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Release ToonCollect [Deleted]

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It was doing it completely random, I "Think" I was doing ToV collectables at the time.., and that was the only text it was putting out, and each time it was always the same.
 
Not collecting anything now. :( Waiting for achievement update then Status Ready. Does this with any expansion.

1.5a good 1.6 no good.
 
Not collecting anything now. :( Waiting for achievement update then Status Ready. Does this with any expansion.

1.5a good 1.6 no good.
1.5a may not provide the achievement update in the combo box, but , yeah it does work. the delay is doing something weird.
 
1.5a may not provide the achievement update in the combo box, but , yeah it does work. the delay is doing something weird.
What I did notice is in the beginning I was ending up with multiple of the same collections, no big deal passed them off to other toons. Now it actually skips those and shows the next one in line. Nice work.
 
What I did notice is in the beginning I was ending up with multiple of the same collections, no big deal passed them off to other toons. Now it actually skips those and shows the next one in line. Nice work.
Foiled by testing code for 1.6a
 
If you don't hear from someone for a long time after you put out software, it either works great, or they rage quit...
 
Excellent resource. I didn't even claim my items because it took so long to go through and find all of the ones that I still needed that I just said fook it.
 
Claiming Rain of Fear = Mementos of the Fallen (Valley of King Xorbb) = Magnifying Glass

Claims the item then casts my Demagnifying Glass and leaves the collectible in my inventory. :)

First time it happened I was like, cool a collectible that shrinks you at the same time. After the second time and noticing two collectibles I decided to investigate.
 

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Claiming Rain of Fear = Mementos of the Fallen (Valley of King Xorbb) = Magnifying Glass

Claims the item then casts my Demagnifying Glass and leaves the collectible in my inventory. :)

First time it happened I was like, cool a collectible that shrinks you at the same time. After the second time and noticing two collectibles I decided to investigate.
Fixed
 
Yet another rookie mistake...

For those interested..

It was clicking things by ID, but the beauty of mq.TLO.FindItem is it can go both ways, as in it can look for a name or id. All calls to this were using the specific ID. The collection item was using the name.

local var_name = "name"

If you just do mq.TLO.FindItem(var_name).ID it will look for anything that has 'name' in it..

if you do mq.TLO.FindItem('='..var_name).ID, it will look for the exact name, but EQ is wily, and they use the same name a few times for things, including the magnifying glass..

So, this mostly works
99.9% of the time is this way

The long-term fix is either A have a giant list of every collectible and ID associated with it...

or B do ad hoc.. and add probably less than 5 items...
 
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Cold's Big Bag

Crashed while running this script and crashed right after claiming a Rain of Fear Collection Item. When I logged back in the collection window was up to claim the next collection.

Maybe something to do with dropping stuff into Big Bag or Right Clicking. I wouldn't know. lol
 
Cold's Big Bag

Crashed while running this script and crashed right after claiming a Rain of Fear Collection Item. When I logged back in the collection window was up to claim the next collection.
Without reading anything or knowing anything, I am going to say there are issues with the way items are grabbed from inventory when using CBBags..
 
Without reading anything or knowing anything, I am going to say there are issues with the way items are grabbed from inventory when using CBBags..
Yah, probably a conflict here.
Code:
-- Right-click mouse works on bag items like in-game action
    if ImGui.IsItemClicked(ImGuiMouseButton.Right) then mq.cmdf('/useitem "%s"', item.Name()) end
 
Yah, probably a conflict here.
Code:
-- Right-click mouse works on bag items like in-game action
    if ImGui.IsItemClicked(ImGuiMouseButton.Right) then mq.cmdf('/useitem "%s"', item.Name()) end
What CB should do is really do that for the Tradeskill Depot, I hear it's going to be rear end Dragon Hoard style.. unless anyone else has some insight...
 
What CB should do is really do that for the Tradeskill Depot, I hear it's going to be rear end Dragon Hoard style.. unless anyone else has some insight...
Already been brought up. lol

Code:
if mq.TLO.Lua.Script('cbbags').Status() == 'RUNNING' then
                    mq.cmd('/lua stop cbbags')
                end
 
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for whatever reason the collect all fizzles out sometimes and not other times so I tried to put in condition checks, and still not working 100%.. If I had every single collection item ID that might be a way but that's about 3000 IDs
 
Why not do a script check and if it is running use that method of grabbing items for the big bags, if possible..? otherwise grab the old way

This brings into question, which scripts are complimentary to each other or are special case scenarios. But yeah the simplest answer is if script a don't work with script b, pause one of them until the other one is not in use or finished.
 
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The new Lua overseer loads MQ2Rewards, which wouldn't ya know it, interferes with ToonCollect /reward..

I spent a lot of time getting ToonCollect working with MQ2Rewards in the past to get it to work, and then I was told I didn't need it :( So I did it with just TLO.Window()
 
Is there any way to not click the collectibles when farming them out of the overseer frags? They're kinda spiffy to use during raids to re-up glyphs. I generally click 7/8 and leave the 8th as free AA when I need to top off.
 
Why not do a script check and if it is running use that method of grabbing items for the big bags, if possible..? otherwise grab the old way

This brings into question, which scripts are complimentary to each other or are special case scenarios. But yeah the simplest answer is if script a don't work with script b, pause one of them until the other one is not in use or finished.
This would be brilliant. Like your coding.
 
Release ToonCollect [Deleted]
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