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Release Tradeskill Construction Set NeXt 4.1991b

What is that? lol

View attachment 35710
There is an edited version of the error if that is what you were talking about

Think I got it fixed :) you cant have a space in your file directory name, guessing it did not like that. It is at least doing some stuff now
I recreated the error and it does not like "MQNext - Test" for sure.. nor does it like MQNext-Test nor does it like MQNext_Test
 
Went with NextTest seems to be working now :). Can put that in the FAQ (hopefully not the only dumbass that will get caught with his issue lol)

Other note: Will this make an enchanter perform metal enchantments? or Vial of mana summons?
 
Went with NextTest seems to be working now :). Can put that in the FAQ (hopefully not the only dumbass that will get caught with his issue lol)

Other note: Will this make an enchanter perform metal enchantments? or Vial of mana summons?

In the interim I would use this:


I have been known to re-invent the wheel, unsure if it applies here.

Maybe Cannoballdex can make this a Lua that I can add in :p
 
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Shit.. I'm just seeing this after I bought the mac.. I'll dbl buy though because time is money!
 
I wanted to thank everyone for their support and purchases, I am open to feature requests, recipe fixes, better farming areas, etc.. LMK
 
Putting this in the code for barren coast for testing now:

Code:
   local gate_class_check = movement.gate_class()
        local bind_check = movement.where_bound()
        if gate_class_check == 1 and bind_check == 1 then
            movement.gate_action()
        end

If you are a gater and you are bound in PoT or PoK it will attempt to gate with the ability until you are in PoK or PoT.
 
Putting this in the code for barren coast for testing now:

Code:
   local gate_class_check = movement.gate_class()
        local bind_check = movement.where_bound()
        if gate_class_check == 1 and bind_check == 1 then
            movement.gate_action()
        end

If you are a gater and you are bound in PoT or PoK it will attempt to gate with the ability until you are in PoK or PoT.
Nice, what version will this be in? Is guild lobby an option?
 
Nice, what version will this be in? Is guild lobby an option?
The short answer is it can be, the longer answer, all roads lead to PoK, so current state if you gated to the lobby and the 'use guild hall' option is checked it would run to PoK the turn around and run back to the GL and then the NGH.

This will be in the next release, also added Thurgadin to gate back from.

Further explanation, Whenever we return from anywhere we head to POK, and from there we are presumed to have finished shopping or going somewhere else to shop and then come back to POK, once there we then do a crafting zone check which checks the flag for NGH or POK, if it is NGH, you guessed it, it runs from POK to NGH.

So it will most likely require retooling and a GLOBAL flag, meaning instead of heading to pok from every travel routine we will need to do a check for a NGH flag and if you are part of a guild and then determine a route if we need to head to POK or to the NGH. so, yes, can be done, but will take some tweaking. In the interim I could have it gate to GL if the player can do so, but we can put this up for a WIP vote..
 
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I found a bug!, If you have a tool in the bank or in inventory and try to make said tool (by itself) it will error out, fixing!

But, if it makes the tool as part of a requirement for the recipe, well, that part is ok..

Ok , now it will say you have the tool and ask you to pick another recipe, and if you don't have it in the bank or inventory it will make said tool. Pushing release.

Annnnd while I was at it, You can now mass produce tools instead of being stuck with just 1 everytime :)
 
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Apologies for the lateness of the update, I had a monitor meltdown! Selective interchange to the rescue!
 
If it is not part of the launcher do we need to redownload any time we want the newer updates?
 
If it is not part of the launcher do we need to redownload any time we want the newer updates?

Yes, you have to go to the download page and get the latest version when it is released. This is for a couple of reasons, the main being me throwing over the apple cart with Lua instead of MQ2
 
Yes, you have to go to the download page and get the latest version when it is released. This is for a couple of reasons, the main being me throwing over the apple cart with Lua instead of MQ2

I could put out indiviudal files, but that would be messy and confusing, this is why I release the whole shebang...
 
