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    Frostreaver

The AFK Bard Macro

Drekna eh ? This thing is hosed. Some things I noticed... /keypress forward hold is your friend, and you have tons of un-needed checks in there. Timers are also FTW ^^
 
RipSki said:
VXED as requested.
I put selos Dot dot dot dot heal dont forget to update ini with /twist adjust # u prefer. I hear 9 or 13 are the best. I use 13 havent had selos pop off once soo...
Selo`s code FTW don't have to bother with /twist adjust
 
letmein said:
#event dzadd "personyouwanttoadd tells you, 'add me'


sub event_dzadd
/invite personyouwanttoadd
/delay 5s
/dzadd personyouwanttoadd
/return

Could do it like this and create an .ini
Rich (BB code):
|Insert this to you #event's
#Event dzadd "#1# tells you, 'dzaddmessage'"

|Just make sure you have doevents in your mainloop this is just an example 
Sub Main
:loop
/doevents
/goto :loop
/return
| Add this anywhere in your macro as it's own sub
Sub Event_dzadd(string Line, string Sender)
/call checkFriend ${Sender}
/return 

|Insert this sub as well
Sub checkFriend(string Sender) 

   /declare numFriends int local 
   /declare i int local 
   /varset numFriends ${Ini[Vxedfriendly.ini, Friendly, number]} 
    
    
   /for i 1 to ${numFriends} 
      /if (${Sender.Equal[${Ini[Vxedfriendly.ini, Friendly, Friend${i}]}]}) { 
         /tell ${Sender} You are my lova^^ wuwu
           /dzadd ${Sender}
      } 
   /next i 
/return
Bling Bling ^^

Example Vxedfriendly.ini
Save this in your macro folder
Rich (BB code):
[Friendly]
Number=3
Friend1=Tone
Friend2=Redbot
Friend3=Cade

If you had 4 friends Number=4 and then add Friend4=Whatever
and so on
 
Last edited:
This is kewl have my 56 bard killing mobs in HoH atm.. Works fin great work =)
 
Nobody luvs muh .ini but me eh ?

I love your .ini...I haven't played my bard in two weeks but I love your .ini =p

Screw the flattery...sleep with me!

(I haven't posted in over an hour and I'm starting to twitch ok?)
 
so i am trying to play around with the code for the vxed macro and thus far not havin any luck. so i am askin for a little bit of help. is it possible someone could add these two things...

a check to see if you have the "cacaphony" ability, and if you do have it auto cast every 15 minutes when it refreshes if the mobs health is above 50%, if not above 50% wait till next mob is targeted.

second can you add the ability that if you get stunned (not sure how but one of the ghosts did manage to stun me, think it was a bash or a hard kick) anyway if you get stunned and you health drops below 25% warp you back to the zone in, turn off macro's, and stop circle / autorun.

if this is not possible i understand since i have yet to be able to get any of it working.

taii
 
This should work fine for you.
Rich (BB code):
|I'd recommend going lil higher than 25%
Sub Main
/declare SafeHP int outer 35
/declare CapTimer timer outer 0
:loop
/if (${Me.PctHPs}<=${SafeHP} && ${Zone.ID}==290) /call RegenEvent
|For the AA
/if (${Me.AltAbilityReady[#]} && ${Zone.ID}==290 && ${Target.PctHPs}>50 && ${CapTimer}<=0) {
/alt act #
/varset CapTimer 15m
}
| I don't remember then # on Cacopany or whatever.
/goto :loop

Sub RegenEvent
/warp succor
/keypress back
/circle off
/twist 6 
|or whatever gem you have the regen song in
/delay 4s
/sit
:hpcheck
/if (${Me.PctHPs}==100) /call Event_Vxed
/if (${Me.PctHPs}<=50) /potionbelt activate 1
/if (${Me.PctHPs}<100) /goto :hpcheck
/return
 
Last edited:
cadesig.jpg

Kinda feel bad for this poor bastard for putting his pic on the net :P
 
Thanks tone, nearly got this working, this is my code so far...

