So as I have been running my own server, I have found some weird quirks and issues and what-not that I have been tackling on a case by case basis. Since my server is MQ friendly I thought I would share some off the issues and solutions I have found here.
First one is to turn off flagging a character for MQ Targeting, that is targeting something that they should not be able to.
MQ Targeting - Run this as an SQL Query in your database
[CODE title="Turn Off MQ Targeting"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:AllowMQTarget', `rule_value`='true', `notes`='Disables putting players in the \'hackers\' list for targeting beyond the clip plane or attempting to target something untargetable' WHERE `ruleset_id`=1 AND `rule_name`='Character:AllowMQTarget';[/CODE]
[CODE title="No Drop Turned Off"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Items
isableNoDrop', `rule_value`='true', `notes`='Enable this to disable No Drop Items' WHERE `ruleset_id`=1 AND `rule_name`='Items
isableNoDrop';[/CODE]
[CODE title="Bag and Type 1 Aug Distiller to Tutorial Vendor"]INSERT INTO `merchantlist` (`merchantid`, `slot`, `item`, `faction_required`, `level_required`, `min_status`, `max_status`, `alt_currency_cost`, `classes_required`, `probability`, `bucket_name`, `bucket_value`, `bucket_comparison`, `min_expansion`, `max_expansion`, `content_flags`, `content_flags_disabled`) VALUES (189021, 20, 17005, -1100, 0, 0, 255, 0, 65535, 100, '', '', 0, -1, -1, NULL, NULL);
INSERT INTO `merchantlist` (`merchantid`, `slot`, `item`, `faction_required`, `level_required`, `min_status`, `max_status`, `alt_currency_cost`, `classes_required`, `probability`, `bucket_name`, `bucket_value`, `bucket_comparison`, `min_expansion`, `max_expansion`, `content_flags`, `content_flags_disabled`) VALUES (189021, 20, 47001, -1100, 0, 0, 255, 0, 65535, 100, '', '', 0, -1, -1, NULL, NULL);[/CODE]
[CODE title="HP End and Mana Regen Doubled From Default"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:HPRegenMultiplier', `rule_value`='200', `notes`='The hitpoint regeneration is multiplied by value/100 (up to the caps)' WHERE `ruleset_id`=1 AND `rule_name`='Character:HPRegenMultiplier';
UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:EnduranceRegenMultiplier', `rule_value`='200', `notes`='The endurance regeneration is multiplied by value/100 (up to the caps)' WHERE `ruleset_id`=1 AND `rule_name`='Character:EnduranceRegenMultiplier';
UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:ManaRegenMultiplier', `rule_value`='200', `notes`='The mana regeneration is multiplied by value/100 (up to the caps)' WHERE `ruleset_id`=1 AND `rule_name`='Character:ManaRegenMultiplier';[/CODE]
[CODE title="Out of Combat Timer reduced for rulesets 1 5 6"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:RestRegenTimeToActivate', `rule_value`='15', `notes`='Time in seconds for rest state regen to kick in' WHERE `ruleset_id`=1 AND `rule_name`='Character:RestRegenTimeToActivate';
UPDATE `rule_values` SET `ruleset_id`=5, `rule_name`='Character:RestRegenTimeToActivate', `rule_value`='15', `notes`='Time in seconds for rest state regen to kick in' WHERE `ruleset_id`=5 AND `rule_name`='Character:RestRegenTimeToActivate';
UPDATE `rule_values` SET `ruleset_id`=6, `rule_name`='Character:RestRegenTimeToActivate', `rule_value`='15', `notes`='Time in seconds for rest state regen to kick in' WHERE `ruleset_id`=6 AND `rule_name`='Character:RestRegenTimeToActivate';[/CODE]
[CODE title="No Losing of Levels"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character
eathKeepLevel', `rule_value`='true', `notes`='Players can not drop below 0% experience from death.' WHERE `ruleset_id`=1 AND `rule_name`='Character
eathKeepLevel';[/CODE]
[CODE title="Corpses and Death"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:LeaveNakedCorpses', `rule_value`='true', `notes`='Setting whether you leave a corpse without items' WHERE `ruleset_id`=1 AND `rule_name`='Character:LeaveNakedCorpses';
UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character
eathItemLossLevel', `rule_value`='71', `notes`='From this level on, items are left in the corpse when LeaveCorpses is activated' WHERE `ruleset_id`=1 AND `rule_name`='Character
eathItemLossLevel';
UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:LeaveCorpses', `rule_value`='true', `notes`='Setting whether you leave a corpse behind' WHERE `ruleset_id`=1 AND `rule_name`='Character:LeaveCorpses';
UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:UnmemSpellsOnDeath', `rule_value`='false', `notes`='Setting whether at death all memorized Spells are forgotten' WHERE `ruleset_id`=1 AND `rule_name`='Character:UnmemSpellsOnDeath';[/CODE]
Since max level is 70 on my server, I make sure that when one dies items are not left on the corpse (corpse run) and that a naked corpse is left so it can get a rez. I also removed where it would unmem spells on death.
