For a few years now, it seems that when you do roaming fights, i.e. crawling, instead of using makecamp, whenever a toon with a pet casts a buff that targets said pet, it will stop wherever they happen to be and keep the pet targetted. When in camp, this isn't an issue, because that state breaks when a mob is brought to camp to fight, but when crawling that isn't the case. The toon will happily stay stuck to its own pet. I have gotten around this by putting a downflag condition in mq2melee that looks like this: /if (${Me.Pet.ID} && ${Target.ID} == ${Me.Pet.ID}) /target clear
I'm pretty sure it's not something I've configured incorrectly that causes this condition as it has been the case for about 5 years now, but wasn't prior to that. Is this something that could be fixed in the macro itself? I don't mind using the above work around, but it seems like it is something it shouldn't be doing by default. makecamp isn't the only way to use this tool after all.
I'm pretty sure it's not something I've configured incorrectly that causes this condition as it has been the case for about 5 years now, but wasn't prior to that. Is this something that could be fixed in the macro itself? I don't mind using the above work around, but it seems like it is something it shouldn't be doing by default. makecamp isn't the only way to use this tool after all.
Last edited:

