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    Frostreaver

Guide - Some CoV Tantor raid stuff for mq2events.

Joined
Oct 26, 2015
RedCents
1,278¢
So the guild I am in has been working on the Tantor raid. We have had a lot of people missing the calls to duck and such, my self included. Lag can make gina triggers late, there are a number of excuses. For me there is always a glitch as a ranger going from autofire to duck it does not always actually display me as ducking sometimes it just stands there and sort of opens arms and stops shooting although I am indeed ducking, so what happens is I end up trying to duck 2-3 times until I actually see the character duck, this ends up a miss.

Anyway that's all beside the point there are also people that box some toons in the raid, so I whipped this up (just a cheap knock off of the AoW grp event lines) to help and figured I would share it, maybe others will find it and find it useful or improve it. Tested last night this is all working.

The way we do this raid is we all stand at the back of tantor close the tank keeps him facing away from the raid. We kill the adds as the pop with tantolings in place and as the highest priority. We try burn on the tantorlings smaller burn on the first set, then by the 3rd set go all in.

Tantor "Grabs a rock" This is when you need to duck a miss stuns, knocks back the whole raid and can cause a powerup with tantor.

Tantor will call out people to chase "Points Trunk". We run tantor west (direction tantor is originally facing) to the first tree and wait for him to chase then run up to the task giver on the hill then along the ridge/hill back to the raid. If you go to far/fast he will leash and likely power up. This will only pause your macros and inform you to run, its up to your to actually run, or modify it to run for you if you want.

The tantorlings lines here should be set up for your healers if killing the tantorlings in place they will tantrum aoe the raid, we like to group heal through these, this line will announce its time to heal, and cast what ever heal you replace "Meltwater Spring" with. You could change this up with some timing and multiple casts is you wanted.

Place these lines in your MQ2Events_insertareallydumbtoonnamehere.ini, or create a new one for this event save it in the correct folder something like "C:\lots of folder names\yadayada\MQ2\Live\Release" make sure mq2events is loaded and in game hit /event load to reload your new file. **if you are running a bard you might want to add a /stopsong ; in here next to the /stopcast maybe?**

If you want to test this without being in the actual raid head to your local guild hall dummy, start beating on him and say "Tantor grabs a rock with its trunk and turns toward %T" with your self targeted mid fight an you should duck. If no duck you do wrong.

[tantor rock duck]
trigger=#1#Tantor grabs a rock with its trunk and turns toward |${Me}|#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /melee reset; /attack off; /stopcast; /target clear; /keypress DUCK; /popcustom 5 10 You should be ducking now.
[tantor stand]
trigger=#1#A rock whizzes over the head of its intended target#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK; /mqp off; /popcustom 5 10 Safe to stop ducking.
[Tantor chasing you]
trigger=#1#Tantor roars, pointing its trunk at |${Me}|#2#
command=/if (${Me.Running}) /multiline ; /mqp on; /attack off; /stopcast; /target clear; /popcustom 5 10 You need to run away now.
[Tantorlings Tantrum]
trigger=#1#The tantrum leaves you shaken and confused#2#
command=/multiline ; /popcustom 5 10 Tantrum AOE Splash/Heal NOW.; /cast "Meltwater Spring"
 
The visual display of the duck not happening will cause emote to fail frequently. I’d add a keypress forward (whatever button you use for forward movement) to ensure better functionality
 
Here is what I have for TOV /COV so far for eqevents. I added your events. Thank you for that.

INI:
#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Torment of Velious Expansion  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[NeedRestlessIceCure]
trigger=#*#Restless Ice enters your veins.#*#
command=/tell CLERIC 'I need a cure for Restless Ice!'
command=/tell SHAMAN 'I need a cure for Restless Ice!'


