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Question - secret areas in maps

I think most old zones have "cat rooms", areas where you will be placed if you happen to go under the world, etc.
 
My Favorite was finding a wall hang in Brells rest. I popped threw a wall without toys. I was able to climb the Valcano and bind up there. Then port people there and trip them out haha.
 
Every zone has it- mainly was a "safe spot" for a GM to park your char back when things like Death loops and lack of /rewind
 
These rooms are known as "anchors." When building a 3D model you need to know what you're building in relation to. For EverQuest the solution was to create a standard 3D anchor item at 0,0,0 ("below" the zone).
 
Question - secret areas in maps

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