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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Question - Swarm pets

Warl0ck45

Well-known member
Before re-inventing the wheel, thought I would ask if someone has come up with a way to send in swarm pets from one fight to the next (/pet qswarm) that would not, in essence, spam the command the whole fight.

I was thinking of potentially checking if the pet count was higher then the ones in the group and issue the command so long as the MA target was above say 90%.
 
Can you do "once"+ "command"?
Code:
DPS2=command|98|pet qswarm|once

Edit: No, KA didn't like that, it just skipped that DPS line with once on the end.
 
Last edited:
Using RaidDruid for the most part (I still like certain aspects of it over not having them)

Was simply seeing if anyone else had thought about how to NOT spam the server over and over with pet commands is all, though I imagine some can be accounted for making it a hotkey and poking it through out fight.
 
Question - Swarm pets

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