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Question - Ragefire Beta Compile

Surfer19

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May 8, 2015
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Is there a compile that will work with the Ragefire beta server? I've tried the Vanilla test server compile and no luck.

Thanks
 
No there is not. Its a completely separate game exe with no mq2 source to match it
 
Will MQ work once the server is officially released ?

Yes and no. You will get maps etc but I highly doubt most macros will work right. Anything that requires ext target will not work right.

Although I think ext target data is still sent to the client you cannot load the UI to show it however if its sent you may be able to make a plugin that creates its own UI window showing it.
 
I suppose the things like the MQBot also rely on that extended target windows?

Ive always used Isboxer, but 3 chars + 3 mercs can be played relaxed, boxing 6 would burn me out on there, so stumbled on here by accident through a Kissasist link, but seeing thats not going be supported, tried out the MQBot.
Hopefully something works or ill just end up playing 3 :)
 
A simple assist macro would work fine. MQ2Bot not sure if xtarget shows up it might

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I just tested ${Me.XTarget[1].Name} on beta using mq2 and it does work. So you very well could make your own UI using mq2 for xtarget and some of the macros might work still. You could add them all to your HUD really.

Rich (BB code):
XT1=3,5,218,0,250,0,XT1   - ${Me.XTarget[1].Name}  - ${Me.XTarget[1].PctHPs}
XT2=3,5,230,0,250,0,XT2   - ${Me.XTarget[2].Name}  - ${Me.XTarget[2].PctHPs}
XT3=3,5,242,0,250,0,XT3   - ${Me.XTarget[3].Name}  - ${Me.XTarget[3].PctHPs}
XT4=3,5,254,0,250,0,XT4   - ${Me.XTarget[4].Name}  - ${Me.XTarget[4].PctHPs}
XT5=3,5,266,0,250,0,XT5   - ${Me.XTarget[5].Name}  - ${Me.XTarget[5].PctHPs}
XT6=3,5,278,0,250,0,XT6   - ${Me.XTarget[6].Name}  - ${Me.XTarget[6].PctHPs}
XT7=3,5,290,0,250,0,XT7   - ${Me.XTarget[7].Name}  - ${Me.XTarget[7].PctHPs}
XT8=3,5,302,0,250,0,XT8   - ${Me.XTarget[8].Name}  - ${Me.XTarget[8].PctHPs}
XT9=3,5,314,0,250,0,XT9   - ${Me.XTarget[9].Name}  - ${Me.XTarget[9].PctHPs}
XT10=3,5,326,0,250,0,XT10 - ${Me.XTarget[10].Name} - ${Me.XTarget[10].PctHPs}
XT11=3,5,338,0,250,0,XT11 - ${Me.XTarget[11].Name} - ${Me.XTarget[11].PctHPs}
XT12=3,5,350,0,250,0,XT12 - ${Me.XTarget[12].Name} - ${Me.XTarget[12].PctHPs}
XT13=3,5,362,0,250,0,XT13 - ${Me.XTarget[13].Name} - ${Me.XTarget[13].PctHPs}

This works in your hud i tested it in game.
 
ill have to look into that, first week using mq so not familier with it, but thanks for the info. I appreciate it

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does that go here or replace this part?

Rich (BB code):
 Spawn1=3,520,56,255,255,0,#1    ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]} 
        Spawn2=3,520,68,255,255,0,#2    ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]} 
        Spawn3=3,520,80,255,255,0,#3    ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]} 
        Spawn4=3,520,92,255,255,0,#4    ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]} 
        Spawn5=3,520,104,255,255,0,#5   ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Level},]} - ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Name},]}
        Spawn6=3,520,116,255,255,0,#6   ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Level},]} - ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Name},]}
        Spawn7=3,520,128,255,255,0,#7   ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Level},]} - ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Name},]}
        Spawn8=3,520,140,255,255,0,#8   ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Level},]} - ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Name},]}
        Spawn9=3,520,152,255,255,0,#9   ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Level},]} - ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Name},]}
        Spawn10=3,520,164,255,255,0,#10   ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Level},]} - ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Name},]}
 
no you dont replace anything.

mq2hud.ini look for [Elements] you should have a few lines in there put it below spawn10 you may have to mess with the location to match where your hud is.
 
I have also had a problem getting /casting to work, is there something in MQ2Cast that might not be there on Ragefire?
 
Question - Ragefire Beta Compile

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