Rich (BB code):
| This macro made for www.Redguides.com
| Don't steal it or we'll punch your fase!
#turbo  
#event camp "personingroup tells the group, 'lets roll'  
#event dzadd "personyouwanttoadd tells you, 'add me'  
#event invite "#*#invites you to join#*#"  
#Event Zoned "#*#You have entered#*#"  
  
  
Sub Main  
/declare SafeHP int outer 30
/declare CapTimer timer outer 0  
    
:loopstart 
/doevents  
/call GMcheck  
/if (${Me.PctHPs}<=45) /potionbelt Activate 1
/if (${Me.PctHPs}<=60) /potionbelt Activate 2
/if (${Me.PctHP}<=${SafeHP} && ${Zone.ID}==290) /call RegenEvent
/if (${Target.Level}>67) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 5 1 2 3 4 8
}
/if (${Target.Name.Equal[a venomous stonemite]}) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 5 1 2 3 4 8
}
/if (${Target.Distance}>220) /tar npc radius 220 
/if (${Target.ID}==FALSE) /tar npc radius 220  
|For the AA
/if (${Me.AltAbilityReady[553]} && ${Zone.ID}==290 && ${Target.PctHP}<50 && ${CapTimer}<=0) {
/alt act 553
/varset CapTimer 15m
}
/delay 10  
/goto :loopstart  
/return  

 Sub GMcheck  
 /if (${Spawn[gm].ID}) {  
 /echo Gm detected  
 /beep 
 /beep 
 /beep  
 /keypress 9 
 /endmac 
 /unload 
 /q  
 }  
 /return  
  
 Sub event_camp  
 /sit  
 /camp desk  
 /return  
  
 sub event_zoned  
 /delay 5s  
 /sit  
 /camp desk  
 /endmac 
 /return  

 sub event_dzadd 
 /dzadd personyouwanttoadd 
 /return 

 sub event_invite  
 /invite  
 /return 

 sub Event_Vxed  
 /twist 7
 /keypress 7
 /keypress numlock
 /return 

Sub RegenEvent
/warp succor
/keypress back
/circle off
/twist 8 
/delay 4s
/sit
:hpcheck
/if (${Me.PctHP}==100) /call Event_Vxed
/if (${Me.PctHP}<=50) /potionbelt activate 1
/if (${Me.PctHP}<100) /goto :hpcheck
/return

twist 7 is da song, keypress seven is the hotkey that warps me to location and starts the macros, twist, and circle. only thing i was wondering now is if there is a one line entry i can add to my Event_Vxed to make me face the proper direction? If there is not i could put in a work around like warp to such and such a point, target such and such a mob, /face mob, hit hotkey previously mentioned. any help anyone can provide is appriciated.

Taii

EDIT: hmmm now with this exact code used it is causing me to warp right back to succor sits me down and starts singing heal song, gives me some error but it was so fast i could not see it, will try and get a screenie next time i get it.
 
Last edited:
ok the error i am getting is this...

in the mq2 box in red text i get

No such 'spawn' member.pctHP

then in white i get
vxed.mac@34(main): /if (${Me.AltAbilityReady[553]} && ${Zone.ID}==290 && ${Target.PctHP}<50 && ${CapTimer}<=0) {
/alt act 553
/varset CapTimer 15m
}

now this is after i removed all the code dealing with the heal portion as it was causing some other error i still have not been able to catch. perhaps i just added your code in the wrong places?
 
your awsome tone, that got rid of the error, in two minutes caca will refresh and i tell you if it started usin the aa or not. then i will add the other text back in for the heal part and see if i can get you that error. i really appriciate this.

taii

EDIT: Looks like that was the problem with the heal check too. getting no errors now, the aa did work but it did it at less than 50% which i later found was cause of a < sign instead of a > so hopefully this is fixed, i will be testing it tonight and if it all works as planned i will post the correct total code. Thanks again tone, ripski, and redbot for makin this. with luck if it all works with these new additions it will up the aa's in a six hour session by an aa or so.
 
