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Problem - Pulling

Joined
Jul 12, 2020
RedCents
859¢
RGMercs Build?
Newest
What level is the character?
110
Class Config Version?
Default
First of all, I fucking love this add on. Thanx to the devs who created it.

I’ve encountered a bit of an issue though, and I’m wondering if anyone can help help sort through it.

I’ve been using the pull and chase mode to run lessons. It worked perfectly in the sarnak fort in the higher level FM. I’d set up outside the fort, press the button and the addon would do the rest. Half an hour later, a nice chunk of exp.

I’m having a different experience in sathirs tomb however. It seems that no matter where I set up, it wants to run straight to the most densely packed room in the zone and (I think) pull the named in the middle there. Which tends to end up with a dead bot squad.

I’m FM it just went from closest mob to closest mob. What is changing this behaviour and what can I do to change it back please?
 
Like Algar said - I think the thing we need to understand is - is it running to the dense room because that is the only valid pull target or because pathing takes it that way to a mob it wants to pull. We don't consider mob density in our pull code, however it should in theory pull the edges of the room if they are valid targets. You will want to turn up your debugging to probably at least Verbose and filter for "Pull" and look at what mobs its trying to pull and get to and why.
 
It’s literally running through rooms filled with mobs to get to the densely packed room. It seems to follow the same path regardless of wether it’s from the zone in, or the room adjacent to the packed room.

I’ve played around with the pull and do not pull settings, but it’s been doing the same thing before I touched any of those.
 
It’s literally running through rooms filled with mobs to get to the densely packed room. It seems to follow the same path regardless of wether it’s from the zone in, or the room adjacent to the packed room.

I’ve played around with the pull and do not pull settings, but it’s been doing the same thing before I touched any of those.
Then perhaps the nav mesh is to blame because In the absence of all else, we're going to go fight the thing that has the shortest nav path.
Not sure what to say here.
Derple touched on some things you could be checking in logs.
You can actually verify much of what it is doing on the pull UI.

I'll admit the problem as you're describing it seems a little strange.
 
Problem - Pulling

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