I searched through this entire thread and didn't see anyone mention this.
AFHelp is not implemented as a command (ok, saw this mentioned - but no resolution). The commands are not listed on the main page. So I looked through the code to ascertain 2 things; how to get AFNuke to display the commands, and what the commands are.
I found the sub that lists the commands, but I saw no invocation of it. Since it is even driven, I issued a /echo afhelp and voila the command list dumped. Simply typing afhelp (
WITH NO SLASH AS IT IS NOT A COMMAND but rather simply an event) works just fine. So there ya go, that's how to dump the command list. I have only tested this on the 100 and 105 versions. Not knowing the commands has been driving me fucking crazy, but I am just now getting around to looking through the code.
The command list is (taken directly from the code):
Rich (BB code):
-(AFNuke2 by Raz Help)-
/evac - Exodus or Evac immediately
/harvest - Harvest toggle
/harvestperc - Harvest Percent
/medtoggle - Meditation toggle
/modrod - Mod Rod Toggle
/timewand - Wand of Impenetrable Force toggle
/epic - Staff of the Four toggle
/temp - Temp Staff Enable/Disable
/staffhealth <number> - Temp Staff Health
/changebranch <fire|ice|magic> - Switch spell types
/main <name of nuke> - Fire Main Nuke
/fireend <name of nuke> - Fire End Nuke
/firegom <name of nuke> - Fire Gift of Magic Nuke
/icemain <name of nuke> - Ice Main Nuke
/iceend <name of nuke> - Ice End Nuke
/icegom <name of nuke> - Ice Gift of Magic Nuke
/magicmain <name of nuke> - Magic Main Nuke
/magicend <name of nuke> - Magic End Nuke
/magicgom <name of nuke> - Magic Gift of Magic Nuke
/conc - Concussion Enable/Disable
/concnum <number> - Number of Concussions to cast
/mainnukenum <number> - Number of Main Nukes before concussion
/endnukenum <number> - Number of End Nukes before concussion
/mobhealth <number> - Mob Health (Minimum health before engaging)
/stopnuke <number> - Stop Nuke Amount (Switch to endnuke at this amount)
/stopnuke2 <number> - Stop Nuke2 Amount (Stop nuking at this amount)
/engagedistance <number> - Engage Distance
/addmaster <name> - Add Master to Masters List
/delmaster <name> - Remove Master from Masters List
/exclude <name> - Add NPC to Exclude List
/include <name> - Remove NPC from Exclude List
/doassist - Toggle Assist/Auto-Acquire Targets
/cycle - Cycle through your three assists
/ma - Set Primary Main Assist
/sa - Set Secondary Main Assist
/ta - Set Tertiary Main Assist
/doxuzl - Xuzl Toggle
/dogom - Gift of Mana Toggle
/domount - Mount Toggle
/xuzlperc <number> - Xuzl Percent Health
/temp - Temp Staff Toggle
/dosnare - Snare Toggle
/snareperc <number> - Snare Percentage
/ss - Spellshield Toggle
/mw - Mana Ward Toggle
/som - Shield of Maelin Toggle
/pause - Pause Toggle
/leash <distance> or /leash <distance> <player> - Set an anchor
/autofollow <name> <distance> or /autofollow <name> - Autofollow Player, ends when target is cleared
/stopfollow - Cancel autofollow
/nukepause <pausetime> or /nukepause None - Pause time between nukes
/iset <alias> nokeepup|keepup Full Item Name - Creates/modifies an item alias
/iclick <alias> - Clicks Aliased Item
/ibounce <alias> <name of buff> - Add an unstackable buff to the alias (Don't click alias if this buff is on you)
Why this isn't on the main page boggles my mind, perhaps they wanted a dynamic command dump without having the overhead of maintaining a static list (only OUT I can give ya).
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Now you might ask, why Incog, were you the fuck trying to use afhelp as a command? Here's why:
Rich (BB code):
/Echo =+= Type /afhelp for command list =+=
That pops at initialization. I'm old school for sure, but where I come from, words mean things.
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Ok, another reason why the command list wasn't published is that at least some are not implemented. Perhaps they were brought over from previous versions and simply not removed from the command dump.
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Would be great if we could add a leash toggle without having to stop macro, edit ini, and restart macro. Searched thru the code, no varset, no sub, no event.