it will then try to make what I have added?
If you load recipes or pick something like fishing and then drop down to baking it will be ready for a new run so if you click generate recipes or go it will reflect the proper inventory amounts.
 
Afternoon, I am trying to make Bloodied Luclinite Fish Sheet's. It appears its trying to use Blood Cichlid for the base component rather then Luclin Flame Angels (I only have Luclin Flame Angels). Is there any way to adjust the base component?
1640800524511.png
1640800535921.png
1640800602216.png
1640800545642.png
 
Afternoon, I am trying to make Bloodied Luclinite Fish Sheet's. It appears its trying to use Blood Cichlid for the base component rather then Luclin Flame Angels (I only have Luclin Flame Angels). Is there any way to adjust the base component?
View attachment 36340
View attachment 36341
View attachment 36343
View attachment 36342

In the interim, if you make fish scales using the angel fish, it should use those to make the rest, it doesn't always need the component as long as it can produce the result with another item.
It is right under the fish scale recipe for the Dragon Blood..

I have a method to select whatever you have to make the main item, (i.e. it will pick either one) but this is an in progress thing.
 
I understand the other base recipe is there however I was trying to see if there is a way for us to pick the base item in the event there are multiple ways to get from A to B
 
I understand the other base recipe is there however I was trying to see if there is a way for us to pick the base item in the event there are multiple ways to get from A to B
The code is there to do the swap, I will add it in the DB and see what happens
 
My 1st guess is it consumed the 2nd pair of components making the 1st one, it states it is missing 2 items.

If you check the eq output does it say you recovered anything or failed a combine?


You are brave using that UI..

that is something I plan to make a daily or on demand recipe dump so it won't have to search and just "know" the recipe can be made using the UI,,


I don't believe I put 'failures' in the text, because it would be a lot of superflous spam. I can do some testing and see if it has the make count correct and the goal..
 
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You are brave using that UI..

that is something I plan to make a daily or on demand recipe dump so it won't have to search and just "know" the recipe can be made using the UI,,


I don't believe I put 'failures' in the text, because it would be a lot of superflous spam. I can do some testing and see if it has the make count correct and the goal..
Wait, there is a different UI I should be using? That is the one that opened from the command you have listed on commands.
 
Wait, there is a different UI I should be using? That is the one that opened from the command you have listed on commands.

There is a checkbox for UI on standard crafting, that will use the non-experiment method to craft, buut it was more of a feature request from Cannoballdex and it has not received love in some time..

The roadmap for that is to do a daily recipe file generation of all trade skills so it doesn't have to 'look' things up by searching.
Add a reload/refresh button to force a refresh of the recipe file
Check and or fix learn mode/goals/selling/destroying/etc..

It uses the name of the recipe from the DB, and if it isn't correct, it is going to skip it and will say you don't know it , I have to work on this, there are silly recipes for example that say (Poison Blob (3a)) and I have it as poison blob (extract), because I couldn't know what they were going to name it unless I saw the recipe name this holds true for sure with the consigned poison items.

It can be used but it is something I know that needs work more so than the other areas. If you uncheck UI and try it does it work?
 
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I love the UI checkbox :) If you know the recipe it will make the item 10 times faster if the recipe calls for 10 items. Once click and auto combine. (instead of adding every item to the container one by one) :)
 
I love the UI checkbox :) If you know the recipe it will make the item 10 times faster if the recipe calls for 10 items. Once click and auto combine. (instead of adding every item to the container one by one) :)

Buut, if you use custom UIs not so great.. which is why it is an option and only for the bravest of the brave, like a hobbit.
 
Well if you ever need testing anything, ill be happy to provide assistance. I can say number one feature I am looking for is custom lists for sets of things to be created. I often get large orders.
 
Buut, if you use custom UIs not so great.. which is why it is an option and only for the bravest of the brave, like a hobbit.
I gave up on custom ui long time ago. nothing but a headache every time something gets changed or updated.
 
Release Tradeskill Construction Set NeXt

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