No need to change how you are doing anything. That was just me making sure I am using it correctly. I have no issues with downloading when I plan to getting my trade on.
 
Look at that confidence, buying my product when I tell you it's akin to the launch of Fallout 76!
 
When i was making dairy spoons today, I had 2 in my inventory. I set this to craft 4 more, and it kept erroring out with a "gmatch" error. I parceled the two I had away and it seems to be operating fine now. Might have been operator error as well. who knows!
 
When i was making dairy spoons today, I had 2 in my inventory. I set this to craft 4 more, and it kept erroring out with a "gmatch" error. I parceled the two I had away and it seems to be operating fine now. Might have been operator error as well. who knows!
Yep, this fix is coming, it is because it has a null recipe list, and then tries to create a shopping list from nothing. I have the fix for that and it is working. I was trying to get the make more than 1 tool at a time fixed, but it is posing Tool Time for me.. AFAIK there is only 1 tool that requires 2 of the same tool, laminator roller..
 
Yep, this fix is coming, it is because it has a null recipe list, and then tries to create a shopping list from nothing. I have the fix for that and it is working. I was trying to get the make more than 1 tool at a time fixed, but it is posing Tool Time for me.. AFAIK there is only 1 tool that requires 2 of the same tool, laminator roller..
Sounds good. I saw you had a fix in the works, wasn't sure if it was already pushed or not :) So far this thing is pretty killer!

Cycling my cheer squad through their GoD tasks now. I'm going to see how the newbie TS trophy section works after that. I tried the freshman trophy quest and it errored out. but I also know my toon with that task doesnt even have half the items he needs yet anyways.
 
Sounds good. I saw you had a fix in the works, wasn't sure if it was already pushed or not :) So far this thing is pretty killer!

Cycling my cheer squad through their GoD tasks now. I'm going to see how the newbie TS trophy section works after that. I tried the freshman trophy quest and it errored out. but I also know my toon with that task doesnt even have half the items he needs yet anyways.
Any trophy quest that errors out, please provide the ID of the quest so I can add it to the database, all my toons did their quests at 54, so I don't know the numbers.

I believe it is /echo ${Task[Freshman Baker Test].ID} or it is the 5/6 digit number in the red text that you got.. The beginner quests are there, and a higher level alchemy is there.
 
jb321 updated Tradeskill Construction Set NeXt with a new update entry:

Errors, Tools, Gating, Fixes, Oh My

12/12/21

2.091b Changelog

Fixed: Won't error out if you have a tool in inventory orbank and try to make it, it will just say you have the amount, or pick a different recipe

Update: Laminator Blade and Laminator Roller use the cheapest material (Subjective) they buy small bricks of refined high quality ore until it runs out from vendor.

[COLOR=rgb(97, 189...[/quote]

Read the rest of this update entry...
 
Any trophy quest that errors out, please provide the ID of the quest so I can add it to the database, all my toons did their quests at 54, so I don't know the numbers.

I believe it is /echo ${Task[Freshman Baker Test].ID} or it is the 5/6 digit number in the red text that you got.. The beginner quests are there, and a higher level alchemy is there.
I'll get back to you on that, I put that toon on some baking work instead to max his skill (300).

Couple questions:
For skillups (im looking at baking/brewing here), is there a way to go past 1000 of an item? Mistys and Kaladims produce awful fast. Ive been parceling them out to keep it going.

I see the skillup and continue options, but I'm not sure how to use them properly, whats the best use case for using them properly?
 
I'll get back to you on that, I put that toon on some baking work instead to max his skill (300).

Couple questions:
For skillups (im looking at baking/brewing here), is there a way to go past 1000 of an item? Mistys and Kaladims produce awful fast. Ive been parceling them out to keep it going.

I see the skillup and continue options, but I'm not sure how to use them properly, whats the best use case for using them properly?