My version of Guild Lobby would not let me zone anywhere without GM commands to I found this searching to fix.
[CODE title="Fix GL Doors"]REPLACE INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `disable_timer`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`, `close_timer_ms`, `dz_switch_id`, `min_expansion`, `max_expansion`, `content_flags`, `content_flags_disabled`) VALUES (2040, 37, 'PoKnowledge', 0, 'POKRVPORT500', 908.668, 1228.06, -156.248, 384, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'mistythicket', 0, 662, -7, 4, 2, 0, 0, 100, -559.555, 4294967232, 0, 5000, 0, -1, -1, NULL, NULL);
UPDATE `doors` SET `version` = 0 WHERE `id` = 36632;
UPDATE `doors` SET `door_param` = 0, `dest_instance` = 0, `client_version_mask` = 4294967295 WHERE `id` = 36666;
UPDATE `doors` SET `dest_instance` = 0, `client_version_mask` = 4294967295 WHERE `id` = 36667;
COMMIT;[/CODE]
Update "Your Server"\quests\guildlobby\player.pl
[CODE title="\quests\guildlobby\player.pl"]sub EVENT_CLICKDOOR
{
if($doorid == 2 || $doorid == 4 || $doorid == 40 || $doorid == 42)
{
if($uguild_id > 0)
{
if (defined($qglobals{"ginstance$uguild_id"}))
{
$guildinstance = $qglobals{"ginstance$uguild_id"};
quest::AssignToInstance($guildinstance);
quest::MovePCInstance(345, $guildinstance, -1.00, -1.00, 3.34);
}
else
{
$guildinstance = quest::CreateInstance("guildhall", 1, 86400);
quest::AssignToInstance($guildinstance);
quest::setglobal("ginstance$uguild_id",$guildinstance,7,"H24");
quest::MovePCInstance(345, $guildinstance, -1.00, -1.00, 3.34)
}
}
}
if((($doorid >= 5) && ($doorid <= 38)) || (($doorid >= 43) && ($doorid <= 76)))
{
$client->OpenLFGuildWindow();
}
}
sub EVENT_TIMER
{
if($timer == 1)
{
quest::MovePCInstance(344,5,$x,$y,$z,225);
}
if($timer == 2)
{
quest::movepc(344,$x,$y,$z,225);
}
}[/CODE]
Also need to update "Your Server"\quests\guildhall\player.pl
[CODE title="\quests\guildhall\player.pl"]# Guild Hall Regen Pool Script - Player Portion
sub EVENT_SIGNAL {
if ($signal == 1) {
quest::settimer("DoRegen", 6);
}
if ($signal == 2) {
quest::stoptimer("DoRegen");
}
}
sub EVENT_ENTERZONE {
quest::settimer("ZoneIn", 3);
}
sub EVENT_ZONE {
quest::stoptimer("DoRegen"); #Stop the timer if they zone
}
sub EVENT_TIMER {
if ($timer eq "ZoneIn") {
quest::stoptimer("ZoneIn");
quest::signalwith(345004,$charid);
} else {
quest::stoptimer("DoRegen");
my $RegenPercent = 10; # Set Regen Percent per tic here
if ($client) {
my $HPRatio = $client->GetHPRatio();
if ($HPRatio < 100) {
my $HPMax = $client->GetMaxHP();
my $HPNew = (($HPRatio + $RegenPercent) / 100) * $HPMax;
$client->SetHP($HPNew);
}
my $ManaRatio = $client->GetManaRatio();
if ($ManaRatio < 100) {
my $ManaMax = $client->GetMaxMana();
my $ManaNew = (($ManaRatio + $RegenPercent) / 100) * $ManaMax;
$client->SetMana($ManaNew);
}
my $EnduranceRatio = $client->GetEnduranceRatio();
if ($EnduranceRatio < 100) {
my $EnduranceMax = $client->GetMaxEndurance();
my $EnduranceNew = (($EnduranceRatio + $RegenPercent) / 100) * $EnduranceMax;
