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Ok, so my spell history looks like this:Sorry, I was out doing stuff.
Will load up the team and let it run for a bit.

Yes, was set to fire. Have changed this to water.
It seems to be trying to cast as each memorize is followed by a begin casting - is it interrupting itself?Ok, so my spell history looks like this:
View attachment 57838
Memms spells and does not cast before moving to the next one.
Cast multiple spell mitigation spells, multiple Clarity (forethought), multiple hastes (not shown here).
Also is trying to recast aura's that are already up
And Rune does not appear to have its own dedicated spell gem - this may be user preference, but I suspect most users want this.
No, it finishes casting if it starts, mostly it doesn't wait for the gem to refresh prior to moving to next spell.It seems to be trying to cast as each memorize is followed by a begin casting - is it interrupting itself?
The build info stamping isn't great that look correct to me.I downloaded the newest version today, and ran it, but the build version date does not look current. Working pretty good on my wizard currently!
View attachment 57866
Glad it's working for youWow! First timer here! Never had a group going with anything on here before and this is sooo dang easy to set up. Had a group of 5 going like it was no tomorrow. Very simple and easy to use.
Fixed in next build. Silly printing error on my end.Love your work!
Also ..
View attachment 57884
Low level bard (lv 15), set to pull. Doesn't appear to want to move (I assume configuration fail on my part), so I ran him out to pull some stuff and RGMercs fell over =/
Edit: running latest update
Sweet. Also oops.Fixed in next build. Silly printing error on my end.

I recently fixed a bug related to casters nuking at 100% and sending pets too soon. Can you verify you have the latest version?Love your work. I am using it for my Wizard in my new team. Currently in the 90s. I have a very glaring issue at the moment. That is for the life of my I cannot seem to make the assist percentage to work. The wizard will always start nuking before arriving into camp. I am pulling with my warrior with arrows and well.. as you can guess every mob can summon, she gets summoned and turned into a red pile of goo. I have set from 95 - 1 and nothing works. I tried reducing the camp range and nothing. She starts nuking from max distance. Changing my pulling method of warrior also does not help since now she will get ping ponged via summons due to the Wizard's nuke.
Here is the setting so far. I may of course be configuring in a completely wrong place. Any pointers are apreciated.
View attachment 57886
Thats the ticket.
Pull Max Con as red, but Pull Max Level as 5 levels above me, will it pull everything, or will it pull red cons up to and including 5 levels above me. Pull Max Con: Red, Pull Max Level 25.Hello,I recently fixed a bug related to casters nuking at 100% and sending pets too soon. Can you verify you have the latest version?
it will either use con or level not both. There is a toggle to turn on levels otherwise they are ignored in favor of cons.Thats the ticket.
If I have selectedPull Max Conas red, butPull Max Levelas 5 levels above me, will it pull everything, or will it pull red cons up to and including 5 levels above me.
Ie: If I'm level 20 and setPull Max Con: Red,Pull Max Level25.
My pre-commit hook seems to have gotten mangled. I just fixed it you should see this increase now.Hello,
Yes I updated twice using the launcher. I also downloaded from this thread the file and manually replaced with the existing one. I noticed the ingame version does not match? with the newest one shown in this thread.
View attachment 57890 View attachment 57891
Edit: Completely deleted the lua files, its configuration files (I think), reinstalled again from launcher. Still same issue. I believe somehow its not updating it or I am missing something ingame...
This is acutally okay I just havent decided how to deal with it yet. Basically the config is trying to be smarter than the error handling.Thanks for all the work Derple, have this this morning with the latest build. Level 12 mage, so might just be me, but did not see it yesterday?
[ERROR ] ***!!!*** Loadout Var [ComboClaw] has no entry in the AbilitySet list! This is a bug in the class config please report this!
[ERROR ] ***!!!*** Loadout Var [ComboEtherealNuke] has no entry in the AbilitySet list! This is a bug in the class config please report this!
[ERROR ] ***!!!*** Loadout Var [ComboNuke] has no entry in the AbilitySet list! This is a bug in the class config please report this!
it just sends a /dex command for them to cast that spell using your target. I just used it on my wizard and its working for me so Im curious if you can debug it a bit on your end and let me know.I probably do not understand what the travel section should do. I have a druid, search common, click the pill button for Ring of Commons, but he never casts it. I set debugging on, and I see a command for /dex character /casting "Ring of Commons" .... I think you cannot send a /dex command to himself to initiate it, so if the character selected is the one sending the command, maybe drop the /dex character part? It is easier to filter your list than try to find the right port in the right expansion on the character screen. I noticed the same behavior on my wizard, I just never debugged it.
[31] - 2024-02-26
Commits
(f449adb) ~DerpleMQ2Merge branch 'dev'
...- Hunt Mode now has a range and a starting position so you can hunt in a specific circle
- Fixed Mage Using Fire/Earth Pet items (Burn mode sitll needs enabled)
- Few Random rare bug fixes
So if you are on the wizard, and it sends the /dex command back to the same wizard, it works? Let me do some more debugging.it just sends a /dex command for them to cast that spell using your target. I just used it on my wizard and its working for me so Im curious if you can debug it a bit on your end and let me know.
[2024/02/26 03:50:06] [RGMercs:DEBUG (rgmercs_utils.lua::DoCmd():1695)] >>> RGMercs sent MQ Command: >> /dex ToonA /casting "Ring of Knowledge" -maxtries|10 gem12 <<
1) I never tried from the same toon - I will fix thisSo if you are on the wizard, and it sends the /dex command back to the same wizard, it works? Let me do some more debugging.
I am running /lua run rgmercs on ToonA, clicking the Ring of Knowledge button, and it issues the below command. In my tests, if I did /dex ToonA /echo ok while I am on ToonA, it does not seem to work. I unloaded and reloaded the dannet plugin in case it made a difference, and even switched the dannet interface from the Ethernet back to the loopback with none of that making a difference. If I issue the command from the command line, it does work, so it seems to be the dannet interface. Are we sure you can issue a /dex to yourself? In my testing, I can do /dex ToonB /echo ok, and I get that and it works, but if I issue the same /dex command to ToonA, it does not work.
Code:[2024/02/26 03:50:06] [RGMercs:DEBUG (rgmercs_utils.lua::DoCmd():1695)] >>> RGMercs sent MQ Command: >> /dex --- /casting "Ring of Knowledge" -maxtries|10 gem12 <<


Fix will be in the next build.1) I never tried from the same toon - I will fix this
2) might want to delete the toon name from the log line![]()
