I have an issue I hope there is a solution to, that I have not found.
Some missions (Castle Relic, in Degmar) to be specific, have mobs which do not get killed/run off. In Castle Relic, the named runs at 20% health. My melee toons charge after him, while the named runs past numerous other mobs and....wipe incoming.
I play my SK (with MQ2 running), and use KA for for the rest of my team. I have tried targeting myself (F1) to stop attacking (which I use to move a mob with MQ2 is running I cant move since mq2 doesn't seem to allow it) but to no avail, everyone goes after the mob. Even after I FD on my SK, as soon as he stood up, he went running back after the mob.
I am noting only this quest specifically, but there are several instances where this situation has happened. Most of the time I just deal with it, and rez everyone, but Im wondering if there is a way (other than /unload mq2) to get them to ignore the mob and stay put.
Thanks in advance!
Some missions (Castle Relic, in Degmar) to be specific, have mobs which do not get killed/run off. In Castle Relic, the named runs at 20% health. My melee toons charge after him, while the named runs past numerous other mobs and....wipe incoming.
I play my SK (with MQ2 running), and use KA for for the rest of my team. I have tried targeting myself (F1) to stop attacking (which I use to move a mob with MQ2 is running I cant move since mq2 doesn't seem to allow it) but to no avail, everyone goes after the mob. Even after I FD on my SK, as soon as he stood up, he went running back after the mob.
I am noting only this quest specifically, but there are several instances where this situation has happened. Most of the time I just deal with it, and rez everyone, but Im wondering if there is a way (other than /unload mq2) to get them to ignore the mob and stay put.
Thanks in advance!

