Zun `Muram Tkarish Zyk
This is a hit-and-run type of script. It is timed and resets after ~30-35 minutes. We enter the arena, kill one mob, move to safe spot again. Carry on doing this till all mobs are dead.
We need to kill snakes and goats and all adds that spawn before we have a shot at Zun `Muram Tkarish Zyk himself. He is 100% spell and melee resistant.
The only way to damage ZM is through unresistable spells (i.e Lifeburn, Manaburn), Damage Shields and a charmed melee pet.
The only mob that can be charmed is an add called Mastruq Chaosslayer.
SNAKES and adds
When you first open the center door, all melee move *just* inside it and kill the first snake. He spawns an add. Once snake 1 dies, move back to safe spot. Don't stop until you're down the stairs, don't go too close to back wall. Lose aggro. Ress, rebuff. get ready for add 1. The adds are easy and are best killed by one designated group rather than moving the whole raid back and forth.
If Mastruq Chaosslayer spawns as an add MEZZ HIM! DO NOT charm him, else zuns ae will cause him to agro and get mashed by zun.
When all snakes and adds are dead, move inside the lair and get ready for goats.
Keep the chaosslayer alive and kicking still.
GOATS
Bring a goat to the raid via splitting or offtanking Zun and kiting other goat.
Kill it and MOVE TO SAFE SPOT.
Ress, rebuff, med, get ready for the second goat
Pull the second goat and offtank Zun. kill it, move out, rez rebuff and get ready for the boss.
Zun himself.
Zun is 100% resistant to melee damage, the only way for the tank to gain aggro is through damage shields, taunt and pure aggro proccs.
It's a long fight, it will drain all healers of mana so everyone who can heal should help.
Anyone that cant heal, can just sit still, get the pom pom out and chant song around the camp fire (first check your procs.. some land though)
The Jails!
Anyone who is on Zunss aggro list can get banished to jail. It's fairly random. After getting banished, the player has roughly 5 seconds to exit the jail-cell, or mobs will spawn and kill him. If the player is out by then, the mobs despawn just seconds later. Rogues need to have their lock picks with them for this point.
Position a rogue at each jail, whose sole job is to open doors. nothing else for the whole raid. If the rogue gets AEd, run to the designated rogue healer.. and get a cure, then run back.
The AE
AE is a 4000dd+dot and hits everyone in the raid. It's no use trying to avoid it, range is too large. It has a 2 minute recast time but wont go off unless Zun has aggro.
It's curable with 2xRGC.
Groups
Rogue/Key group - this group will consist of 3/4 rogues, the keyholder and a curer (If not enough rogues.. add another curer if you have spare)
Adds group x2 - set these groups up as a normal exp group. use these to kill the snake adds that you dont need while the raid recovers.
Chaoslayer
If chaosslayer does not spawn. the script is a fast reset. just wait for it to reset and go again.
Safe Spot
The safe spot for this raid, is by the back wall directly outside Zuns room. you can med, rez, recover here without fear of adds.
Good Luck