The best way is destroy and continue for > 1000 (currently) .. You would have to watch it though once it reached 300 or the trophy maxed

Continue is best used when you are trying to make 1-1000 of something and it will just keep going , shopping, crafting, until it reaches 1-1000 or you run out of farmed materials or cash.

If the trivial is < 300 you can use destroy, continue, and skill up. It will stop on the dime for that one.

the number can change, unsure of the overall ramifications of doing so, but I understand because 1000 Kaladim = 250 tries instead of 1000 because of yield calculations.

I am working on the sell and thinking about tossing in a bank option for standard crafting to keep the bag space flowing..

the old UI (WIP) is for mass crafting and doesn't have all the bells and whistles active that the experiment craft has currently, but that will change someday
 
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Perfect, thanks! Also, I tried to PM you the snap for the errored out TS Trophy quest. this time it was the Apprentice Potter Test. You might have mentioned that only beginner trophies exist for the moment. if so, ignore me caus eim getting ahead of myself :) and again thank you for the excellent work!
 
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Perfect, thanks! Also, I tried to PM you the snap for the errored out TS Trophy quest. this time it was the Apprentice Potter Test. You might have mentioned that only beginner trophies exist for the moment. if so, ignore me caus eim getting ahead of myself :) and again thank you for the excellent work!

View attachment 35771
Yeah, I did mention it in the overview :)

  • It also has Beginner trophy quests (adding higher level trophy quests as I get ID info), and will do Gates of discord freebies. " :p

I will get to work on adding the APT
 
Hah, see, ignore me. I'll nuke the error in that previous. I was largely just curious. I can convince it to do the potter test by hand later. easy enough.
 
Hah, see, ignore me. I'll nuke the error in that previous. I was largely just curious. I can convince it to do the potter test by hand later. easy enough.

It is added to the DB for next release, keep em coming..

I could surmise 10484,5,6 is Journey, Expert, Master etc, but I want to be sure, my whole DB is based on ID's no names

The good (subjective) thing about the trophy quest engine, is it don't stop! it keeps trying automatic for all the recipes for the Trophy. If you did it by selecting the recipe and continue it would do the same, but just for that one recipe.
 
Freshman Brewer - 10460
Freshman Fletcher - 10466
Freshman Jeweler - 10472
Freshman Potter - 10484
Freshman Tailor - 10502
Apprentice Potter - 10483

I'll get some of the other quests later with toons that have 300 to see what the expert/master quests are ID'd at, but I suspect you're correct with the number scheme.

Request items feature, so if you have toons in the zone you can ask them for a missing item and they will run to you and give the item to you, uses DanNet

How does that function work, btw? Im using misty thickets right now, missing brownie parts. i have brownie parts on another toon (main inventory), standing 5 feet away. I only work on Dannet. both of them are running TCG currently. It hasn't been requesting parts from the other character.
 
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Freshman Brewer - 10460
Freshman Fletcher - 10466
Freshman Jeweler - 10472
Freshman Potter - 10484
Freshman Tailor - 10502
Apprentice Potter - 10483

I'll get some of the other quests later with toons that have 300 to see what the expert/master quests are ID'd at, but I suspect you're correct with the number scheme.



How does that function work, btw? Im using misty thickets right now, missing brownie parts. i have brownie parts on another toon (main inventory), standing 5 feet away. I only work on Dannet. both of them are running TCG currently. It hasn't been requesting parts from the other character.

Right hurr..

1639355270758.png

After you process the recipe click the info checkbox and click the Request Missing Components button, if the toon next to you has it in the amount you want, they will deliver.
 
As a note if you have any of the recipe you are trying to make in inventory when you click select with a quantity, it will calculate what to buy and make based on what you have in inventory.
 
Coming in next release new trophy quests!

Freshman Brewer - 10460
Freshman Fletcher - 10466
Freshman Jeweler - 10472
Freshman Potter - 10484
Freshman Tailor - 10502
Apprentice Potter - 10483
 
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Release Tradeskill Construction Set NeXt

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