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Bug - Puller stalls after 5 minutes

Sidoculous

Member
Joined
Feb 22, 2014
RedCents
127¢
I had this issue for a week now.

Puller pull with nav, works well for 5 minutes then it can't see any mob.

Just chain looking for mobs and updating cast radius.

I restart macro and then it works fine.

I redid mesh, and i was able to reproduce the problem in 2 different zones and on 2 different computers?

This only happen when i have 6 box loaded on my computer.

One box will work.

Thoughts?

[Pull]
PullWith=Gut Punch
PullMeleeStick=0
MaxRadius=500
MaxZRange=50
UseWayPointZ=0
PullWait=1
PullRadiusToUse=70
PullRoleToggle=1
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
 
Last edited:
Not the issue, no matter what i put there it still stalls. It can pull mob that are Line of Sight, but doesnt use mq2nav.
 
I understand that. But this is not the issue.

- - - Updated - - -

[Pull]
PullWith=Impose for honor
MaxRadius=1000
MaxZRange=250
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullMeleeStick=0
UseWayPointZ=0
PullRadiusToUse=90

This one stalls after an hour sometime 3 hours.

This is on my second computer.
 
what i found that works.

reload mq2nav before starting the puller.

/pause 10,/plugin mq2nav unload
/pause 30,/plugin mq2nav load
/mac kissassist puller

now if your mesh works perfectly and the puller has no trouble getting to any mobs, you should pull for hours fine.

but if he does have trouble getting to some mobs or some mobs walk outside the pull range or are too slow to get to camp after being pulled he might put them on a list that he shouldnt pull them for a while, that list gets cleared every 5 minutes

my suggestion if you have plenty of mobs close by, is to up your maxradius to avoid mobs getting put on the no pull list as a first test.
if there is wierd geometry that might prevent a proper mesh path to found try redoing your mesh with lower value on the cell size and cell height, from what i been able to read on the internets when using similar mesh programs is that cell heigh should be about half of cell size.

also make sure your agent sizes is properly set up, 8 heigh ensures that large races can pass through, set radius to half the size of of the height, again to make sure you can move clean around objects. if you use shrink you need to lower max climb else leave it on default.
 
example.jpg

It pulls 2 - 3 then stall i tried unload and reload doesn't work.

No one ever had that problem before?

- - - Updated - - -

example2.jpg

Here is what happen.

It pulls one mob.

Then stall.

Help.
 
also try and go to the release thread and get the very latest release of kissassist.
 
Bug - Puller stalls after 5 minutes

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