• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Problem - TLO Help

Raidien1

CrankyPants
I am trying to check the cooldown remaining on Backstab. I tried this (${Skill[Backstab].ReuseTime} > 9) but I believe that is just checking the overall reuse time. Any suggestions would be of great help.
 
well combat abilities are the things in your combat skills window - I don't think that "skills" apply. but you can me.skill or me.ability

me.abilitytimer[backstab] should work, but that also returns 0
me.abilitytimer[disarm] does work, however - so there is something funky with backstab specifically
 
Problem - TLO Help

Users who are viewing this thread

Back
Top
Cart