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Problem - Puller using MQ2NAV to run to mob and pull but then uses straight line back to camp instead of MQ2NAV again

Joined
Feb 16, 2019
RedCents
581¢
Version of KissAssist.mac?
KA11
When did your problem start?
Forever
Character Role?
  1. Puller
What class is having this issue?
  1. Paladin
How often does this issue occur?
Always
Can you reproduce the issue?
yes - any mob in a building in the pullers radius - if there is no straight line back to camp - door directly pointing to camp it will get stuck.
Hi folks,

First want to say what an amazing game changer kissassist is.
Working my way through all the features and just bloody amazing.

Got the 360 degree pull circle working and figured out how to use the z function to pull from land into water so all cool

One thing though in the new TBL zones there are a lot of buildings - like others I guess; however my paladin (puller) can create a really cool nav path to the mob but seems to forget to use the same on his way back and often gets stuck in rooms and buildings trying to use the straight line back to camp.

Any ideas how to force him to reuse the MQNAV on his way back?

Kind regards

CunningRunt
 
Hi folks,

First want to say what an amazing game changer kissassist is.
Working my way through all the features and just bloody amazing.

Got the 360 degree pull circle working and figured out how to use the z function to pull from land into water so all cool

One thing though in the new TBL zones there are a lot of buildings - like others I guess; however my paladin (puller) can create a really cool nav path to the mob but seems to forget to use the same on his way back and often gets stuck in rooms and buildings trying to use the straight line back to camp.

Any ideas how to force him to reuse the MQNAV on his way back?

Kind regards

CunningRunt

This is screaming customizing your nav mesh, but I am a noob. Make your title size smaller and start deleting mesh tiles to clamp your pullers movement down.
 
Thx folks - maybe I didnt make it clear. It uses the nav mehs to find the next target but when the puller runs back to camp it doesnt use the navmesh

Its like its a bug of some sorts in the kissassist script. I runs back to camp using straight line mentality - does not engage navmesh. any ideas ?
 
I am assuming that he was able to pull the mob and get aggro before turning and running back to camp.

The DoWeMove routine is used to run the puller back to camp. So my question(s) would be. Was kiss started on your puller, in the zone you are pulling in? What is your CampRadius set to? Can you capture and post a debug log of this when it happens?
 
HI CTaylor,

Yup kiss was started on puller in zone and has a static camp with large radius 360 degree. Works well in open zones, but, if its near buildings puller can easily navigate round walls and corners to get to mob but seems to want to run in a straight line back to our camp seemingly not knowing that there is a wall in between....I.E. not using nav mesh. I'll see if I can grab some logs - need to read up on how to get that.
 
I am also having this same issue. Dude nav out to mob but just tries to b line back to camp. It isn't using mq2nav to return its acting like it just finished fight and is trying to do the return to camp behavior which does not use the nav. When I say doesn't use nav there is not line to camp showing on the screen.
 
Yea I fixed my camp radius that seems to have done the trick. I had tried that before but....I had also messed with stickmode settings in kissassist undid that change.
 
CampRadius should not be that big. Camp radius should be more like 35. Pull radius should be like 350 or more..
This fixed my problem, thanks man. I was having the same thing, made no manual edits to my .ini, and it's just my tank doing it (bard pulls fine) so I was wondering WTF .;)
I must have changed the campradius with a /command rather than my pull range, some drunken night...
 
Problem - Puller using MQ2NAV to run to mob and pull but then uses straight line back to camp instead of MQ2NAV again

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