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[Heals]
Heals1=Reckless Rejuvenation|90|MA
Heals6=Reckless Rejuvenation|95|class|brd

Hi there,Ah gotcha, yeah you have to use tricks like that with mercs. What puller class? You can probably set up any self insta heals or maybe heal potions on them.
I prefer not to use DOT for mez break reasons, but it can certainly work...and if it works for you, it is great. Pulling with snare can also help...however on single pulls there are no challenges.Yeah try PullWith=Pet Sometimes you'll still have to get close to the mob for LoS reasons, but it does give you a chance to get away while mobs chase pet.
I've also sometimed used SK instacast "bond"-line dot/hot to pull though you need to be sure you'll stay under the summon %. It can also mess up your mezzer if the mobs don't all arrive at once (ie tank starts tanking a non-dot'd mob instead of the one you pulled first.) If I'm manually playing the SK, I'll also use the instacast taps if I get hit, and risk a summon to get back to full health.
If you happen to run a bard, bard speed on refresh in Buffs & DPS will keep almost everything from catching you. Druid & Shammy also have a watered down bard speed AA you can do this with too.

I am not even sure if shield flash would do anything when your back is to the mobs you are pulling...interesting question...Sounds like you've tried all the right stuff. I use Demand line too when SK is on auto.
It would be great if KA could look at the # of mobs in prox aggro of your pull target, and if it was 4+, the SK could preemptively pop a defensive disc prior to casting their aggro spell. MuleAssist has a "lull" nearby mob thing like this built in, but nothing that uses defensive or would work for SK. joojoobee also made a cool KA mod for monks that would attempt to auto-FD intellegently to split large pulls down to like 2 mobs.
. Once mobs are locked down and slowed I can usually kill 

