Providing an update, I was using RGMercs for EMU, in this example Paladin (Have not yet tested War or SK), Previous to the current update, Paladin would auto tank xtarget list and heal as necessary. Worked fantastic. As of the above listed update Paladin will not tank, he sits back and heals the group. I 'drive' him and run to mobs to let him auto tank them so group engages. He no longer engages though. I tried manually hitting attack and he started swinging, but as soon as group member needed a heal, he pulled off and healed (good) but then did NOT automatically re-engage the mob, continued as a healer only.
---------------------------------
Separate issue, not from the above listed update: Suggestion, and please correct me on usage if I am wrong, I am on EMU but Live choice for Config works fine for me it seems, however no matter what choice I use same results, Paladin will not Rez before healing. Whether in combat or not (in combat might not be great as its not the AA rez I am discussing in EMU), but even sitting in Guild Lobby around corpses or out of combat near mobs, Paladin heals himself and members before rezzing any bodies. Tested this many times. Group healer and CC will be dead and instead of rezzing first.. he heals a minor heal to surviving members. Also he constantly stands as he attempts to cast a rez or heal that he does not have enough mana to cast. So he takes forever to get there. If possible a mana amount or percent check before standing to cast with override if in combat.
Upon walking up to a mob, active driving or auto using pulling, a suggestion is to have Paladin take a swing to the mob to make the group engage, before healing himself. I experience Pal tends to heal himself or group member before engaging. While casting, he often takes a second hit and group sits around not engaging as no damage has happened.
If any of the above is something I need to change in the custom files, please educate me. Thank you for this wonderful tool.
---------------------------------
Separate issue, not from the above listed update: Suggestion, and please correct me on usage if I am wrong, I am on EMU but Live choice for Config works fine for me it seems, however no matter what choice I use same results, Paladin will not Rez before healing. Whether in combat or not (in combat might not be great as its not the AA rez I am discussing in EMU), but even sitting in Guild Lobby around corpses or out of combat near mobs, Paladin heals himself and members before rezzing any bodies. Tested this many times. Group healer and CC will be dead and instead of rezzing first.. he heals a minor heal to surviving members. Also he constantly stands as he attempts to cast a rez or heal that he does not have enough mana to cast. So he takes forever to get there. If possible a mana amount or percent check before standing to cast with override if in combat.
Upon walking up to a mob, active driving or auto using pulling, a suggestion is to have Paladin take a swing to the mob to make the group engage, before healing himself. I experience Pal tends to heal himself or group member before engaging. While casting, he often takes a second hit and group sits around not engaging as no damage has happened.
If any of the above is something I need to change in the custom files, please educate me. Thank you for this wonderful tool.