$client->SetEndurance($EnduranceNew);
}
quest::settimer("DoRegen", 6);
}
}
}
sub EVENT_POPUPRESPONSE {
if ($popupid == 666) { #hateplaneb
quest::movepc(186,-393,656,3);
}
if ($popupid == 674) { #airplane
quest::movepc(71,539,1384,-664);
}
if ($popupid == 15891) { #dragonscale
#quest::movepc(442,-1954,3916,19);
}
if ($popupid == 2708) { #northkarana
quest::movepc(13,1209,-3685,-5);
}
if ($popupid == 4176) { #ecommons
quest::movepc(22,-140,-1520,3);
}
if ($popupid == 534) { #lavastorm
quest::movepc(27,460,460,-86);
}
if ($popupid == 2707) { #tox
quest::movepc(38,-916,-1510,-33);
}
if ($popupid == 2706) { #gfaydark
quest::movepc(54,-441,-2023,4);
}
if ($popupid == 2709) { #dreadlands
quest::movepc(86,9658,3047,1052);
}
if ($popupid == 2284) { #iceclad
quest::movepc(110,385,5321,-17);
}
if ($popupid == 2031) { #coboltscar
quest::movepc(117,-1634,-1065,299);
}
if ($popupid == 3615) { #twilight
quest::movepc(170,-1028,1338,39);
}
if ($popupid == 3794) { #stonebrunt
quest::movepc(100,673,-4531,0);
}
if ($popupid == 6180) { #wallofslaughter
#quest::movepc(300,-943,13,130);
}
if ($popupid == 5733) { #barindu
quest::movepc(283,209,-515,-119);
}
if ($popupid == 8237) { #eastkorlach
#quest::movepc(362,-750,-1002,48);
}
if ($popupid == 8967) { #arcstone
#quest::movepc(369,1630,-279,5);
}
if ($popupid == 999) { #mesa
#quest::movepc(397,-85,-2050,19);
}
if ($popupid == 1000) { #guild banner
#not implemented yet
}
if ($popupid == 416) { #kattacastrum
#quest::movepc(416,-2,-425,-19);
}
if ($popupid == 20543) { #potimea
quest::movepc(219,0,110,8);
}
if ($popupid == 21986) { #brellsrest
#quest::movepc(480,-23,-619,36);
}
}
sub EVENT_CLICKDOOR
{
# This will move RoF clients to their instance, the rest are handled in the DB
if (($client->GetClientVersionBit() & 4294967264) != 0) {
if ($doorid == 2 || $doorid == 5) {
quest::MovePCInstance(344, 5, 0, 588, 1.75, 130);
}
}
}[/CODE]
I wanted to change drop percentage of quest items on Castlen's PoK quest Desert Crawl so it would not take forever with 6 chars so here is code for that.
[CODE title="Add more Spider Poison Sacs and ScarabEggs"]REPLACE INTO `lootdrop_entries` (`lootdrop_id`, `item_id`, `item_charges`, `equip_item`, `chance`, `disabled_chance`, `trivial_min_level`, `trivial_max_level`, `multiplier`, `npc_min_level`, `npc_max_level`, `min_expansion`, `max_expansion`, `content_flags`, `content_flags_disabled`) VALUES (11691, 14018, 1, 0, 100, 0, 0, 0, 4, 0, 0, -1, -1, NULL, NULL);
REPLACE INTO `lootdrop_entries` (`lootdrop_id`, `item_id`, `item_charges`, `equip_item`, `chance`, `disabled_chance`, `trivial_min_level`, `trivial_max_level`, `multiplier`, `npc_min_level`, `npc_max_level`, `min_expansion`, `max_expansion`, `content_flags`, `content_flags_disabled`) VALUES (90724, 13262, 1, 0, 100, 0, 0, 0, 1, 0, 0, -1, -1, NULL, NULL);[/CODE]
First one is to turn off flagging a character for MQ Targeting, that is targeting something that they should not be able to.