#  Below lines should be pasted into a Cleric or Shaman Events Ini
#  ~~~~~~~~~~~~~ CLERIC LINES
[DoRestlessIceCure]
#trigger=#*#tells you, 'I need a cure for Restless Ice!'#*#
#command=/multiline ; /mqp on ; /stopcast ; /rt ; /alt act 41 ; /gsay Curing Restless Ice on %T! ; /mqp off

[NeedRestlessIceCure]
#trigger=#*#Restless Ice enters your veins.#*#
#command=/multiline ; /mqp on ; /stopcast ; /target ${Me.Name} ; /alt act 41 ; /gsay Curing Restless Ice on %T! ; /mqp off


#  ~~~~~~~~~~~~~ SHAMAN LINES
[DoRestlessIceCure]
##trigger=#*#tells you, 'I need a cure for Restless Ice!'#*#
##command=/multiline ; /mqp on ; /stopcast ; /rt ; /alt act 626 ; /gsay Curing Restless Ice on %T! ; /mqp off

[NeedRestlessIceCure]
##trigger=#*#Restless Ice enters your veins.#*#
##command=/multiline ; /mqp on ; /stopcast ; /target ${Me.Name} ; /alt act 626 ; /gsay Curing Restless Ice on %T! ; /mqp off


#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Kael Group for Achievement  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[kaelduck]
trigger=#*#The ice encrusted Avatar of War shouts that #1# must bend the knee!#*#
command=/if (${Me.CleanName.Equal[${EventArg1}]}) /multiline ; /stopcast ; /backoff 1 ; /MQP on ; /gsay  I am ducking! ; /target ${Me.Name} ; /attack off ; /timed 30 /keypress duck;

[kaelstand]
trigger=#*#The Avatar of War nods, accepting the subservience of those that gave it.#*#
command=/if (${Me.Ducking}) /multiline ; /stand ; /backoff 0 ; /melee on ; /gsay phew still got my head.. checking!;


#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Claws of Veeshan Expansion  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Aaryonar Group for Achievement  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#  ~~~~~~~~~~~~~~~~~~~~~  Pick which aura this toon will be doing.
[Max Echo - Earth]
#trigger=#*#You hear a distant roar#*#
#command=/multiline ; /keypress ESC ; /mqp on ; /timed 3 /nav locyx 1699 -1675 ; /timed 35 /nav locyx 1690 -1798 ; /timed 70 /mqp off

[Max Echo - Ice]
#trigger=#*#You hear a distant roar#*#
#command=/multiline ; /keypress ESC ; /mqp on ; /timed 3 /nav locyx 1764 -1830 ; /timed 22 /nav locyx 1690 -1798 ; /timed 44 /mqp off

#  ~~~  Recommend Rogue for this
[M#ax Echo - Shadow]
#trigger=#*#You hear a distant roar#*#
#command=/multiline ; /keypress ESC ; /mqp on ; /timed 3 /nav locyx 1926 -1668 ; /timed 55 /nav locyx 1690 -1798 ; /timed 105 /mqp off

[Max Echo Shadow Return]
#trigger=#*#greatest echoes of shadow#*#
#command=/multiline ; /keypress ESC ; /timed 10 /nav locyx 1669 -1801555




#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Sleepers Tomb RAID  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Heavyfoot duck]
trigger=#*#The golem raises one heavy foot.#*#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /melee reset; /attack off; /stopcast; /target clear; /keypress DUCK; /popcustom 5 10 You should be ducking now.

[TOV Rds - Stone Moving]
trigger=#*#${Me} begins to see stone moving under their feet.#*#
command=/multiline ; /keypress ESC ; /MQP on; /timed 10 /nav locyx -2217 555


#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  TANTOR RAID  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[tantor rock duck]
trigger=#1#Tantor grabs a rock with its trunk and turns toward |${Me}|#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /melee reset; /attack off; /stopcast; /target clear; /keypress DUCK; /popcustom 5 10 You should be ducking now.
[tantor stand]
trigger=#1#A rock whizzes over the head of its intended target#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK; /mqp off; /popcustom 5 10 Safe to stop ducking.
[Tantor chasing you]
trigger=#1#Tantor roars, pointing its trunk at |${Me}|#2#
command=/if (${Me.Running}) /multiline ; /mqp on; /attack off; /stopcast; /target clear; /popcustom 5 10 You need to run away now.
 
