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Question - Puller Health

Jalerian

Well-known member
Joined
Jul 14, 2016
RedCents
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Is there any way to set it up so that my healer tops off my puller's health before he runs off and pulls again? Right now, he runs off at half health and the healer heals him on incoming and almost immediately gets aggro.
 
You could set your healer to always top off the puller's class or if you're using pullertank set the MA for higher health heals.

INI:
[Heals]
Heals1=Reckless Rejuvenation|90|MA

Heals6=Reckless Rejuvenation|95|class|brd

Assuming you're not having mana issues on healer, a Sham or Cleric can also just run their group HoT 24/7 by putting it in heals and buffs.
 
I use a merc cleric for healer and recently I turned off "pull", and merc follows the puller around. Puller leaves camp in full health, and even if he gets banged up during pulls, get a heal or two to make it back to camp alive.

Worst case, if I pull multiple mobs the merc heals and dies, and backup healers keep the puller alive until merc pops back.

It isn't pretty, but gets the job done. I haven't lost corpses in pulls in a week now :)

I am working on building Holys to make the setup work better...too bad I am a newb :P
 
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Ah gotcha, yeah you have to use tricks like that with mercs. What puller class? You can probably set up any self insta heals or maybe heal potions on them.
 
Ah gotcha, yeah you have to use tricks like that with mercs. What puller class? You can probably set up any self insta heals or maybe heal potions on them.
Hi there,

I am playing a SK. Heal potions are interesting idea, but they have to be instant cast. Can't damage the mob otherwise I get summoned, so taps and leech touch are out...I thought of Harmshield, but that may take too long and mobs may pop on healer or others in group when I am back to camp...or pulling with Pet...

There are a few things to play around and have fun with.

Actually, does anyone have suggestions? I am sure there are others with the same challenge...

With cleric following me around worst case I die in camp, and when I return to campfire we do CR...it is downtime, but minimal loss of exp vs losing corpses.
 
Yeah try PullWith=Pet Sometimes you'll still have to get close to the mob for LoS reasons, but it does give you a chance to get away while mobs chase pet.

I've also sometimed used SK instacast "bond"-line dot/hot to pull though you need to be sure you'll stay under the summon %. It can also mess up your mezzer if the mobs don't all arrive at once (ie tank starts tanking a non-dot'd mob instead of the one you pulled first.) If I'm manually playing the SK, I'll also use the instacast taps if I get hit, and risk a summon to get back to full health.

If you happen to run a bard, bard speed on refresh in Buffs & DPS will keep almost everything from catching you. Druid & Shammy also have a watered down bard speed AA you can do this with too.
 
Yeah try PullWith=Pet Sometimes you'll still have to get close to the mob for LoS reasons, but it does give you a chance to get away while mobs chase pet.

I've also sometimed used SK instacast "bond"-line dot/hot to pull though you need to be sure you'll stay under the summon %. It can also mess up your mezzer if the mobs don't all arrive at once (ie tank starts tanking a non-dot'd mob instead of the one you pulled first.) If I'm manually playing the SK, I'll also use the instacast taps if I get hit, and risk a summon to get back to full health.

If you happen to run a bard, bard speed on refresh in Buffs & DPS will keep almost everything from catching you. Druid & Shammy also have a watered down bard speed AA you can do this with too.
I prefer not to use DOT for mez break reasons, but it can certainly work...and if it works for you, it is great. Pulling with snare can also help...however on single pulls there are no challenges.

Demand for Power line spells are pretty nice, gives you ac boost and nice agro. I prefer that.

When puller runs into a room (chases roamer perhaps) with 3-4 mobs, and gets repops on the way back so I end up with 4-6 mobs in camp...and there are times when walks too close to a group of mobs and gets beaten up...gets snared etc...I have lost a lot of exp to these type of encounters...

I play with a druid and shaman in the group. Spirit of Cheetah is nice...doesn't last that long though...but if automated puller walks into a room full of mobs and pulls with melee, I am lucky if he returns to camp with a black eye only :)
 
Sounds like you've tried all the right stuff. I use Demand line too when SK is on auto.

It would be great if KA could look at the # of mobs in prox aggro of your pull target, and if it was 4+, the SK could preemptively pop a defensive disc prior to casting their aggro spell. MuleAssist has a "lull" nearby mob thing like this built in, but nothing that uses defensive or would work for SK. joojoobee also made a cool KA mod for monks that would attempt to auto-FD intellegently to split large pulls down to like 2 mobs.
 
Sounds like you've tried all the right stuff. I use Demand line too when SK is on auto.

It would be great if KA could look at the # of mobs in prox aggro of your pull target, and if it was 4+, the SK could preemptively pop a defensive disc prior to casting their aggro spell. MuleAssist has a "lull" nearby mob thing like this built in, but nothing that uses defensive or would work for SK. joojoobee also made a cool KA mod for monks that would attempt to auto-FD intellegently to split large pulls down to like 2 mobs.
I am not even sure if shield flash would do anything when your back is to the mobs you are pulling...interesting question...

My sk is poorly equiped, and my other toons equiped even more poorly ...so for me it really matters how many mobs I agro. First, it is questionable whether I make it back to camp....but generally speaking if I made it back to camp, and chanter/ shaman can do their job, I will more then likely survive :). Once mobs are locked down and slowed I can usually kill :)

I will play around with this and if I come up with anything useful I will share :)
 
Question - Puller Health

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