MQ Targeting - Run this as an SQL Query in your database
[CODE title="Turn Off MQ Targeting"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:AllowMQTarget', `rule_value`='true', `notes`='Disables putting players in the \'hackers\' list for targeting beyond the clip plane or attempting to target something untargetable' WHERE `ruleset_id`=1 AND `rule_name`='Character:AllowMQTarget';[/CODE]
[CODE title="No Drop Turned Off"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Items
isableNoDrop', `rule_value`='true', `notes`='Enable this to disable No Drop Items' WHERE `ruleset_id`=1 AND `rule_name`='Items
isableNoDrop';[/CODE][CODE title="Bag and Type 1 Aug Distiller to Tutorial Vendor"]INSERT INTO `merchantlist` (`merchantid`, `slot`, `item`, `faction_required`, `level_required`, `min_status`, `max_status`, `alt_currency_cost`, `classes_required`, `probability`, `bucket_name`, `bucket_value`, `bucket_comparison`, `min_expansion`, `max_expansion`, `content_flags`, `content_flags_disabled`) VALUES (189021, 20, 17005, -1100, 0, 0, 255, 0, 65535, 100, '', '', 0, -1, -1, NULL, NULL);
INSERT INTO `merchantlist` (`merchantid`, `slot`, `item`, `faction_required`, `level_required`, `min_status`, `max_status`, `alt_currency_cost`, `classes_required`, `probability`, `bucket_name`, `bucket_value`, `bucket_comparison`, `min_expansion`, `max_expansion`, `content_flags`, `content_flags_disabled`) VALUES (189021, 20, 47001, -1100, 0, 0, 255, 0, 65535, 100, '', '', 0, -1, -1, NULL, NULL);[/CODE]
[CODE title="HP End and Mana Regen Doubled From Default"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:HPRegenMultiplier', `rule_value`='200', `notes`='The hitpoint regeneration is multiplied by value/100 (up to the caps)' WHERE `ruleset_id`=1 AND `rule_name`='Character:HPRegenMultiplier';
UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:EnduranceRegenMultiplier', `rule_value`='200', `notes`='The endurance regeneration is multiplied by value/100 (up to the caps)' WHERE `ruleset_id`=1 AND `rule_name`='Character:EnduranceRegenMultiplier';
UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:ManaRegenMultiplier', `rule_value`='200', `notes`='The mana regeneration is multiplied by value/100 (up to the caps)' WHERE `ruleset_id`=1 AND `rule_name`='Character:ManaRegenMultiplier';[/CODE]
[CODE title="Out of Combat Timer reduced for rulesets 1 5 6"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:RestRegenTimeToActivate', `rule_value`='15', `notes`='Time in seconds for rest state regen to kick in' WHERE `ruleset_id`=1 AND `rule_name`='Character:RestRegenTimeToActivate';
UPDATE `rule_values` SET `ruleset_id`=5, `rule_name`='Character:RestRegenTimeToActivate', `rule_value`='15', `notes`='Time in seconds for rest state regen to kick in' WHERE `ruleset_id`=5 AND `rule_name`='Character:RestRegenTimeToActivate';
UPDATE `rule_values` SET `ruleset_id`=6, `rule_name`='Character:RestRegenTimeToActivate', `rule_value`='15', `notes`='Time in seconds for rest state regen to kick in' WHERE `ruleset_id`=6 AND `rule_name`='Character:RestRegenTimeToActivate';[/CODE]
[CODE title="No Losing of Levels"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character
eathKeepLevel', `rule_value`='true', `notes`='Players can not drop below 0% experience from death.' WHERE `ruleset_id`=1 AND `rule_name`='Character
eathKeepLevel';[/CODE][CODE title="Corpses and Death"]UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:LeaveNakedCorpses', `rule_value`='true', `notes`='Setting whether you leave a corpse without items' WHERE `ruleset_id`=1 AND `rule_name`='Character:LeaveNakedCorpses';
UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character
eathItemLossLevel', `rule_value`='71', `notes`='From this level on, items are left in the corpse when LeaveCorpses is activated' WHERE `ruleset_id`=1 AND `rule_name`='Character
eathItemLossLevel';UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:LeaveCorpses', `rule_value`='true', `notes`='Setting whether you leave a corpse behind' WHERE `ruleset_id`=1 AND `rule_name`='Character:LeaveCorpses';
UPDATE `rule_values` SET `ruleset_id`=1, `rule_name`='Character:UnmemSpellsOnDeath', `rule_value`='false', `notes`='Setting whether at death all memorized Spells are forgotten' WHERE `ruleset_id`=1 AND `rule_name`='Character:UnmemSpellsOnDeath';[/CODE]
Since max level is 70 on my server, I make sure that when one dies items are not left on the corpse (corpse run) and that a naked corpse is left so it can get a rez. I also removed where it would unmem spells on death.