[Tantor chasing you]
trigger=#1#Tantor roars, pointing its trunk at |${Me}|#2#
command=/if (${Me.Running}) /multiline ; /mqp on; /attack off; /stopcast; /target clear; /popcustom 5 10 You need to run away now.

don't you need to run ? , i thought when he issued the emote, you'd probably be stationary. attacking him, the rabbits or the tantorlings. so you won't be running, right ? does the event work as written ?
 
From Main post:

Tantor will call out people to chase "Points Trunk". We run tantor west (direction tantor is originally facing) to the first tree and wait for him to chase then run up to the task giver on the hill then along the ridge/hill back to the raid. If you go to far/fast he will leash and likely power up. This will only pause your macros and inform you to run, its up to your to actually run, or modify it to run for you if you want.
 
For the record, I've never failed a duck emote because the visual representation of you isn't actually ducking. I'm not sure where that's coming from.... I first saw people trying to say that during the Kael mission stuff in ToV, but I've never experienced it across 9+ toons, including at least one ranger doing all the stuffs.
 
yes, duck is a check of status, not a check of visual (yall seen raid mobs faced wrong or whatever, same idea)
 
From Main post:

Tantor will call out people to chase "Points Trunk". We run tantor west (direction tantor is originally facing) to the first tree and wait for him to chase then run up to the task giver on the hill then along the ridge/hill back to the raid. If you go to far/fast he will leash and likely power up. This will only pause your macros and inform you to run, its up to your to actually run, or modify it to run for you if you want.

Other than using /boxr pause (instead of /mqp on), I have included /nav locyxz -668.21 -780.45 -45.10 which runs the character out by the first tree in front of Tantor (West). I can decide to do more at that time if it's the first call.
 
For the record, I've never failed a duck emote because the visual representation of you isn't actually ducking. I'm not sure where that's coming from.... I first saw people trying to say that during the Kael mission stuff in ToV, but I've never experienced it across 9+ toons, including at least one ranger doing all the stuffs.

I think you are right, I do think that some illusions that don't allow you to duck will fail but a glitched display duck will not fail, it just throws me off when I am manually playing especially with lag did it duck or didn't it? doesn't look like it did oh no panic press the button 5 more times ooopps whole raid dead. I have had people argue about ranger guard of the forest wolf form, it does duck visually (it bows the front legs) and I have had successful ducks with it running but people throw still a fit. I like the idea of letting events handle it, I know it should have hit duck and if it displays it correctly or not I should be good. Only time I have had events fail a duck was when i called toons to move when they get called to duck and that's rare.
 
Other than using /boxr pause (instead of /mqp on), I have included /nav locyxz -668.21 -780.45 -45.10 which runs the character out by the first tree in front of Tantor (West). I can decide to do more at that time if it's the first call.
Nice! I was thinking to add something like that, could also add a return to fight line with the "gives up chase" text.
 
Here is what I have for TOV /COV so far for eqevents. I added your events. Thank you for that.

INI:
#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Torment of Velious Expansion  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[NeedRestlessIceCure]
trigger=#*#Restless Ice enters your veins.#*#
command=/tell CLERIC 'I need a cure for Restless Ice!'
command=/tell SHAMAN 'I need a cure for Restless Ice!'


#  Below lines should be pasted into a Cleric or Shaman Events Ini
#  ~~~~~~~~~~~~~ CLERIC LINES
[DoRestlessIceCure]
#trigger=#*#tells you, 'I need a cure for Restless Ice!'#*#
#command=/multiline ; /mqp on ; /stopcast ; /rt ; /alt act 41 ; /gsay Curing Restless Ice on %T! ; /mqp off

[NeedRestlessIceCure]
#trigger=#*#Restless Ice enters your veins.#*#
#command=/multiline ; /mqp on ; /stopcast ; /target ${Me.Name} ; /alt act 41 ; /gsay Curing Restless Ice on %T! ; /mqp off


#  ~~~~~~~~~~~~~ SHAMAN LINES
[DoRestlessIceCure]
##trigger=#*#tells you, 'I need a cure for Restless Ice!'#*#
##command=/multiline ; /mqp on ; /stopcast ; /rt ; /alt act 626 ; /gsay Curing Restless Ice on %T! ; /mqp off

