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    Frostreaver

Question - Tell windows

aye its set to on, however when i run the compile it makes it go to a normal chat box, but if i /unload it goes back to tell windows
 
Not that i am aware of. open up your macroquest2.ini file in note pad and copy and paste your plugins here. It might be some random plugin.
 
[MacroQuest]
MacroPath=.\Macros
LogPath=.\Logs
DebugSpewToFile=0
FilterSkills=0
FilterTarget=0
FilterMoney=0
FilterFood=0
FilterMacro=0
FilterEncumber=0
FilterDebug=0
FilterMQ=0
KeepKeys=1
LaxColor=0
AllErrorsDumpStack=1
AllErrorsFatal=0
HUDMode=UnderUI
MQ2LoadingMsg=0
ExactSearchCleanNames=0


[Aliases]
/a=/anonymous
/b=/bazaar
/ba=/bazaar
/c=/consider
/cha=/channel
/d=/duel
/exp=/echo ${Me.PctExp}% experience...
/f=/feedback
/fa=/fastdrop
/g=/gsay
/gmlist=/who all gm
/gu=/guildsay
/hp=/echo Current Health: ${Me.CurrentHPs} -- Max Health: ${Me.MaxHPs}
/key=/keys
/load=/loadspells
/m=/msg
/mana=/echo Current Mana: ${Me.CurrentMana} -- Max Mana: ${Me.MaxMana}
/npc=/who npc
/slotid=/echo ${SelectedItem.InvSlot}
/t=/tell
/ta=/tap
/w=/who


[Substitutions]
omg=Oh My God


[Plugins]
mq2bagwindow=mq2bagwindow
mq2labels=mq2labels
mq2itemdisplay=mq2itemdisplay
mq2custombinds=mq2custombinds
mq2hud=mq2hud
mq2fps=mq2fps
mq2map=mq2map
mq2bzsrch=mq2bzsrch
mq2chatwnd=mq2chatwnd
mq2eqbugfix=mq2eqbugfix


[Key Binds]
RANGED_Nrm=clear
RANGED_Alt=clear
MQ2CHAT_Nrm=.
MQ2CSCHAT_Nrm=/
EQBC_Nrm=clear
MELEE_Nrm=Z
RANGE_Nrm=X

[SWho Filter]
Holding=1


[Captions]
MQCaptions=1
Update=35
Player1=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player2=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player3=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
Player4=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.AARank},${NamingSpawn.AATitle} ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.Suffix.Length}, ${NamingSpawn.Suffix},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
NPC=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Surname.Length},\n(${NamingSpawn.Surname}),]}
Corpse=${NamingSpawn.DisplayName}'s corpse
Pet=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Master.Type.Equal[PC]},\n(${NamingSpawn.Master}),]}


[Caption Colors]
PC=1
PC-Color=ff00ff
PCCon=OFF
PCPVPTeam=OFF
PCRaid=OFF
PCRaid-Color=ff7f
PCClass=OFF
PCGroup=OFF
PCGroup-Color=ffff00
PCTrader=ON
PCTrader-Color=ff7f00
NPC=OFF
NPC-Color=ff0000
NPCCon=ON
NPCClass=OFF
NPCMerchant=ON
NPCMerchant-Color=ff7f00
NPCBanker=ON
NPCBanker-Color=c800ff
NPCAssist=ON
NPCAssist-Color=ffff00
NPCMark=ON
NPCMark-Color=ffff00
PetNPC=OFF
PetNPC-Color=ff0000
PetPC=OFF
PetPC-Color=ffff00
PetClass=OFF
PetClass-Color=ff0000
Corpse=OFF
Corpse-Color=ff0000
CorpseClass=OFF
CorpseClass-Color=ff0000

when I send a tell it says on my screen "Mycharacther tells you:" then when the person replies it says "Soandsotellsyou" its weird when i unload that it goes back to normal.
 
The only time I had my chat windows in game completely disabled was my first time using both the Timestamp mod and MQ2Hud.
 
hrm... interesting its the strangest thing

- - - Updated - - -

/timestamp off fixed the issue, but i like my timestamp hehe
 
Its a bug will let eqmule know

try mq2timestamp in the meantime


/plugin mq2timestamp
/timestamp on
 
Last edited:
Timestamp and pop up tells are working fine on mine are you using a custom ui?
 
Repalce your mq2 ini file with this one.