My version of Guild Lobby would not let me zone anywhere without GM commands to I found this searching to fix.
[CODE title="Fix GL Doors"]REPLACE INTO `doors` (`id`, `doorid`, `zone`, `version`, `name`, `pos_y`, `pos_x`, `pos_z`, `heading`, `opentype`, `guild`, `lockpick`, `keyitem`, `nokeyring`, `triggerdoor`, `triggertype`, `disable_timer`, `doorisopen`, `door_param`, `dest_zone`, `dest_instance`, `dest_x`, `dest_y`, `dest_z`, `dest_heading`, `invert_state`, `incline`, `size`, `buffer`, `client_version_mask`, `is_ldon_door`, `close_timer_ms`, `dz_switch_id`, `min_expansion`, `max_expansion`, `content_flags`, `content_flags_disabled`) VALUES (2040, 37, 'PoKnowledge', 0, 'POKRVPORT500', 908.668, 1228.06, -156.248, 384, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'mistythicket', 0, 662, -7, 4, 2, 0, 0, 100, -559.555, 4294967232, 0, 5000, 0, -1, -1, NULL, NULL);
UPDATE `doors` SET `version` = 0 WHERE `id` = 36632;
UPDATE `doors` SET `door_param` = 0, `dest_instance` = 0, `client_version_mask` = 4294967295 WHERE `id` = 36666;
UPDATE `doors` SET `dest_instance` = 0, `client_version_mask` = 4294967295 WHERE `id` = 36667;
COMMIT;[/CODE]
Update "Your Server"\quests\guildlobby\player.pl
[CODE title="\quests\guildlobby\player.pl"]sub EVENT_CLICKDOOR
{
if($doorid == 2 || $doorid == 4 || $doorid == 40 || $doorid == 42)
{
if($uguild_id > 0)
{
if (defined($qglobals{"ginstance$uguild_id"}))
{
$guildinstance = $qglobals{"ginstance$uguild_id"};
quest::AssignToInstance($guildinstance);
quest::MovePCInstance(345, $guildinstance, -1.00, -1.00, 3.34);
}
else
{
$guildinstance = quest::CreateInstance("guildhall", 1, 86400);
quest::AssignToInstance($guildinstance);
quest::setglobal("ginstance$uguild_id",$guildinstance,7,"H24");
quest::MovePCInstance(345, $guildinstance, -1.00, -1.00, 3.34)
}
}
}
if((($doorid >= 5) && ($doorid <= 38)) || (($doorid >= 43) && ($doorid <= 76)))
{
$client->OpenLFGuildWindow();
}
}
sub EVENT_TIMER
{
if($timer == 1)
{
quest::MovePCInstance(344,5,$x,$y,$z,225);
}
if($timer == 2)
{
quest::movepc(344,$x,$y,$z,225);
}
}[/CODE]
Also need to update "Your Server"\quests\guildhall\player.pl
[CODE title="\quests\guildhall\player.pl"]# Guild Hall Regen Pool Script - Player Portion
sub EVENT_SIGNAL {
if ($signal == 1) {
quest::settimer("DoRegen", 6);
}
if ($signal == 2) {
quest::stoptimer("DoRegen");
}
}
sub EVENT_ENTERZONE {
quest::settimer("ZoneIn", 3);
}
sub EVENT_ZONE {
quest::stoptimer("DoRegen"); #Stop the timer if they zone
}
sub EVENT_TIMER {
if ($timer eq "ZoneIn") {
quest::stoptimer("ZoneIn");
quest::signalwith(345004,$charid);
} else {
quest::stoptimer("DoRegen");
my $RegenPercent = 10; # Set Regen Percent per tic here
if ($client) {
my $HPRatio = $client->GetHPRatio();
if ($HPRatio < 100) {
my $HPMax = $client->GetMaxHP();
my $HPNew = (($HPRatio + $RegenPercent) / 100) * $HPMax;
$client->SetHP($HPNew);
}
my $ManaRatio = $client->GetManaRatio();
if ($ManaRatio < 100) {
my $ManaMax = $client->GetMaxMana();
my $ManaNew = (($ManaRatio + $RegenPercent) / 100) * $ManaMax;