Ok so after a little trial and error and much help from tone here is the final macro. Now for this if you have cacaphony aa then it will be used as often as possible if mob health is over 50%, don't want to waste it you know. Combine that and Critical Affliction 3 + Improved Critical Affliction 3 and i am currently gettin approximately 7 - 8 aa's / run (this is estimated from calculations of average xp in 1.5 hours, since i just got it running fully and have as yet gotten a full 6 hour run done but will post exact tomarrow when i do).

Also of note i do not know yet if the succor / heal combo is working yet. I did do one test, had it set at 30% and when i intentionally stopped and let train catch up they hit me so hard i warped and fell over dead. I increased this to 38% (just below the potion) and will test that again tomarrow, but for now i need sleep.

Rich (BB code):
| This macro made for www.Redguides.com
| Don't steal it or we'll punch your fase!
#turbo  
#event camp "personingroup tells the group, 'lets roll'  
#event dzadd "personyouwanttoadd tells you, 'add me'  
#event invite "#*#invites you to join#*#"  
#Event Zoned "#*#You have entered#*#"  
  
  
Sub Main  
/declare SafeHP int outer 42
/declare CapTimer timer outer 0  
    
:loopstart 
/doevents  
/call GMcheck  
/if (${Me.PctHPs}<=45) /potionbelt Activate 1
/if (${Me.PctHPs}<=60) /potionbelt Activate 2
/if (${Me.PctHPs}<=${SafeHP} && ${Zone.ID}==290) /call RegenEvent
/if (${Target.Level}>67) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 5 1 2 3 4 8
}
/if (${Target.Name.Equal[a venomous stonemite]}) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 5 1 2 3 4 8
}
/if (${Target.Distance}>220) /tar npc radius 220 
/if (${Target.ID}==FALSE) /tar npc radius 220  
|For the AA
/if (${Me.AltAbilityReady[553]} && ${Zone.ID}==290 && ${Target.PctHPs}>50 && ${Target.PctHPs}<98 && ${CapTimer}<=0) {
/alt act 553
/varset CapTimer 15m
}
/delay 10  
/goto :loopstart  
/return  

 Sub GMcheck  
 /if (${Spawn[gm].ID}) {  
 /echo Gm detected  
 /beep 
 /beep 
 /beep  
 /keypress 9 
 /endmac 
 /unload 
 /q  
 }  
 /return  
  
 Sub event_camp  
 /sit  
 /camp desk  
 /return  
  
 sub event_zoned  
 /delay 5s  
 /sit  
 /camp desk  
 /endmac 
 /return  

 sub event_dzadd 
 /dzadd personyouwanttoadd 
 /return 

 sub event_invite  
 /invite  
 /return 

 sub Event_Vxed  
 /twist 7
 /face heading -110
 /keypress 7
 /keypress numlock
 /return 

Sub RegenEvent
/keypress 9
/keypress 9
/warp succor
/keypress back
/circle off
/twist 8 
/delay 4s
/sit
:hpcheck
/if (${Me.PctHPs}==100) /call Event_Vxed
/if (${Me.PctHPs}<=50) /potionbelt activate 1
/if (${Me.PctHPs}<100) /goto :hpcheck
/return

Thanks again Tone, Ripski, and Redbot.

EDIT: Entered a check for a named called "misguided beludu Creque" which illia says is only a level 68 so the level check should have prevented me from getting, and it looks as though basically in the split second i had it targeted i used cacaphony so i also put in another short delay prior to the cacaphony check so hopefully this will correct this. testing again now.

EDIT II: Removed the second named check as it caused the cacaphony to never go off, instead i just put in a second hp check on the mob, so it now shows it must be below 98% before it will fire this off. Also i added two keypress 9 (my fade while kiting) to the succor / regen script, hopefully that fade (and the backup) will give you just the edge needed to withstand a plowing. Lastly increased the health check for the succor script to 42%.
 
