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Question - ToL Expansion Entrance ?

Hulkman

n1 have 1 cool trick?
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Hello.

As we get closer to the new Expansion : Terror of Luclin

I was wondering , Where is a good location or place to setup and camp all toons. So when expansion is live , we can be ready to zone in ?

Also will we need keys to enter any of the zones ? What about maps , have not seen any posted as of yet ?
 
Hello.

As we get closer to the new Expansion : Terror of Luclin

I was wondering , Where is a good location or place to setup and camp all toons. So when expansion is live , we can be ready to zone in ?

Also will we need keys to enter any of the zones ? What about maps , have not seen any posted as of yet ?
> EQResouce <
Things you should know going into the Terror of Luclin:

The entry zone to the Terror of Luclin is Maiden's Eye. You can get here by Saying 'stones' to a concerned shade in The Nexus (near the Kunark Scion/Bazaar area), with this Stone you are given, go to the middle of the zone and it will port you when it calls out the Portal to Lceanium.

There is at least 1 zone locked behind Progression, Bloodfalls, which requires the Raid or Group Mission, Oubliette of Light, to be completed.
 
Thanks

Will the Red guides site create a guide and information for this expansion ? ( like maps , zones, mobs , named )
 
Thanks

Will the Red guides site create a guide and information for this expansion ? ( like maps , zones, mobs , named )
?

we always update maps with both goodurden and brewals map pack resources

the zones/mobs/named - we're not a site that has all that kind of stuff but i did give you a link in the response to your original question which has all that information.

two good sites that do that kind of thing:
EQResource
Allahs
 
You can have a little play on Test before the go live.

Log in a rogue and SOS around the zones. I just used the guild portal to zone in.
Of course then I found some named mobs up in Basillica - so I loaded54 toons in and went and smashed the zone for a few hours. Got several named, heaps of t2 armor and got one T3 ore (Which stupidly looks like the normal ore you need for smithing) and got a few spells and stuff.
 
Your guild hall. All modern expansions are entered through the guild hall (yes, technically there is some obscure entry from somewhere else, but it's almost always 1000% more efficient to just take your guild hall portal to the expansion's entry zone).
 
Your guild hall. All modern expansions are entered through the guild hall (yes, technically there is some obscure entry from somewhere else, but it's almost always 1000% more efficient to just take your guild hall portal to the expansion's entry zone).
100%

Portal Setter is ready to go (and even some cool new additions)

 
Well, the port around on this expansion will look like something like this.
ME (2 missions), guild portal leaves you really close to mission npc that gives both Missions.
Shadow Valley (1 mission), wiz/dru portal leaves you at Basilica entrance, npc is on the other side of the zone, next to succor point, so you'll be doing port/succor to get to mission npc.
Bloodfalls (1 mission), this zone sucks to go, but you can bind next to the mission npc, so Teleport bind will be our friend there.
 
Well, the port around on this expansion will look like something like this.
ME (2 missions), guild portal leaves you really close to mission npc that gives both Missions.
Shadow Valley (1 mission), wiz/dru portal leaves you at Basilica entrance, npc is on the other side of the zone, next to succor point, so you'll be doing port/succor to get to mission npc.
Bloodfalls (1 mission), this zone sucks to go, but you can bind next to the mission npc, so Teleport bind will be our friend there.

Yup, which makes it a really easy farm rotation once you have the group missions all figured out.
 
MQ2 was non-functional for a super majority of beta. Do we have zone meshes built out yet? I am happy to work on that if not. I cannot upload to the repository, so I can post them if @Sic or someone else doesn't get to it first.
I'll also be working on the spawnmaster list if no one does it before I get to it.
 
MQ2 was non-functional for a super majority of beta. Do we have zone meshes built out yet? I am happy to work on that if not. I cannot upload to the repository, so I can post them if @Sic or someone else doesn't get to it first.
I'll also be working on the spawnmaster list if no one does it before I get to it.
yes, meshes have been there for a bit > here <
 
are the maps loaded in mq2 or do I need to get from somewhere else? I think i used Brewall i the past....is there a better choice?
 
Question - ToL Expansion Entrance ?

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