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Request - Possible to Pull using Nav points?

Joined
Jul 24, 2019
RedCents
24,072¢
Instead of using a circle of Radius X to pull. I would like to be able to setup Nav points. A,B,C,D,E,F etc

The puller would then run to each point and "Look for Mobs" before returning to camp.

Using such a method to Pull would enable you to Avoid areas which are too dangerous, or navigate areas which dont quite fit into the Circle of Happiness.

Any Ideas much appreciated.
 
/setpullarc may solve some of your problems,and yes im very looking forward to the /nav wp pull function too.:airquote:
 
Instead of using a circle of Radius X to pull. I would like to be able to setup Nav points. A,B,C,D,E,F etc

The puller would then run to each point and "Look for Mobs" before returning to camp.

Using such a method to Pull would enable you to Avoid areas which are too dangerous, or navigate areas which dont quite fit into the Circle of Happiness.

Any Ideas much appreciated.

I would use MQ2AdvPath for this setup. Create an exact path you want to pull along, AdvPath pulling searches along the path you create using your pull radius.
 
Sounds Great..I did look at the MQ2AdvPath, but I didn't realise it would search along the path using the pull radius.
1578904551350.png
So we could make a path like this through the mobs..Ignoring the mass pulls which kill us...But we would have to be a little more precise with the pull radius than shown in my diagram. Ie make the Pull radius about 40 and make the advanced path weave as complex as we like.

Would we then just run KA in Manual Mode so it doesnt go pulling for us, and run MQ2Advpath on a loop. Something like this? ie PLAY Path1 loop eval

When it does an Eval, does it pull the mob back to camp? or does it Kill it right there? I can see how the list of waypoints might get quite complex if we wanted to pull back to a single camp spot.
 
It will pull the mob and return to camp with the mob in tow. Once you have created the path you can go into the pathing file and remove waypoints, for those areas you just want to run through and not search for mobs.

If you wanted to only search the waypoints listed above, then your pathing file would only have 5 entries(waypoints), the first being the Camp Location and then 1 for each of the waypoints you have circled. So only the circled waypoint areas are searched.
 
Request - Possible to Pull using Nav points?

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