Last edited:
alright, sorry to ask for this agian but getting confuzed.

my mq2moveutils isn't working write /circle on ## is totaly fucking crazy and sending me in wried dirrections.

anyone got a working version and knows how to fix it.
 
sup guys, heh i need help with my vxed.mac :( Everything works fine i just need to add two checks.First is there a way to add a zonecheck? i've had warp go off in guildhall (which took me out of the map) wasn't sure which of the warp lines it was but just to be on the safe side made warp into its own sub, need to add like on the first line of warpstart only proceed if zone=Vxed or something like that.
also is there a way to add a check to see if a spell's recast has been met? /cast 8 is his Invernability song. right now just using /delay 180s
so that he won't warp without invernability.

Rich (BB code):
#turbo
#event Start "#*#You have entered Vxed, The Crumbling Caverns#*#"
#event guildlobby "#*#You have entered Guild Lobby#*#"
#event dzquit "#*#You have entered Barindu, Hanging Gardens#*#"
#Event dzadd "#1# tells you, 'dzaddmessage'"

Sub Main 
/declare SeloSong int outer 1
/declare healsong int outer 2
/declare DefaultMaxSave int outer
/docrack nostun on
/docrack nosummon2 on
/varset DefaultMaxSave ${Ini[yafm.ini,Default,MaxSave,${NotFound}]} 
    /if (${DefaultMaxSave}==${NotFound}) { 
       /ini "yafm.ini" "Default" "MaxSave" "100" 
        /varset DefaultMaxSave 100 
    } 

   /return

:loopstart
/doevents
/doevents
/goto :loopstart
/return

 
Sub Start  
/delay 3s
/twist off
/sit
/delay 1s
/stand
/call warpstart
:loopstart1
/if (${Me.PctHPs}<=56) /potionbelt Activate 1
/call healsong
/doevents
/call GMcheck
/if (${Me.PctHPs}<=40) /call succor
/if (${Me.Buff[${Me.Gem[${SeloSong}].Name}].Duration}<=4) /call selosub 
/if (!${Target.ID}) /tar NPC radius 220 
/IF (${Target.Name.Equal[misguided beludu Creque]})  { 
/target npc next 
/call NormalTwist
} 
/IF (${Target.Name.Equal[a venemous stonemite]})  { 
/target npc next 
/call NormalTwist
} 
/if (${Target.Level}>67) /tar npc next 
/if (${Target.Distance}>220) /squelch /target clear
/if (${Me.AbilityReady[Forage]}) { 

      } 

      /doability forage 
   } 

   | If we successfully foraged something then take care of it. 
   /if (${Cursor.ID}) { 
      /call HandleItem 
   } 
/goto :loopstart1
/return 

Sub event_dzquit
/dzremove myMain
/dzremove Bard
/twist off
/sit
/delay 300s
/stand
/beep
/beep
/beep
/beep
/delay 15s
/target Apprentice Udranda
/warp target
/delay 2s
/say vxed
/delay 3s
/target stoneshifter
/warp target
/face heading 375
/look 0
/delay 30s
/keypress forward hold
/delay 40s
/target clear
/call start
/return

/sub warpstart
/face heading 272
/twist stop
/cast 8
/delay 6s
/face heading 272
/warp loc 132, -301, 446
/circle on 72
/keypress forward hold
/call normaltwist

Sub GMcheck 
/if (${Spawn[gm].ID}) { 
/mqlog GM Detected!!!
/echo Gm detected 
/beep 
/beep 
/beep 
/endmac 
/unload 
/q 
} 
/return 

Sub NormalTwist
/squelch /twist 3 4 5 6
/varset healsong 0
/call healsong
/return

Sub healsong
/if (${healsong}==0) /if (${Me.PctHPs}<=95) {
/twist 2 3 4 5
/varset healsong 1
/return
}
/if (${healsong}==1) /if (${Me.PctHPs}>=96) {
/twist 3 4 5 6
/varset healsong 0
/return
}
/return

