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Question - Probably answered already....

Joined
Jun 8, 2020
RedCents
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But since I can't seem to find an answer.

How do I set items to use? I found a lot of references in kissassist but trying to load it to set items (like horn of unity) throws a conflict with mq2melee.

So basically where/how do I set something alone the lines of "if groupmember pctmana<80; /useitem 23 1"

That is probably a hodgepodge of different programs syntax (since they all use different ones -_-) but it gets the idea across.

I found about 3 different ways to accomplish this but they all seem to conflict with the CWTN plugins and I don't see any CWTN specific solutions though I imagine it exists.
 
But since I can't seem to find an answer.

How do I set items to use? I found a lot of references in kissassist but trying to load it to set items (like horn of unity) throws a conflict with mq2melee.

So basically where/how do I set something alone the lines of "if groupmember pctmana<80; /useitem 23 1"

That is probably a hodgepodge of different programs syntax (since they all use different ones -_-) but it gets the idea across.

I found about 3 different ways to accomplish this but they all seem to conflict with the CWTN plugins and I don't see any CWTN specific solutions though I imagine it exists.
we have addclickies

/shd addclicky offensive <-- fires during regular fighting
/shd addclicky burn <-- fires during burns
/shd addclicky downtime <-- fires during downtime, useful for "regular" stuff to keep buffs up
/shd addclicky defensive <-- fires when you're getting punched
/shd addclicky summon # <-- clicks to summon however many
/shd addclicky shrinkgroup <-- group shrink clicky

in all of the plugins we have a Clickies section in the commands tag

INI:
Clickies:
For clickies, pick up the item you want to add and have the item on your cursor and do the following.
/shd AddClicky Downtime/Defensive/Offensive/Burn/Summon/ShrinkGroup [If it's summon, how many you want to keep on you]
/shd RemoveClicky Downtime/Defensive/Offensive/Burn/Summon
 
Awesome thanks for the quick reply! Also doubt this comes up but is there any syntax to use a click on a group member? my Kelp Covered Hammer is 100% worthless these days but I figure theres probably some other application where that would be relevant that I'm not thinking of. Trying to learn enough to code my own things but the information is fairly scattered and varies by plugin so hard to get a handle on the syntax used.
 
Awesome thanks for the quick reply! Also doubt this comes up but is there any syntax to use a click on a group member? my Kelp Covered Hammer is 100% worthless these days but I figure theres probably some other application where that would be relevant that I'm not thinking of.
not atm - we will likely be doing something like that soon to cover things like healer clicky bps to click on tanks etc
 
not atm - we will likely be doing something like that soon to cover things like healer clicky bps to click on tanks etc

Cool deal will keep an eye out.

For my own knowledge/curiosity. For current clicks are their function just hardcoded in somewhere? IE how does it know to use a modrod when my mana is low since the current /addclicky doesnt specify any of that.
 
Look at using MQ2React to handle this.
 
So I actually got it working kind of with Clicky0=Kelp-Covered Hammer|managroup|80

Obviously kind of because I found the command for checking groups mana but not hp. Though it did bring up another issue that would effect trying to set up my own focused para or whatever. Bards. Bard in group was low mana and it would click kelp hammer on him every chance it got.

Mostly me just screwing around learning what is / is not possible but did feel a small victory when i made a random conditional for the click. Now to learn how to make the right one lol. And then also learn how to ignore the butterfly that is a bard for basically everything. Also I guess for the hammer specifically would have to ignore zerks who hp lock themselves or set it lower. Either way kelp hammer is just the random item I have at hand to test with its pretty worthless these days.


Look at using MQ2React to handle this.

Will check it out ty.

For what its worth I tried something I saw in a related post adding

Clicky0=Kelp-Covered Hammer|managroup|Cond1
Cond1= !${Target.Class.Name[Bard]}

Didn't work at all but hey trying new things.
 
Last edited:
Well Editing the INI directly is highly discouraged in the plugins.
But I did add ManaGroup, ManaSelf, HealthGroup, HealthSelf
as options.

Health (until next patch) is broken i put a > when I shoulda put a < (my bad)
But for ManaGroup /addclick managroup

Hard coded value of 60 atm.
 
Well Editing the INI directly is highly discouraged in the plugins.
But I did add ManaGroup, ManaSelf, HealthGroup, HealthSelf
as options.

Health (until next patch) is broken i put a > when I shoulda put a < (my bad)
But for ManaGroup /addclick managroup

Hard coded value of 60 atm.

Will check it out. I finally got it working editing directly though if I group with a buddy who has a bard things go sideways (ie the bard is always low mana so gets ALL THE MANA!.. which doesnt work so he continues to get ALL THE MANA!) Couldn't figure out how to exclude a specific class heh.
 
Question - Probably answered already....

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