$client->SetMana($ManaNew);
}
my $EnduranceRatio = $client->GetEnduranceRatio();
if ($EnduranceRatio < 100) {
my $EnduranceMax = $client->GetMaxEndurance();
my $EnduranceNew = (($EnduranceRatio + $RegenPercent) / 100) * $EnduranceMax;
$client->SetEndurance($EnduranceNew);
}
quest::settimer("DoRegen", 6);
}
}
}
sub EVENT_POPUPRESPONSE {
if ($popupid == 666) { #hateplaneb
quest::movepc(186,-393,656,3);
}
if ($popupid == 674) { #airplane
quest::movepc(71,539,1384,-664);
}
if ($popupid == 15891) { #dragonscale
#quest::movepc(442,-1954,3916,19);
}
if ($popupid == 2708) { #northkarana
quest::movepc(13,1209,-3685,-5);
}
if ($popupid == 4176) { #ecommons
quest::movepc(22,-140,-1520,3);
}
if ($popupid == 534) { #lavastorm
quest::movepc(27,460,460,-86);
}
if ($popupid == 2707) { #tox
quest::movepc(38,-916,-1510,-33);
}
if ($popupid == 2706) { #gfaydark
quest::movepc(54,-441,-2023,4);
}
if ($popupid == 2709) { #dreadlands
quest::movepc(86,9658,3047,1052);
}
if ($popupid == 2284) { #iceclad
quest::movepc(110,385,5321,-17);
}
if ($popupid == 2031) { #coboltscar
quest::movepc(117,-1634,-1065,299);
}
if ($popupid == 3615) { #twilight
quest::movepc(170,-1028,1338,39);
}
if ($popupid == 3794) { #stonebrunt
quest::movepc(100,673,-4531,0);
}
if ($popupid == 6180) { #wallofslaughter
#quest::movepc(300,-943,13,130);
}
if ($popupid == 5733) { #barindu
quest::movepc(283,209,-515,-119);
}
if ($popupid == 8237) { #eastkorlach
#quest::movepc(362,-750,-1002,48);
}
if ($popupid == 8967) { #arcstone
#quest::movepc(369,1630,-279,5);
}
if ($popupid == 999) { #mesa
#quest::movepc(397,-85,-2050,19);
}
if ($popupid == 1000) { #guild banner
#not implemented yet
}
if ($popupid == 416) { #kattacastrum
#quest::movepc(416,-2,-425,-19);
}
if ($popupid == 20543) { #potimea
quest::movepc(219,0,110,8);
}
if ($popupid == 21986) { #brellsrest
#quest::movepc(480,-23,-619,36);
}
}
sub EVENT_CLICKDOOR
{
# This will move RoF clients to their instance, the rest are handled in the DB
if (($client->GetClientVersionBit() & 4294967264) != 0) {
if ($doorid == 2 || $doorid == 5) {
quest::MovePCInstance(344, 5, 0, 588, 1.75, 130);
}
}
}[/CODE]
I wanted to change drop percentage of quest items on Castlen's PoK quest Desert Crawl so it would not take forever with 6 chars so here is code for that.
[CODE title="Add more Spider Poison Sacs and ScarabEggs"]REPLACE INTO `lootdrop_entries` (`lootdrop_id`, `item_id`, `item_charges`, `equip_item`, `chance`, `disabled_chance`, `trivial_min_level`, `trivial_max_level`, `multiplier`, `npc_min_level`, `npc_max_level`, `min_expansion`, `max_expansion`, `content_flags`, `content_flags_disabled`) VALUES (11691, 14018, 1, 0, 100, 0, 0, 0, 4, 0, 0, -1, -1, NULL, NULL);
REPLACE INTO `lootdrop_entries` (`lootdrop_id`, `item_id`, `item_charges`, `equip_item`, `chance`, `disabled_chance`, `trivial_min_level`, `trivial_max_level`, `multiplier`, `npc_min_level`, `npc_max_level`, `min_expansion`, `max_expansion`, `content_flags`, `content_flags_disabled`) VALUES (90724, 13262, 1, 0, 100, 0, 0, 0, 1, 0, 0, -1, -1, NULL, NULL);[/CODE]