Sub selosub
/squelch /twist 1
         /delay 1S
/nomodkey /keypress forward hold
         /delay 1S
/nomodkey /keypress forward hold
         /delay 1S
/nomodkey /keypress forward hold
         /delay 1S
/nomodkey /keypress forward hold
/call NormalTwist
/return


Sub succor
/warp succor
/circle off
/sit
/pause 1s
/stand
/delay 60
/if (${Me.PctHPs}>80) {
/call Warpstart
/return
}
/return

Sub Event_guildlobby 
/echo sorry i don't know how or why but you died.
/tell JaimeMori I died!!!!!!!
/keypress forward
/circle off
/twist off
/beep
/beep
/beep
/beep
/beep
/beep
/sit on
/delay 45s
/camp desktop 
/q
/endmacro 
/return

Sub Event_dzadd(string Line, string Sender)
/call checkFriend ${Sender}
/return 

Sub checkFriend(string Sender) 

   /declare numFriends int local 
   /declare i int local 
   /varset numFriends ${Ini[Vxedfriendly.ini, Friendly, number]} 
    
    
   /for i 1 to ${numFriends} 
      /if (${Sender.Equal[${Ini[Vxedfriendly.ini, Friendly, Friend${i}]}]}) { 
         /tell ${Sender} You are my lova^^ wuwu
           /dzadd ${Sender}
      } 
   /next i 
/return

sub HandleItem 

   /declare ItemSetting int local 
   /declare NotFound int local 
   /declare ItemsHave int local 

   /varset NotFound -1 

   :LootIt 

   | Look up this item in yafm.ini 
   /varset ItemSetting ${Ini[yafm.ini,ForageList,${Cursor.Name},${NotFound}]} 
   /delay 5 

   | If the item isn't in the .ini file then add it. 
   /if (${ItemSetting}==${NotFound}) { 
       /ini "yafm.ini" "ForageList" "${Cursor.Name}" "${DefaultMaxSave}" 
       /varset ItemSetting ${DefaultMaxSave} 
   } 

   /varset ItemsHave ${FindItem=${Cursor.Name}} 

   | If we're keeping this item then stash it in our bags. 
   | Otherwise, just destroy it. 
   /if (${ItemSetting}>${ItemsHave}) { 
     /autoinventory 
   } else { 
     /destroy 
   } 

   /delay 5 
   /if (${Cursor.ID}) /goto :LootIt 

/return

Thanks in advance,
Teh Newblet
 
ok so since i am a noob i had issues getting this macro to work, mostly i just wasn't hitting the right keys so here is the hotkeys i use.

start.jpg

this is the hotkey i use after i have zoned in and have da song on. after warp just hit numlock and it goes.

stop.jpg

just in case i need to stop everything i hit this, then hit fade once i have run up on a wall.

help.jpg

basically a succor hotkey just in case i get into trouble while at the keyboard.
 
Ok here is my new and improved Vxed mac
New stuff:
Added Below AA
Added Shield of Noted to fire off at 95%
Added Cacophony (Crits for 600)
small changes, but Adds DPS and the Damage absorbtion might save your life =)
Added to Red's mac obviously
Rich (BB code):
| This macro made for www.Redguides.com
| Don't steal it or we'll punch your fase!
#turbo  
#event camp "personingroup tells the group, 'lets roll'  
#event dzadd "personyouwanttoadd tells you, 'add me'  
#event invite "#*#invites you to join#*#"  
#Event Zoned "#*#You have entered#*#"  
  