Rich (BB code):
[MacroQuest]
MacroPath=.\Macros
LogPath=.\Logs
DebugSpewToFile=0
FilterSkills=0
FilterTarget=0
FilterMoney=0
FilterFood=0
FilterMacro=0
FilterEncumber=0
FilterDebug=0
FilterMQ=0
KeepKeys=1
LaxColor=0
AllErrorsDumpStack=1
AllErrorsFatal=0
HUDMode=UnderUI
MQ2LoadingMsg=0
ExactSearchCleanNames=0
TimeStampChat=1
BeepOnTells=0

[Aliases]
/a=/anonymous
/assistat=/echo Reset Melee AssistAt
/autofireon=/echo toggle AutoFireOn
/autorezon=/echo toggle AutoRezOn
/b=/bazaar
/ba=/bazaar
/buffson=/echo toggle BuffsOn
/c=/consider
/campfire=/echo Summon Campfire
/camphere=/echo toggle ReturnToCamp
/campradius=/echo Reset General CampRadius
/cha=/channel
/chase=/echo toggle ChaseAssist
/chasedistance=/echo Reset General ChaseDistance
/d=/duel
/debug=/echo toggle Debug
/debugbuffs=/echo toggle DebugBuffs
/debugcombat=/echo toggle DebugCombat
/debugheal=/echo toggle DebugHeal
/debugmez=/echo toggle DebugMez
/debugpull=/echo toggle DebugPull
/depositstuff=/echo NinjadvLoot depositing items to guildbank
/dpsinterval=/echo Reset DPS DPSInterval
/dpson=/echo toggle DPSOn
/dpsskip=/echo Reset DPS DPSSkip
/exp=/echo ${Me.PctExp}% experience...
/f=/feedback
/fa=/fastdrop
/g=/gsay
/gmlist=/who all gm
/gu=/guildsay
/healson=/echo toggle HealsOn
/hp=/echo Current Health: ${Me.CurrentHPs} -- Max Health: ${Me.MaxHPs}
/key=/keys
/kissedit=/echo kissedit
/load=/loadspells
/lootdestroy=/echo LootIniItem Destroy ${Cursor.Name}
/lootignore=/echo LootIniItem Ignore ${Cursor.Name}
/lootkeep=/echo LootIniItem Keep ${Cursor.Name}
/looton=/echo toggle LootOn
/lootsell=/echo LootIniItem Sell ${Cursor.Name}
/m=/msg
/mana=/echo Current Mana: ${Me.CurrentMana} -- Max Mana: ${Me.MaxMana}
/maxradius=/echo Reset Pull MaxRadius
/maxzrange=/echo Reset Pull MaxZRange
/medstart=/echo Reset General MedStart
/meleedistance=/echo Reset Melee MeleeDistance
/meleeon=/echo toggle MeleeOn
/mercassistat=/echo Reset Merc MercAssistAt
/newif=/if
/npc=/who npc
/peton=/echo toggle PetOn
/r=/reply
/sellstuff=/echo NinjadvLoot selling items to vendor
/slotid=/echo ${SelectedItem.InvSlot}
/status=/echo toggle Show
/switch=/echo Switch Target
/t=/tell
/ta=/tap
/w=/who


[Substitutions]
omg=Oh My God


[Plugins]
mq2bagwindow=mq2bagwindow
mq2labels=mq2labels
mq2itemdisplay=mq2itemdisplay
mq2custombinds=mq2custombinds
mq2hud=mq2hud
mq2fps=mq2fps
mq2map=mq2map
mq2bzsrch=mq2bzsrch
mq2chatwnd=mq2chatwnd
mq2eqbugfix=mq2eqbugfix


[Key Binds]
RANGED_Nrm=clear
RANGED_Alt=clear
MQ2CHAT_Nrm=.
MQ2CSCHAT_Nrm=/
EQBC_Nrm=clear
MELEE_Nrm=Z
RANGE_Nrm=X

[SWho Filter]
Holding=1


[Captions]
MQCaptions=1
Update=35
Player1=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player2=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player3=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
Player4=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.AARank},${NamingSpawn.AATitle} ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.Suffix.Length}, ${NamingSpawn.Suffix},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
NPC=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Surname.Length},\n(${NamingSpawn.Surname}),]}
Corpse=${NamingSpawn.DisplayName}'s corpse
Pet=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Master.Type.Equal[PC]},\n(${NamingSpawn.Master}),]}


[Caption Colors]
PC=OFF
PC-Color=ff00ff
PCCon=OFF
PCPVPTeam=OFF
PCRaid=OFF
PCRaid-Color=ff7f
PCClass=OFF
PCGroup=OFF
PCGroup-Color=ffff00
PCTrader=ON
PCTrader-Color=ff7f00
NPC=OFF
NPC-Color=ff0000
NPCCon=ON
NPCClass=OFF
NPCMerchant=ON
NPCMerchant-Color=ff7f00
NPCBanker=ON
NPCBanker-Color=c800ff
NPCAssist=ON
NPCAssist-Color=ffff00
NPCMark=ON
NPCMark-Color=ffff00
PetNPC=OFF
PetNPC-Color=ff0000
PetPC=OFF
PetPC-Color=ffff00
PetClass=OFF
PetClass-Color=ff0000
Corpse=OFF
Corpse-Color=ff0000
CorpseClass=OFF
CorpseClass-Color=ff0000
 
Question - Tell windows

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