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Patch - Server Downtime: Weds, July 13 @ 6:30 AM PDT (1 Viewer)

I do wonder why they felt the need to patch Live servers after a week just because Quarm is going up.

EDIT: Looks like nothing too major.

Most likely these changes from Test patch: https://forums.daybreakgames.com/eq...ch-notes-and-discussions.234019/#post-3452115

*** Items ***

- Corrected a bug that prevented items that grant passive AA abilities from functioning as intended.


*** Quests & Events ***

- Emollious (Raid) - Emollious' various forms will now be more consistently neutralized by Jerill's traps.
- Fixed an issue that prevented Eron Nurwistle from allowing you to reset your progress on his tasks if you misplaced your jewelry.


*** Spells ***

- Bard - Corrected an issue that caused the Lively Crescendo line of songs to be focused for duration.
- Druid - Nurturing Growth will now tick down in non-combat zones, and will display a message when it wears off.
- Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets.
- - Cleric - Added a new direct heal, Healing Light, at level 45. The scroll is now available on any Cleric vendor that sells Superior Healing.
- - Druid - Added two new direct heals: Nature's Renewal at level 39, and Forest's Renewal at level 49. These scrolls are now available on any Druid vendor that sells Superior Healing.
- - Druid - Lowered the minimum casting level of Healing Water from 44 to 34.
- - Paladin - Lowered the minimum casting level of Superior Healing from 57 to 48.
- - Ranger - Lowered the minimum casting level of Light Healing from 21 to 20.
- - Ranger - Lowered the minimum casting level of Healing from 38 to 32.
- - Ranger - Lowered the minimum casting level of Greater Healing from 57 to 44.
- - Shaman - Added two new direct heals: Spirit Salve at level 40, and Kragg's Salve at level 50. These scrolls are now available on any Shaman vendor that sells Superior Healing.


*** NPC ***

- Corrected the appearance of Gargoyles in the Ocean of Tears.


*** AA ***

- Berserker - Corrected an issue that prevented several ranks of Cry of Battle from being purchasable.
- Magician - Corrected an issue that prevented Conjurer's Efficiency from functioning as intended.
- Magician - Renamed the ability line 'Shifting Elements' to 'Hastened Heart of the Elements'.
- Warrior - Corrected an issue with all ranks of Quickened Howl of the Warlord that prevented it from functioning as intended.
- Wizard - The abilities Force of Will, Force of Flame, and Force of Ice will no longer consume counters on focus abilities.


*** Progression Servers ***

- Made many changes to smooth out and improve the availability of healing at low levels. These changes apply to all servers and rulesets. See the spells section above for details.
- Spell: Strength of Nature will now become available when Scars of Velious has unlocked on the server, instead of Shadows of Luclin.


*** Miscellaneous ***

- Added a general world performance improvement when loading characters. Unfortunately, when first entering character select your characters may take up to a few minutes to load. They will automatically appear when they're ready to enter the world.

- The EverQuest Team

EDIT2: That last item, I wonder how that will affect MQ2AutoLogin
 
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- Wizard - The abilities Force of Will, Force of Flame, and Force of Ice will no longer consume counters on focus abilities.

Thats the one that I care about.
 
maybe they will fix the problems affecting AB and to some extent Rathe that have been experienced since last patch.
Don't think we have had even a full continuous 8 hrs on AB since last patch.
 
Patch - Server Downtime: Weds, July 13 @ 6:30 AM PDT

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