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Will MQ work once the server is officially released ?

XT1=3,5,218,0,250,0,XT1 - ${Me.XTarget[1].Name} - ${Me.XTarget[1].PctHPs}
XT2=3,5,230,0,250,0,XT2 - ${Me.XTarget[2].Name} - ${Me.XTarget[2].PctHPs}
XT3=3,5,242,0,250,0,XT3 - ${Me.XTarget[3].Name} - ${Me.XTarget[3].PctHPs}
XT4=3,5,254,0,250,0,XT4 - ${Me.XTarget[4].Name} - ${Me.XTarget[4].PctHPs}
XT5=3,5,266,0,250,0,XT5 - ${Me.XTarget[5].Name} - ${Me.XTarget[5].PctHPs}
XT6=3,5,278,0,250,0,XT6 - ${Me.XTarget[6].Name} - ${Me.XTarget[6].PctHPs}
XT7=3,5,290,0,250,0,XT7 - ${Me.XTarget[7].Name} - ${Me.XTarget[7].PctHPs}
XT8=3,5,302,0,250,0,XT8 - ${Me.XTarget[8].Name} - ${Me.XTarget[8].PctHPs}
XT9=3,5,314,0,250,0,XT9 - ${Me.XTarget[9].Name} - ${Me.XTarget[9].PctHPs}
XT10=3,5,326,0,250,0,XT10 - ${Me.XTarget[10].Name} - ${Me.XTarget[10].PctHPs}
XT11=3,5,338,0,250,0,XT11 - ${Me.XTarget[11].Name} - ${Me.XTarget[11].PctHPs}
XT12=3,5,350,0,250,0,XT12 - ${Me.XTarget[12].Name} - ${Me.XTarget[12].PctHPs}
XT13=3,5,362,0,250,0,XT13 - ${Me.XTarget[13].Name} - ${Me.XTarget[13].PctHPs}
Spawn1=3,520,56,255,255,0,#1 ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]}
Spawn2=3,520,68,255,255,0,#2 ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]}
Spawn3=3,520,80,255,255,0,#3 ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]}
Spawn4=3,520,92,255,255,0,#4 ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
Spawn5=3,520,104,255,255,0,#5 ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Level},]} - ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Name},]}
Spawn6=3,520,116,255,255,0,#6 ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Level},]} - ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Name},]}
Spawn7=3,520,128,255,255,0,#7 ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Level},]} - ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Name},]}
Spawn8=3,520,140,255,255,0,#8 ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Level},]} - ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Name},]}
Spawn9=3,520,152,255,255,0,#9 ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Level},]} - ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Name},]}
Spawn10=3,520,164,255,255,0,#10 ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Level},]} - ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Name},]}
I have also had a problem getting /casting to work, is there something in MQ2Cast that might not be there on Ragefire?
