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Problem - ToV crystal cavern MQ2Nav Mesh

Joined
May 13, 2007
RedCents
9,002¢
In the crystal cavern mesh that I have it sees this tunnel as a wall due to the spider web. Is there a way to fix it so it goes all the way through?
 

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Can you put a circle on aa photo of the map, I've got a working mesh but want to make sure its using that area and haven't seen those webs.
 
1586334150658.png
or
1586334115176.png

Can make a link from one section to another (connection tool)

1586333762374.png
In debug mode with navmesh transparent it shows like this

1586333837536.png
Zoomed in a bit
1586333877075.png
Normal view
 
Last edited:
I hope you figure this out. TOV CC was a terrible place to try and get any toons to pull in. Would be a great place to farm silks if the mesh was fixed. The last time I tried it skipped paths and made trains. Great to hear peeps are working on it.
 
I think south of your map is the queen. It would be awesome to be able to park your group on the spawn point but I couldn't get my puller to even cross the little bridge. Constant waiting for spawns message.
 
I think south of your map is the queen. It would be awesome to be able to park your group on the spawn point but I couldn't get my puller to even cross the little bridge. Constant waiting for spawns message.

Yeah, I wanted to pull bridge room but it sees that web as a solid wall. =(
 
I have run into this before in other zones and the answer is at this time no, there is no way to edit the mesh to navigate through such things.
 
Problem - ToV crystal cavern MQ2Nav Mesh

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