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RGMercs - Lua Edition!

RGMercs RGMercs - Lua Edition! (1 Viewer) 2754

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Derple submitted a new resource:

RGMercs - Lua Edition! - RGMercs now with more Lua!

@morisato Will do a longer post about this but here it is - the beta release of RGMercs -Lua.

For those not following along - all classes have been tested running from 1-25 and most classes have been tested in End-Game Raid content.
All classes are working (even Bards!)

Many people have worked on this to Thank You to everyone who helped!

If you would like to help please take a look at the Class Config files found here...

Read more about this resource...
 
@morisato @Derple /jawdrop on

I feel like Neo meeting the CookieWoman (shush)

CookieWoman Mori says "Whats really gonna cook your noodle is...Derp and I are gonna make this Lua even BETTER."
giphy.gif
 
Wow, so fast. Looks like you fixed just as I sent a PR to fix the bard tooltip crash
 
Will there be corpse fetching options? Would be great to bake that in. Nothing more frustrating than when the puller dies, and you have to stop things, and run a character out to pull the corpse back to camp for rez, and a resume of pulling.
 
Will there be corpse fetching options? Would be great to bake that in. Nothing more frustrating than when the puller dies, and you have to stop things, and run a character out to pull the corpse back to camp for rez, and a resume of pulling.
I don't see why not. For now I tried to get 90% of the bread and butter stuff from rgmercs classic in there and some fixed/better/more complete rotations and more responsive rotations. I would need to talk through the corpse logic with someone on how it should work though.
 
Typically corpse pulling is implemented as a rogue or bard feature. MuleAssist or KissAssist had this (I can't remember which) and CWTN's plugins have it on rogues. Entropy has it on bards, I think. Essentially a rogue can pull corpses without worry in most cases because of SoS while a bard can often get in, get a corpse, and get out and then fade. I'm sure there's other implementations, but the logic is pretty much -- get in, get the corpse, drop agro, pull corpse back to camp.
 
I don't see why not. For now I tried to get 90% of the bread and butter stuff from rgmercs classic in there and some fixed/better/more complete rotations and more responsive rotations. I would need to talk through the corpse logic with someone on how it should work though.
can also check out how LeRogue and Dragon do it. they both use the same coding.
 
Typically corpse pulling is implemented as a rogue or bard feature. MuleAssist or KissAssist had this (I can't remember which) and CWTN's plugins have it on rogues. Entropy has it on bards, I think. Essentially a rogue can pull corpses without worry in most cases because of SoS while a bard can often get in, get a corpse, and get out and then fade. I'm sure there's other implementations, but the logic is pretty much -- get in, get the corpse, drop agro, pull corpse back to camp.
Yeah, I have seen all that. I modified the dragula Lua that right now to accomplish this for any toon in the group. Simple and works pretty well. Obviously, there are pitfalls depending on where the group is fighting due to lack of invisibility options pending the class. But it does work great for outdoor areas like eastern wastes where just running out within the pull radius doesn't matter much. And, if the puller is not also the main tank, it works best as the corpse recovery toon will be safe when returning with the puller as the tank will engage any mobs that come with him.

At the end of the day, I was mainly curious if this would be a simple operation built in for specific use cases with some function also built in for toons that can invis. Not a real big deal for me as if not, I will continue to use the corpe dragging Lua I have modified as it has been working well.
 
Started to use it.
Feature request (minor): Stop recasting buffs if somehow your group got hit with a buff of same kind but higher level.
In my case Encanter could not get Kei lvl 120 (Voice of Perception) to stick, because group was hit with the lvl 125 version (Voice of Preordination) in guildlobby and seemingliy continued to attempt to get his lvl 120 buff to stick on groupmembers.
 
Running bard atm.
Running smooth atm. Spell-Seclection almost identic with my kissassist.
Would suggest do demem selos as a spell, as it exists as aas and mem maybe single target mezz instead.
AE-mezz has long cooldown and sometimes single-mezzing latecomers may be beneficial.

you only watch overview - but make sure you're relaunching / refreshing your rg launcher
missed the refresh of the launcher. Ty for the hint.
After refesh, RGMercs is shown.

Bard: once engaged in melee, he starts to move 2 steps back and forth about once a second.
The Rythm seems always same, the distance changes from sometimes like half a step upto what I see like 2 steps back an forth.
In the long run it may seem odd to other groupmembers or other lurkers.

Bard Suggestion UI-config: leave away "Songs" at the tabs description like in "Songs/DPS".
Screenshot 2024-02-19 200947.jpg

As otherwhise it is not possible to read them, if you don't want to pull the UI wide enought, to be able to see all.

Bard:
Setting "Cast Run Speed Buffs" to false, AE-Mezz was rememmed from gem 13 to gem 1.
Combat kept using gem1 in rotation, aoe-mezzing even when only 1 mob in camp.
Closing rgmercs and relaunching did not change this habit.

Almost 2h of running rgmercs:
Running smooth and without any error-messages apart of the initial creation fo the chars specific files.
Surprisingly stable and already useful for the first beta-version available for the public.
Will keep with it and report anything I find possibly interesting to know.
 
Looking great so far. One thing I noticed was clickie removal x isn't working. I put the wrong clickie in and couldn't remove it. Had to replace it with something else.
 
I just setup mq2 sk only attacks if auto attack is on mage somehow auto assists and bard does nothing any ideas?
 
RGMercs RGMercs - Lua Edition!
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