Does MQ have a separate file for handling blocked spells? I have a window full of stuff I can't remove, and I have cleared my character_server.ini of all spells. All my characters have the same thing going on
this is an eq bug (it appears)
you can clear if after zoning by adding something to block spells and then removing it again and they'll "shake loose" - but if you log out with those in your blockedspell window, they'll try and save them to your block buffs section of your eq file
it has been a bug for over a year, but has increased recently
I was working on tracking it down to ensure it wasn't an mq plugin / script doing it.
Here i was using easyfind/
Lua/nav to do the zoning and script running --- I could have removed eqbugfix (which i did in an earlier test), as well as dannet (which i also did in an earlier test). So outside of mq2lua, mq2nav, or mq2easyfind borking something up, it *sounds* like an eqbug
this was zoning over and over and then reporting what blocked buffs i had, as well as what plugins were loaded.
the "blah blah form" and the "strength of the arbor stalker" are the only valid spells in there
Sometimes they're "Unknown" sometimes they're other weird random unblockable spells - all junk
@Fargrim came up with the remove and re-add thing
Back in July of 2024 (the first time i saw it mentioned) some folks were talking about block buffs issues with Meeko on the eq official discord
I was talking about it with
@brainiac who guessed it might be an eq bug with unitialized junk in the dynamic array used for blocked buffs