[NeedRestlessIceCure]
##trigger=#*#Restless Ice enters your veins.#*#
##command=/multiline ; /mqp on ; /stopcast ; /target ${Me.Name} ; /alt act 626 ; /gsay Curing Restless Ice on %T! ; /mqp off


#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Kael Group for Achievement  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[kaelduck]
trigger=#*#The ice encrusted Avatar of War shouts that #1# must bend the knee!#*#
command=/if (${Me.CleanName.Equal[${EventArg1}]}) /multiline ; /stopcast ; /backoff 1 ; /MQP on ; /gsay  I am ducking! ; /target ${Me.Name} ; /attack off ; /timed 30 /keypress duck;

[kaelstand]
trigger=#*#The Avatar of War nods, accepting the subservience of those that gave it.#*#
command=/if (${Me.Ducking}) /multiline ; /stand ; /backoff 0 ; /melee on ; /gsay phew still got my head.. checking!;


#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Claws of Veeshan Expansion  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Aaryonar Group for Achievement  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#  ~~~~~~~~~~~~~~~~~~~~~  Pick which aura this toon will be doing.
[Max Echo - Earth]
#trigger=#*#You hear a distant roar#*#
#command=/multiline ; /keypress ESC ; /mqp on ; /timed 3 /nav locyx 1699 -1675 ; /timed 35 /nav locyx 1690 -1798 ; /timed 70 /mqp off

[Max Echo - Ice]
#trigger=#*#You hear a distant roar#*#
#command=/multiline ; /keypress ESC ; /mqp on ; /timed 3 /nav locyx 1764 -1830 ; /timed 22 /nav locyx 1690 -1798 ; /timed 44 /mqp off

#  ~~~  Recommend Rogue for this
[M#ax Echo - Shadow]
#trigger=#*#You hear a distant roar#*#
#command=/multiline ; /keypress ESC ; /mqp on ; /timed 3 /nav locyx 1926 -1668 ; /timed 55 /nav locyx 1690 -1798 ; /timed 105 /mqp off

[Max Echo Shadow Return]
#trigger=#*#greatest echoes of shadow#*#
#command=/multiline ; /keypress ESC ; /timed 10 /nav locyx 1669 -1801555




#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  Sleepers Tomb RAID  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Heavyfoot duck]
trigger=#*#The golem raises one heavy foot.#*#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /melee reset; /attack off; /stopcast; /target clear; /keypress DUCK; /popcustom 5 10 You should be ducking now.

[TOV Rds - Stone Moving]
trigger=#*#${Me} begins to see stone moving under their feet.#*#
command=/multiline ; /keypress ESC ; /MQP on; /timed 10 /nav locyx -2217 555


#  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  TANTOR RAID  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[tantor rock duck]
trigger=#1#Tantor grabs a rock with its trunk and turns toward |${Me}|#2#
command=/if (!${Me.Ducking}) /multiline ; /mqp on; /melee reset; /attack off; /stopcast; /target clear; /keypress DUCK; /popcustom 5 10 You should be ducking now.
[tantor stand]
trigger=#1#A rock whizzes over the head of its intended target#2#
command=/if (${Me.Ducking}) /multiline ; /keypress DUCK; /mqp off; /popcustom 5 10 Safe to stop ducking.
[Tantor chasing you]
trigger=#1#Tantor roars, pointing its trunk at |${Me}|#2#
command=/if (${Me.Running}) /multiline ; /mqp on; /attack off; /stopcast; /target clear; /popcustom 5 10 You need to run away now.

Cool thanks for sharing your stuff, I am going to use your Aaryonar Group stuff.
 
All I know regarding the duck issue is I personally have seen it happen in kael mission after a manual duck and had toons failing frequently before I added that in on tantor (now they never fail).
 
The server knows if you're ducking regardless of your own clients visual representation. In fact, even if your client glitches the graphic, you will still appear to be ducking when viewed from another player's client. Illusion status also does not matter. You will be ducked and can complete emotes when in an illusion. Neither of those are viable excuses for missing emotes on Tantor or AoW.
 
Guide - Some CoV Tantor raid stuff for mq2events.

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