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Question - Shiny Collect Plugin

Joined
Dec 24, 2017
RedCents
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Was wondering if would be hard to make a plugin that would just pick up shinies, if you accidentally got close to them during game play. If you just ran your toon near them it would pick them up without you having to do anything, while still running KA.
 
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Was wondering if would be hard to make a plugin that would just pick up shinies, if you accidentally got close to them during game play. If you just ran your toon near them it would pick them up without you having to do anything, while still running KA.
there are issues with the ground TLOs, which may or may not make this impossible - its also fairly unlikley you would be within 20 distance of shinies on a regular basis to be useful since the invoke ground grab can only be used within that distance and having anything that would alter behavior while you are doing something else could and would possibly cause less than desirable results (like oh, i'm 50 from a shiny, let's run over and get it while i'm pulling).

Shinies also add up pretty quickly if you run around and get them with a toon - you can get ~100 in most zones in an hour or so (depending on the concurrent shiny limit of that zone, the zone size, and the shiny spawn rate)

Having said that - It would be neat if you walked over one to just automatically pick it up (like magnet mode in minecraft - MQ2Magnet lol)
 
Maybe a macro or plugin that just makes your toon run around and collect them and does something like keep invis on?
 
Maybe a macro or plugin that just makes your toon run around and collect them and does something like keep invis on?
yup there are a few macros out there that do this - even kaen's social hotkey that will do this

@kaen01's social hotkey for shinies

INI:
/pause 5,/if (${ItemTarget.Race.ID}) /click left item
/pause 10,/if (Cursor.ID) /multiline ; /echo \ayFound \ag${Cursor}\ax! ; /timed 5 /autoinventory
/pause 5,/itemtarget Glowing
/echo \ayFound \am${ItemTarget.Name}\x at Distance:\at ${Navigation.PathLength[{ItemTarget}]} - \ay Lets go!
/nav item
 
Was wondering if would be hard to make a plugin that would just pick up shinies, if you accidentally got close to them during game play. If you just ran your toon near them it would pick them up without you having to do anything, while still running KA.
The other program I was using before I came here I made a hot key not sure if they have or not
 
The other program I was using before I came here

same program, different distribution with some different features. But it was the same program.
 
yup there are a few macros out there that do this - even kaen's social hotkey that will do this

@kaen01's social hotkey for shinies

INI:
/pause 5,/if (${ItemTarget.Race.ID}) /click left item
/pause 10,/if (Cursor.ID) /multiline ; /echo \ayFound \ag${Cursor}\ax! ; /timed 5 /autoinventory
/pause 5,/itemtarget Glowing
/echo \ayFound \am${ItemTarget.Name}\x at Distance:\at ${Navigation.PathLength[{ItemTarget}]} - \ay Lets go!
/nav item


Used this in a hotkey, AWSOME! does not auto inv and gives me some rejected info but all in all it takes me to the shiny!
 
/echo ${Ground[glowing.Grab} is giving me unmatched bracket or invalid character following bracket found in index.

started messing with it today as it quit grabbing the item as of the patch yesterday.
 
/echo ${Ground[glowing.Grab} is giving me unmatched bracket or invalid character following bracket found in index.

started messing with it today as it quit grabbing the item as of the patch yesterday.
that command would have never worked it tells you that you have an unmatched bracket, which in this case is the [ with no ]

I'm assuming you're trying to do /invoke ${Ground[glowing].Grab} (echo does work, but would suggest using invoke just for clarity)
 
Question - Shiny Collect Plugin

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