Sub Main  
  
    
:loopstart 
/doevents  
/call GMcheck  

/if (${Me.PctHPs}<=45) /potionbelt Activate 1
/if (${Me.PctHPs}<=60) /potionbelt Activate 2
/if (${Me.AltAbilityReady[361]} && ${Me.PctHPs}<=95) /alt act 361
/if (${Target.Level}>67) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 1 2 3 4 5 6
}
/if (${Target.Name.Equal[a venomous stonemite]}) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 1 2 3 4 5 6
}
/if (${Target.Distance}>220) /tar npc radius 220 
/if (${Target.ID}==FALSE) /tar npc radius 220  
/if (${Me.AltAbilityReady[199]} && ${Target.Type.Equal[NPC]}) /alt act 199
/if (${Me.AltAbilityReady[553]} && ${Target.Type.Equal[NPC]}) /alt act 553
/delay 10  
/goto :loopstart  
/return  
  
 Sub GMcheck  
 /if (${Spawn[gm].ID}) {  
 /echo Gm detected  
 /beep 
 /beep 
 /beep  
 /keypress 9 
 /endmac 
 /unload 
 /q  
 }  
 /return  
  
 Sub event_camp  
 /sit  
 /camp desk  
 /return  
  
 sub event_zoned  
 /delay 5s  
 /sit  
 /camp desk  
 /endmac 
 /return  

 sub event_dzadd 
 /dzadd personyouwanttoadd 
 /return 

 sub event_invite  
 /invite  
 /return
IF u have fortified bellow just change the numbers in the macro. I figured most are just starting so they probably wont have yet.
Lemme know what you think =)
page 22 or so in this thread has all the other explainatory garbage =)
lol Done Army thanks.
 
Last edited:
I tried to mod this so can forage while kiting in other zones. I did not however get it to work. Anyone have time to look at it and see what I did wrong? The Foage part doesnt work


Rich (BB code):
| This macro made for www.Redguides.com
| Don't steal it or we'll punch your fase!
#turbo  
#event camp "personingroup tells the group, 'lets roll'  
#event dzadd "personyouwanttoadd tells you, 'add me'  
#event invite "#*#invites you to join#*#"  
#Event Zoned "#*#You have entered#*#"  
  
  
Sub Main  
  
    
:loopstart 
/doevents  
/call GMcheck  
/if (${Me.PctHPs}<=45) /potionbelt Activate 1
/if (${Me.PctHPs}<=60) /potionbelt Activate 2
/if (${Target.Level}>67) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 7 1 2 3 4
}
/if (${Target.Name.Equal[a venomous stonemite]}) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 7 1 2 3 4
}
/if (${Target.Distance}>220) /tar npc radius 220 
/if (${Target.ID}==FALSE) /tar npc radius 220  
/delay 10
/call forage  
/goto :loopstart  
/return  
  
 Sub GMcheck  
 /if (${Spawn[gm].ID}) {  
 /echo Gm detected  
 /beep 
 /beep 
 /beep  
 /keypress 9 
 /endmac 
 /unload 
 /q  
 }  
 /return  
  
 Sub event_camp  
 /sit  
 /camp desk  
 /return  
  
 sub event_zoned  
 /delay 5s  
 /sit  
 /camp desk  
 /endmac 
 /return  

 sub event_dzadd 
 /dzadd personyouwanttoadd 
 /return 

 sub event_invite  
 /invite  
 /return

sub Forage 

/varset DefaultMaxSave ${Ini[yafm.ini,Default,MaxSave,${NotFound}]} 
/if (${DefaultMaxSave}==${NotFound}) { 
/ini "yafm.ini" "Default" "MaxSave" "100" 
/varset DefaultMaxSave 100 
} 

| Verify that we have the ability to forage. 
/if (${Me.Skill[Forage]}==0) { 
/echo You cannot forage, silly person! 
/goto :Exit 
} 

| If we can forage then do so. 
/if (${Me.AbilityReady[Forage]}) { 
| Stand up. Can't forage while sitting. 
/if (${Me.State.NotEqual[STAND]}) { 
/stand 
/delay 5 
} 

/doability forage 
} 

| If we successfully foraged something then take care of it. 
/if (${Cursor.ID}) { 
/call HandleItem 
} 
/return 


sub HandleItem 

/declare ItemSetting int local 
/declare NotFound int local 
/declare ItemsHave int local 

/varset NotFound -1 

:LootIt 

| Look up this item in yafm.ini 
/varset ItemSetting ${Ini[yafm.ini,ForageList,${Cursor.Name},${NotFound}]} 
/delay 5 

| If the item isn't in the .ini file then add it. 
/if (${ItemSetting}==${NotFound}) { 
/ini "yafm.ini" "ForageList" "${Cursor.Name}" "${DefaultMaxSave}" 
/varset ItemSetting ${DefaultMaxSave} 
} 

/varset ItemsHave ${FindItem=${Cursor.Name}} 

| If we're keeping this item then stash it in our bags. 
| Otherwise, just destroy it. 
/if (${ItemSetting}>${ItemsHave}) { 
/autoinventory 
} else { 
/destroy 
} 

/delay 5 
/if (${Cursor.ID}) /goto :LootIt 

/return
 
personally when i add forage to macs that are fighting.. i just /autoinventory the item .. saves time.. and simplifies the macro


I think the macro trying to sort through the yafm.ini just overloads it

thats my opinion though
 
Ok what I did was just use the autoforage plugin, Dumb me... thats what they are there for 8)

Next question is at lvl 51 with run 3 I am able to kite indoor zones, how ever I am only using Tuyen's chant of flame, Tuyen's chant of disease, Tuyen's chant of frost, Tuyen's chant of poison. witht he TDoK i am getting 4 x 72 per tic asuming everyone dot lands. Is there anything else i can do to up my dps? any other songs I can add or change my twist ( /Twist 1 2 3 4 ) 1 - 4 being the DoTs listed above. I looked thru the spells and looks like the next Dot in the line up wont be until 60. Any help would be great..... Thanks all
 
mrtyler said:
Ok what I did was just use the autoforage plugin, Dumb me... thats what they are there for 8)

now that its working again,.. yeah good idea.. back to the plugin .. lol
 
ok im having a problem with the target mac i have did everything the way its supposed to but every time i try to use it it tells me the file cant be opened anyone know what im doin wrong? :confused:
 
I went 20 - 44 without dying very much, A a few times I fell for 20k. Latley though, I've been running into the wall in the rat room or hitting it and ducking. is it time for me to find a new spot to circle from?
 
ensure target.MAC is in your macro folder

ensure your spelling everything right

/mac target


ensure the file extension on target .. is MAC

thats all i can think of
 
if u r using mine its /mac target1 =) and make sure target1.mac is in your macro folder

Jarullan: No its not time to move yet, stick to the FH instanced till 60 then u can go to Vxed. a new compile might be making you run into the wall
warp to the spot that is in the macro then just back up a tiny bit /loc then add the new loc into the mac that should fix the wall thing, if it happens right off the bat. If you just use target mac there, then just adjust your warp location.
if thats not it your circle might be too big, use the one that is recommended with the macro.
 
I saw the wall problem with my toon also and was able to link it to the melee pushback (just gettiong hitat a bad time). Since then I have begun using the nomeleepushback and have not died.
 
ok i completely redid it all and its still not working i keep getting a message saying couldnt open macro file.anyone know what im doin wrong?i did it all as posted above. :mad:
 
hmm, not sure bro its not too hard just cut paste save as a Mac file in macro folder and youre done. If you did that all right cant help ya.
 
Are any other macros working when u try them?
make sure the folder is in the right path mine is mq/release/macros there is where u drop all the macros you want to run.. then in game its /macro target but u also have to make sure u saved it right as well.

Open you mq folder and then open your macros folder, then look to make sure you saved it as Target.mac

Then in game type /macro target


On a side note, my bard is going to buy the ornate greaves, is there a way in mq2twist to autoclick the greaves for selo's if out doors?
 
it worked the compile i was using didnt have a "macro" folder so i was just putting it in the release.i got it now thanks for the help
 
The AFK Bard Macro

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